NOTE: For your convenience this information is also found in an HTML file called "Readme.html". You may find it easier to read than this text file. Traveler's Tentacles 1 - EasyPose Version copyright 1999-2003 Traveler, Ajax (email: ajaxsoyyo@yahoo.com) Requires: Poser 4.03 (Patch must be installed) Version History This is a joint product between Traveler and Ajax. It combines the original Traveler's Tentacles 1 with Ajax's add-on EasyPose cr2s to create a single stand-alone product and also includes some substantial improvements that were not included in either of those packages. These improvements include: Tentacle 1 has new mesh from just below the head down, allowing many more body parts and much tighter, smoother bending; Tentacle 2 has been resliced and now has almost twice as many body parts; EasyPose dials have been slowed down a little and the efficiency of the internal workings has been marginally increased; all textures have been converted to jpg format; file and path names have been shortened to avoid Mac compatibility problems. Files in this zip: Licence.txt HentaiTenties1_Readme.txt HentaiTenties1_Readme.html HentaiT01.obj HentaiT02.obj EP Hentai Tentacle 1.cr2 EP Hentai Tentacle 1.rsr EP Hentai Tentacle 2.cr2 EP Hentai Tentacle 2.rsr HentaiTent01_T.jpg HentaiTent02_T.jpg Contents How to install this character Introduction to EasyPose Getting to know your EasyPose figure Known problems If you need help... How to install this figure. Installation is straightforward. Unzip the files to the directories shown below. If your zip utility supports folders, just turn on "use folder names" and extract the files to the directory where Poser.exe is located. If not, then extract the files to the following directories: HentaiT01.obj ...\Runtime\Geometries\Dark Props\Anime HentaiT02.obj ...\Runtime\Geometries\Dark Props\Anime EP Hentai Tentacle 1.cr2 ...\Runtime\libraries\character\DP Anime EP Hentai Tentacle 1.rsr ...\Runtime\libraries\character\DP Anime EP Hentai Tentacle 2.cr2 ...\Runtime\libraries\character\DP Anime EP Hentai Tentacle 2.rsr ...\Runtime\libraries\character\DP Anime HentaiTent01_T.jpg ...\Runtime\textures\Dark Props\Anime HentaiTent02_T.jpg ...\Runtime\textures\Dark Props\Anime Introduction to EasyPose EasyPose is an application of ERC (Enhanced Remote Control) technology for Poser. EasyPose works by providing parameter dials which allow the user to simultaneously pose multiple body parts. Some dials affect all body parts equally while others affect different body parts in different ways. A number of special dials are located at particular body parts called "nodes". These node dials control a whole section (called the "node section") of the figure. Typical node dials can bend the whole node section evenly, bend the whole node section in an S or bend the whole node section in a spiral. Combining these dials produces more complex effects, for example combining an even bend with an even twist will produce a helical shape (like a "spiral" staircase) in the controlled node section. In addition to the special node dials, there are more mundane dials for each body part in the node section. These dials produce an even bend or even twist in all body parts between the selected body part and the end of the node section. They usually have the suffix "Aft" (short for "after" as in "bend everything after this point"). There are also dials which produce an even bend or twist in all body parts between the selected part and it's node (these have the suffix "Bef" for "before"). Getting to know your EasyPose figure. In order to familiarise yourself with the best methods of posing this figure, start by selecting a node. You will find parameter dials called "TwistAll", "SideSideAll", "BendAll", "Sbend", "SSideSide", "SpiralBend" and "SpiralSide". Try each of these parameter dials in turn and observe it's affect on the figure. It is best to set each dial to zero before trying the next one in order to get a clear idea of what each dial does. Once you have tried all of them, try some combinations. For example try "BendAll" combined with "TwistAll" - this can be useful for making the figure coil around objects. SpiralBend is best used in combination with BendAll - a little Spiral Bend and lot of BendAll will give you a nice sprial shape. When you have finished getting to know the node parameter dials, select one of the node section segments. Here you will find more ERC parameter dials. These dials allow you to pose part of the figure. The "...Aft" dials act on all segments in the chain from the selected segment to end of the node section. The "...Bef" dials act on all previous segments in the chain back to the last node. For complex posing of the figure, begin by adjusting the node parameter dials. Once you have these where you want them, make finer adjustments using the ERC dials found in each body segment in the node section. Work down the hierarchy (from the node to the end of the node section), adjusting both the ERC dials and the normal dials as you go. For the Tentacles, the node is located in "Base". Have fun. Known problems Poser 4 doesn't handle ERC channels as well as it could. You may encounter a common Poser 4 problem called "ERC crosstalk". This is where the ERC channels on one figure get megalomaniacal pretensions and take control of the same-named ERC channels on all figures in the scene (usually, the controlled figures will be copies of the megalomaniacal one). Many methods of fixing this have been publicised on the internet but most of them do not work reliably for everyone. Here, I explain a tried and true method of avoiding ERC crosstalk problems that is guaranteed to work. The standard method for solving ERC crosstalk problems You will need a text editor capable of working with large files and with a find/replace tool. "WordPad" works. You could also use a word processor but you must be careful to keep the file in text format. Open the .cr2 file for the character in your text editor. Save it with a different name in the same folder. Use the find/replace tool of the text editor to find every occurrence of "QT1" and replace it with a different character sequence that is equally distinctive ("QT2" might be a good call). Don't forget to save again once you have finished. When you return to Poser, if you have the library open you will need to change to a different one and then back before you will see the new character, which will have a "shruggy guy" as it's icon. Now you can load your "QT1" character and your "QT2" character in the same scene without crosstalk problems. You will need to make a different version of the .cr2 for each figure you intend to have in your scene, unless you want them to look like they are doing synchronised swimming ;-) Note that there is nothing special about the sequence "QT1" - it just happens that I use this sequence in the identifier for every ERC channel I create. It is a sequence of characters that does not typically appear in .cr2 files, so a find-and-replace-all will only affect my ERC channels. If you ever find that a figure becomes impossible to load and Poser gives an error message complaining that it couldn't open the obj file, you have a corrupted resource file and can fix it as follows: Locate the obj file in the ...Runtime\Geometries folder. There will be a resource file with the same name but ending in rsr (ie if the geometry is called "thing.obj" the resource file will be "thing.rsr"). Delete the resource file (thing.rsr). This should fix the problem. If it doesn't, then try deleting the geometry as well (thing.obj) and re-instaling from your original zip file. Note that you won't be able to save poses made with the ERC dials to the pose library and the joint editor can not be used to zero the ERC channels. If you need help... If you run into problems with this character and the documentation doesn't help you to solve them, you can contact me for advice. My address is ajaxsoyyo@yahoo.com Ajax 23 February 2003