Astroburner Alternating Robot for Poser Copyright Ownership belongs to RPublishing. This product was originally created by ratracer and acquired through VanishingPoint. Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\VP Put the cr2/ rsr/ png (figure files) into Runtime\Libraries\Character\vp Put the pz2/ rsr/ png (pose files) into Runtime\Libraries\Pose\VP-Astoburner Put the pp2/ rsr/ png (prop files) into Runtime\Libraries\Props\VP Put the jpg files (textures) and gif files (templates) into Runtime\Textures\VP\astroburner --The gif files are the texture templates and are not used on the models. They are included in case you want to build your own textures. Using the figure: 1) Start Poser. 2) Go to the Figures > VP Library. 3) Add the Astroburner figure to your scene. Optional: Changing the Textures: 4) Go to the Poses > VP-Astroburner 5) Select any of the MAT poses to change the texture. In this Pose Library, you'll also find poses to change the Astroburner to robot mode, vehicle model, and other position poses. Optional: Add the Blaster Gun to the scene: 6) Go to the Props > VP Library. 7) Add the AB_Blaster to the scene. Note: the Blaster Gun will be parented to the robot's right hand and will move with the right arm and right hand. In vehicle mode, the Blaster Gun will be completely hidden within the interior bay. However, if you animate the transformation process, the Blaster Gun will "pokethrough" the Astroburner in some frames. Note #2: you can add the Blaster Gun to the scene before or after applying the "robot" mode- the Blaster Gun will be in the correct location in either robot or vehicle mode. General Notes: This model is the same size as a space shuttle and will be large when added to the scene. Depending on your camera setting, you may be "under" the shuttle. The landing gear doors, landing gear, and bay doors should be opened and closed using the dial on the BODY part. If the dial on the BODY part is set to "1" (usually the "open" position), the part will be locked. If you want to move the part by itself, set the dial on the BODY to "0". This product was designed using the Space Shuttle Orbiter model and all of that product's add-ons are scaled to this model. Though due a difference in body-part naming, you'll have to parent the Space Shuttle props to this model. (For example, the Space Shuttle uses a body part called "hull" as its main body part, but this model uses a body part named "hip".) This model uses the same materials and UV mapping as the Space Shuttle Orbiter. This means all textures that were designed for use with the Space Shuttle Orbiter will work with this product. There are some exceptions: the "Tires" and "Metal" materials have been remapped for clarity and the "Trim" material covers more of this model. Even though the textures (and MAT poses) for the Space Shuttle will work on this product, keep in mind that this model uses a lot more materials. Also keep in mind, that since this is a robotic model, it has less flexibility than a human figure. The "non-logical" dials have been locked to prevent the parts from rotating in the wrong direction. Even though the arms can fully rotate and bend, watch out for the wings when rotating the arms backwards. The legs do not contain knees and can not bend in the middle. Hint: When positioning the body parts, you can use the up-arrow and down-arrow keys to quickly move through the body parts. ------------------------ Product Files: \Runtime\Geometries\vp -abblaster.obj -astroburner.obj \Runtime\libraries\Character\VP -Astroburner.cr2 -Astroburner.png -Astroburner.rsr \Runtime\libraries\Materials\Glass -GlassEnvironmentMap.PNG \Runtime\libraries\Pose\VP-Astroburner -0Robot.png -0Robot.pz2 -0Robot.rsr -0Vehicle.png -0Vehicle.pz2 -0Vehicle.rsr -1Landed.png -1Landed.pz2 -1Landed.rsr -1LevelFlight.png -1LevelFlight.pz2 -1LevelFlight.rsr -2TailIn.png -2TailIn.pz2 -2TailIn.rsr -2TailOut.png -2TailOut.pz2 -2TailOut.rsr -CathyPacificMAT.png -CathyPacificMAT.pz2 -CathyPacificMAT.rsr -DefaultMAT.png -DefaultMAT.pz2 -DefaultMAT.rsr -Flames1MAT.png -Flames1MAT.pz2 -Flames1MAT.rsr -Flames2MAT.png -Flames2MAT.pz2 -Flames2MAT.rsr -LunarMAT.png -LunarMAT.pz2 -LunarMAT.rsr \Runtime\libraries\Props\VP -AB_Blaster.png -AB_Blaster.pp2 -AB_Blaster.rsr \Runtime\Textures\VP -VPSilver.jpg -VP_ReflectBridge.JPG \Runtime\Textures\VP\astroburner -0abblaster_barrelexterior.gif -0abblaster_barrelinterior.gif -0abblaster_chamber.gif -0abblaster_energycell.gif -0abblaster_gunbodytrigger.gif -0abblaster_metal.gif -0abblaster_pipes.gif -0ab_baydoors.gif -0ab_bayinterior.gif -0ab_baysupports.gif -0ab_black.gif -0ab_bottomblack.gif -0ab_engines.gif -0ab_forearms.gif -0ab_glass.gif -0ab_hands.gif -0ab_headeyes.gif -0ab_hip.gif -0ab_interiorparts.gif -0ab_metal.gif -0ab_nosegray.gif -0ab_shoulders.gif -0ab_tailinterior.gif -0ab_tireswheelwell.gif -0ab_toes.gif -0ab_topwhite.gif -0ab_trim.gif -0ab_wings.gif -abblaster_barrelexterior.jpg -abblaster_barrelinterior.jpg -abblaster_chamber.jpg -abblaster_energycell.jpg -abblaster_gunbodytrigger.jpg -abblaster_metal.jpg -abblaster_pipes.jpg -ab_baydoors.jpg -ab_bayinterior.jpg -ab_baysupports.jpg -ab_bottomblack.jpg -ab_engines.jpg -ab_forearms1.jpg -ab_forearmsflames.jpg -ab_forearmsflames2.jpg -ab_hip1.jpg -ab_hipcp.jpg -ab_hipla.jpg -ab_hipred.jpg -ab_interiorparts2.jpg -ab_interiorpartsla.jpg -ab_metalbase1.jpg -ab_nosegray.jpg -ab_shoulders1.jpg -ab_shoulderscp.jpg -ab_shouldersla.jpg -ab_shouldersred.jpg -ab_tailinterior1.jpg -ab_tailinteriorcp.jpg -ab_tailinteriorflames.jpg -ab_tailinteriorflames2.jpg -ab_tailinteriorla.jpg -ab_tireswheelwell.jpg -ab_toes1.jpg -ab_toesred.jpg -ab_topwhite1.jpg -ab_topwhitecp.jpg -ab_topwhiteflames.jpg -ab_topwhiteflames2.jpg -ab_topwhitela.jpg -ab_wings1.jpg -ab_wingscp.jpg -ab_wingsflame.jpg -ab_wingsflame2.jpg -ab_wingsla.jpg Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. To be automatically updated by email when new items are released, please add RPublishing to your "Favorite Vendors" list. If you like this product, please make sure to give a product review. If you do not like this product, please SiteMail RPublishing with the reasons why so we can try to help you. Thank you for purchasing from RPublishing!