************************************************************ Product Title: Ancient Tech for DS Author: Calida Productions - Khory and Vincent Email: Product Date: 19th March 09 Product Copyright: 19th March 09 ************************************************************ All of this product's content was created by khory_d and si_vincent of Calida Productions -------------------------------------- This collection of metallic sheens, futuristic patterns, and ancient-looking materials is perfect to grace the interior of a long lost alien ship, a disused factory, pyramid interior, burnished steam-robot or anything else you can imagine! Fifty materials, and over forty 'detail' textures suitable for hi-res renders, close-ups and other small areas, will bring a whole new versatility to your props, sets, armour and clothing. Changing the feel of an existing set, or making different pieces match to blend together, is as simple as a few mouse clicks. -70 Daz Studio .DS Ancient Tech shader presets -45 Daz Studio .DS Ancient Tech detail shader presets -------------------------------------- System Requirements/Files: Daz Studio 2.0+, Daz Human Surface Shaders (HSS) PC ONLY -------------------------------------- Installation Instructions: Extract the zip-archive with your zip program: - there are now a great many commercial and free archive/extraction programs on the market, so please refer to that application's user manual in case of trouble. The main 'content' folder, containing the 'Runtime' and 'Shader Presets' folders should be extracted to your default Daz Studio program folder, usually "C:\Program Files\DAZ\Studio\". You can then find the presets themselves in your 'Studio' folder, under Shader Presets\Calida\Ancient TechDS. -------------------------------------- Usage Tips or Limitations: **These shader presets require that you already have the 'Human Surface Shader' from Daz already installed in Studio. They add features that are necessary for the shaders to display correctly.** To apply to a material, first you must select the object which the material belongs to in the 'scene' tab/pane. Then in the 'Surface' tab/pane select the materials on the object that you want the shader on, then double click on the shader in your contents tab/pane to apply it. You may in some instances find the tile settings lower/higher than you would like. Please refer to the included help file DazStudioShaderHelp.pdf for more detailed information on tiling. -------------------------------------- Files Included in the Product: Renderosity Marketplace License.txt AncientTechDSReadme_Renderosity.txt DazStudioShaderHelp.pdf [content] [Runtime] [textures] [Calida] [Ancient TechDS] arrow_tiles_bmp.jpg arrow_tiles_disp.jpg arrow_tiles_spec.jpg arrow_tiles.jpg atn1_bmp_spk.jpg atn1_dsp.jpg atn1.jpg atn2.jpg atn3.jpg brkn_copper_dsp.jpg brkn_copper_spk.jpg brkn_copper.jpg Bronze_cross_bmp.jpg Bronze_cross_dsp.jpg Bronze_cross_spk.jpg Bronze_cross.jpg Brushed_metal_2_bmp.jpg Brushed_metal_2_dsp.jpg Brushed_metal_2_spk.jpg Brushed_metal_2.jpg Brushed_metal_3_bmp.jpg Brushed_metal_3_dsp.jpg Brushed_metal_3_spk.jpg Brushed_metal_3.jpg Brushed_metal_4_bmp.jpg Brushed_metal_4_dsp.jpg Brushed_metal_4_spk.jpg Brushed_metal_4.jpg Brushed_metal_5_bmp.jpg Brushed_metal_5_dsp.jpg Brushed_metal_5_spk.jpg Brushed_metal_5.jpg Brushed_metal_bump.jpg Brushed_metal_dsp.jpg Brushed_metal_spk.jpg Brushed_metal.jpg Carved_steel_dsp.jpg Carved_steel.jpg circles_2_bump.jpg circles_2_dsp.jpg circles_2_spk.jpg circles_2.jpg circles_3_Bmp.jpg circles_3_disp.jpg circles_3.jpg circles.jpg diamond_grid_bmp.jpg diamond_grid_dsp.jpg diamond_grid_trnl_map.jpg diamond_grid.jpg flat_d_copper_dsp1.jpg flat_d_copper_spc_bmp.jpg flat_d_copper_spc.jpg flat_d_copper.jpg gstriang_bmp_spc.jpg gstriang_dsp.jpg gstriang.jpg Hbone_1_bmp.jpg Hbone_1_dsp.jpg Hbone_1_spk.jpg Hbone_1_trl_map.jpg Hbone_1.jpg Hbone_2.jpg hex_bump_spk.jpg hex_dsp.jpg hex.jpg Lavagrt_dsp.jpg Lavagrt_spk.jpg Lavagrt_trnsl_map.jpg Lavagrt.jpg odd_grate_disp.jpg odd_grate_spk.jpg odd_grate.jpg persian_grid_disp.jpg persian_grid_spec.jpg persian_grid.jpg plankcarod_bump.jpg plankcarod_spec.jpg plankcarod.jpg planks1_bump.jpg planks1_disp.jpg planks1_spec.jpg planks1.jpg rect1_dsp.jpg rect1_spk.jpg rect1.jpg rect3.jpg rect4.jpg rect5.jpg rect6.jpg rect7.jpg rect8.jpg rectangles_disp.jpg rectangles_spk.jpg rectangles_trnsl.jpg rectangles.jpg rnddia1_dsp.jpg rnddia1_spk.jpg rnddia1.jpg rnddia2.jpg rnddia3.jpg rnddia4.jpg rust_grid_bump.jpg rust_grid_dsp.jpg rust_grid_spk.jpg rust_grid_tranl_mask.jpg rust_grid.jpg Silve_grid_dsp.jpg Silve_grid_spk.jpg Silve_grid_tnsl_map.jpg Silve_grid.jpg sqrs1_dsp.jpg sqrs1_spkbmp.jpg sqrs1.jpg sqrs2.jpg sqrs3.jpg sqrs4.jpg squ_grid_2_bmp.jpg squ_grid_2_dsp.jpg squ_grid_2.jpg squ_grid_3_bmp.jpg squ_grid_3_dsp.jpg squ_grid_3_spk.jpg squ_grid_3_trl_mask.jpg squ_grid_3.jpg squ_grid_4_bmp_spk.jpg squ_grid_4_dsp.jpg squ_grid_4_trnl_map.jpg squ_grid_4.jpg squ_grid_5_dsp.jpg squ_grid_5_trl_msk.jpg squ_grid_5.jpg squ_grid_bmp.jpg squ_grid_disp.jpg squ_grid.jpg squares_disp.jpg squares_spk.jpg squares.jpg Stars_grid_2.jpg Stars_grid_3.jpg Stars_grid_bump.jpg Stars_grid_disp.jpg Stars_grid_trl_map.jpg Stars_grid.jpg tri_grate_bump.jpg tri_grate_dis.jpg tri_grate_spc.jpg tri_grate_tranlu.jpg tri_grate.jpg [Ancient TechDS Details] aged_metal.jpg Aged_silver.jpg agedgra1.jpg alum.jpg Base_metal.jpg blkwall1_bmp.jpg blkwall1.jpg blkwall2bmp.jpg blkwall2.jpg blkwall3.jpg blue_blend.jpg Brushed_bronze.jpg brushed_bump.jpg Brushed_metal_3_bmp.jpg Brushed_metal_3_dsp.jpg Brushed_metal_3_spk.jpg Brushed_metal_3.jpg copper.jpg Dark_iron.jpg Glittery_gold.jpg Gold1.jpg graywal1_bmp.jpg graywal1.jpg graywal2.jpg graywal3.jpg graywal4.jpg Green_blend.jpg Old_bronze.jpg Old_copper.jpg Pewter.jpg Rough_wall_bump.jpg Rough_wall_spk.jpg Rough_wall.jpg Rust1bump.jpg Rust1.jpg Rusty_iron.jpg Stone2.jpg Stone3.jpg Stone_bump.jpg Stone.jpg tarnished.jpg xwal1.jpg xwal2.jpg xwal3_bmpspk.jpg xwal3.jpg xwal4.jpg xwal5.jpg xwal6.jpg xwal7.jpg [Shader Presets] [Calida] [Ancient TechDS] AT_01.ds.png AT_01.ds AT_02.ds.png AT_02.ds AT_03.ds.png AT_03.ds AT_04.ds.png AT_04.ds AT_05.ds.png AT_05.ds AT_06.ds.png AT_06.ds AT_07.ds.png AT_07.ds AT_08.ds.png AT_08.ds AT_09.ds.png AT_09.ds AT_10.ds.png AT_10.ds AT_11.ds.png AT_11.ds AT_12.ds.png AT_12.ds 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