The Coliseum and V4 M4 Spartan Armor Bundle - The Coliseum README is at the bottom of this readme after the Spartan Armor Readme. ************************************************************ *Product Name: Spartan Armor for M4 and V4 *Copyright 05/28/2009 *By: Luke Ahearn *Contact: LukeA ************************************************************ These are two sets of Spartan type armor inspired by the movie 300. It includes dynamic cloth cape and loin cloth and a tutorial to get the simulation working easy. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 Poser 7 -------------------------------------- Ownership Statement: All of this product's content was created by Luke Ahearn -------------------------------------- Needed Files: Requires M4 and/or V4 for the props to fit and parent correctly -------------------------------------- Installation Instructions: Unzip into your Poser directory. See the tutorial at the bottom of this document for dynamic cloth help. -------------------------------------- Files Included in the Product: \runtime\Textures\ADS_Spartan\ ADS_cape.jpg ADS_capeMASK.jpg ADS_loin.jpg ADS_reflection3.jpg ADS_tiling_metal.jpg ADS_wood_tiling.jpg \runtime\readme\ADS_Spartan\ ADS_SpartanREADME.txt License0409.txt \runtime\libraries\Props\ADS_spartan\ADS_spartanV4\ ADS_spartan_LarmV4.png ADS_spartan_LarmV4.pp2 ADS_spartan_LlegV4.png ADS_spartan_LlegV4.pp2 ADS_spartan_RarmV4.png ADS_spartan_RarmV4.pp2 ADS_spartan_RlegV4.png ADS_spartan_RlegV4.pp2 ADS_spartan_beltV4.png ADS_spartan_beltV4.pp2 ADS_spartan_capeV4.png ADS_spartan_capeV4.pp2 ADS_spartan_helmV4.png ADS_spartan_helmV4.pp2 ADS_spartan_shieldV4.png ADS_spartan_shieldV4.pp2 ADS_spartan_shortswordV4.png ADS_spartan_shortswordV4.pp2 ADS_spartan_spearV4.png ADS_spartan_spearV4.pp2 ADS_spartan_swordV4.png ADS_spartan_swordV4.pp2 ADS_spartan_tridentV4.png ADS_spartan_tridentV4.pp2 \runtime\libraries\Props\ADS_spartan\ADS_spartanM4\ ADS_spartan_Larm.png ADS_spartan_Larm.pp2 ADS_spartan_Rarm.png ADS_spartan_Rarm.pp2 ADS_spartan_belt.png ADS_spartan_belt.pp2 ADS_spartan_cape.png ADS_spartan_cape.pp2 ADS_spartan_helm.png ADS_spartan_helm.pp2 ADS_spartan_shield.png ADS_spartan_shield.pp2 ADS_spartan_shinL.png ADS_spartan_shinL.pp2 ADS_spartan_shinR.png ADS_spartan_shinR.pp2 ADS_spartan_shortsword.png ADS_spartan_shortsword.pp2 ADS_spartan_spear.png ADS_spartan_spear.pp2 ADS_spartan_sword.png ADS_spartan_sword.pp2 ADS_spartan_trident.png ADS_spartan_trident.pp2 \runtime\libraries\Materials\ADS_Spartan\ !Spartan_helm.mt5 !Spartan_helm.png gold_raytraced.mt5 gold_raytraced.png metal bronze.mt5 metal bronze.png metal shinier.mt5 metal shinier.png metal.mt5 metal.png metal_blade.mt5 metal_blade.png wood.mt5 wood.png \runtime\Geometries\ADS_Spartan\ ADS_spartan_Larm.obj ADS_spartan_LarmV4.obj ADS_spartan_LlegV4.obj ADS_spartan_Rarm.obj ADS_spartan_RarmV4.obj ADS_spartan_RlegV4.obj ADS_spartan_belt.obj ADS_spartan_beltV4.obj ADS_spartan_cape.obj ADS_spartan_capeV4.obj ADS_spartan_helm.obj ADS_spartan_helmV4.obj ADS_spartan_shield.obj ADS_spartan_shieldV4.obj ADS_spartan_shinL.obj ADS_spartan_shinR.obj ADS_spartan_shortsword.obj ADS_spartan_shortswordV4.obj ADS_spartan_spear.obj ADS_spartan_spearV4.obj ADS_spartan_sword.obj ADS_spartan_swordV4.obj ADS_spartan_trident.obj ADS_spartan_tridentV4.obj 5/28/2009 Dynamic Cloth for the V4/M4 Spartan Luke Ahearn 2009 Using the Dynamic Cloth objects the Cape and the Belt Simple overview: - Add figure - Add prop - Create new cloth simulation - clothify prop – add collision objects - Run the simulation 1. Load the V4 or M4 figure first. 2. Zero the pose by going to the menu “Figure > Use Inverse Kinematics” and uncheck the legs. Open “Window > Joint Editor” from the menu and zero the figure. 3. Go to the Props side menu and select the ADS_Spartan folder and choose the prop set of the figure you have loaded (V4 or M4) and double click the ADS_Spartan_Cape. It is smart propped so it will automatically parent to the figure. 4. Go to the Cloth Tab and create a new simulation and name it. Give the animation at least 15 frames and the drape frames 10. 5. Clothify the cape 6. Choreographed groups are already set as well as the cloth attributes. 7. Set the Collide Against settings to include the figure but turn off the head, hands and feet collisions. 8. The cape is set away from the figure by default so the cloth can drape away from the figure so you will want to add a few frames to the simulation and a few frames into the simulation set the cape to Xtran, Ytran, Ztran to 0,0,0. 9. Run the simulation. 10. Add the pose you desire at least 10 frames into the animation, always start from the zeroed pose. 11. Add a wind object for a more dramatic effect and adjust the settings. Make sure the range and angle encompass the cloth. 12. Lengthen the simulation if you need to. Remember that 30 frames is one second of time and that isn’t a lot of time for a cloth to drape and settle into place. 13. Optimize or speed up the simulation by decreasing the number of things the cloth collides with. The belt need only collide with the thighs for example. 14. There are many good tutorials on dynamic cloth and Smith-Micro has some of the best. ************************************************************ *Product Name: The Coliseum *Copyright 05/17/2009 *By: Luke Ahearn *Contact: LukeA ************************************************************ This is a highly detailed Roman type coliseum. You can exercise great control over several options to get a wide variety of looks. This is the perfect set for your gladiators, warriors, and soldiers to fight in. -------------------------------------- System Requirements: PC and Mac compatible Poser 5 and above DAZ Studio -------------------------------------- Ownership Statement: All of this product's content was created by Luke Ahearn -------------------------------------- Installation Instructions: unzip into your Poser directory. -------------------------------------- Usage Tips or Limitations: To make this scene render faster you can hide the higher polygon items, disable or change the material shaders used, or reduce your image size and change your render settings. The light sets have raytracing and AO turned on. -------------------------------------- Files Included in the Product: \runtime\ ADS_amphitheater.pz3 ADS_arena.pz3 ADS_coliseum.pz3 ADS_training.pz3 \runtime\Textures\ADS_Coliseum\ ADS_awning.jpg ADS_banner.jpg ADS_marble.jpg ADS_marble2.jpg ADS_marble_blocks.jpg ADS_pitfloor.jpg ADS_purple.jpg ADS_reflection3.jpg ADS_tiling_metal.jpg ADS_wall_red.jpg ADS_wood_tiling.jpg amphitheater.png arena.png coliseum.png training.png \runtime\readme\ADS_Coliseum\ ADS_ColiseumREADME.txt License0409.txt \runtime\libraries\props\ADS_Coliseum\ ADS_archesL.png ADS_archesL.pp2 ADS_archesR.png ADS_archesR.pp2 ADS_arches_gratesL.png ADS_arches_gratesL.pp2 ADS_arches_gratesR.png ADS_arches_gratesR.pp2 ADS_armor_decoL.png ADS_armor_decoL.pp2 ADS_armor_decoR.png ADS_armor_decoR.pp2 ADS_bannersL.png ADS_bannersL.pp2 ADS_bannersR.png ADS_bannersR.pp2 ADS_banners_smallL.png ADS_banners_smallL.pp2 ADS_banners_smallR.png ADS_banners_smallR.pp2 ADS_chain.png ADS_chain.pp2 ADS_chariot.png ADS_chariot.pp2 ADS_chariot_broke.png ADS_chariot_broke.pp2 ADS_emp_awning.png ADS_emp_awning.pp2 ADS_emp_door1.png ADS_emp_door1.pp2 ADS_emp_door2.png ADS_emp_door2.pp2 ADS_emperor_box.png ADS_emperor_box.pp2 ADS_gatehouse_bars.png ADS_gatehouse_bars.pp2 ADS_gatehouse_beast.png ADS_gatehouse_beast.pp2 ADS_gatehouse_door1.png ADS_gatehouse_door1.pp2 ADS_gatehouse_door2.png ADS_gatehouse_door2.pp2 ADS_gatehouse_doors.png ADS_gatehouse_doors.pp2 ADS_gatehouse_upper.png ADS_gatehouse_upper.pp2 ADS_junk.png ADS_junk.pp2 ADS_pitfloor.png ADS_pitfloor.pp2 ADS_plebianL.png ADS_plebianL.pp2 ADS_plebianR.png ADS_plebianR.pp2 ADS_rails_metalL.png ADS_rails_metalL.pp2 ADS_rails_metalR.png ADS_rails_metalR.pp2 ADS_rails_stoneL.png ADS_rails_stoneL.pp2 ADS_rails_stoneR.png ADS_rails_stoneR.pp2 ADS_shadesL.png ADS_shadesL.pp2 ADS_shadesR.png ADS_shadesR.pp2 ADS_wall_L.png ADS_wall_L.pp2 ADS_wall_R.png ADS_wall_R.pp2 ADS_wall_pylonsL.png ADS_wall_pylonsL.pp2 ADS_wall_pylonsR.png ADS_wall_pylonsR.pp2 ADS_wall_secondL.png ADS_wall_secondL.pp2 ADS_wall_secondR.png ADS_wall_secondR.pp2 ADS_wall_wreathsL.png ADS_wall_wreathsL.pp2 ADS_wall_wreathsR.png ADS_wall_wreathsR.pp2 \runtime\libraries\Materials\ADS_Coliseum\ banner.mt5 banner.png bone.mt5 bone.png gold raytraced.mt5 gold raytraced.png gold_beaten.mt5 gold_beaten.png marble white.mt5 marble white.png marble.mt5 marble.png metal bronze.mt5 metal bronze.png metal dingy.mt5 metal dingy.png metal shinier.mt5 metal shinier.png metal.mt5 metal.png wall red.mt5 wall red.png wood.mt5 wood.png \runtime\libraries\Light\ADS_coliseum\ coliseum_bloodlust.lt2 coliseum_bloodlust.png coliseum_brightday.lt2 coliseum_brightday.png coliseum_chill.lt2 coliseum_chill.png coliseum_day.lt2 coliseum_day.png coliseum_dusk.lt2 coliseum_dusk.png coliseum_inferno.lt2 coliseum_inferno.png coliseum_nightfight.lt2 coliseum_nightfight.png coliseum_sunset.lt2 coliseum_sunset.png \runtime\libraries\Camera\ADS_coliseum\ cam01.cm2 cam01.png cam02.cm2 cam02.png cam03.cm2 cam03.png cam04.cm2 cam04.png cam05.cm2 cam05.png cam06.cm2 cam06.png cam07.cm2 cam07.png cam08.cm2 cam08.png cam09.cm2 cam09.png \runtime\Geometries\ADS_Coliseum\ ADS_arch_gratesL.obj ADS_arch_gratesR.obj ADS_archesL.obj ADS_archesR.obj ADS_armor_decoL.obj ADS_armor_decoR.obj ADS_bannersL.obj ADS_bannersR.obj ADS_banners_smallL.obj ADS_banners_smallR.obj ADS_chain.obj ADS_chariot.obj ADS_chariot_broke.obj ADS_emp_awning.obj ADS_emp_door1.obj ADS_emp_door2.obj ADS_emperor_box.obj ADS_gatehouse_bars.obj ADS_gatehouse_beast.obj ADS_gatehouse_door1.obj ADS_gatehouse_door2.obj ADS_gatehouse_doors.obj ADS_gatehouse_upper.obj ADS_junk.obj ADS_pitfloor.obj ADS_plebianL.obj ADS_plebianR.obj ADS_rails_metalL.obj ADS_rails_metalR.obj ADS_rails_stoneL.obj ADS_rails_stoneR.obj ADS_shadesL.obj ADS_shadesR.obj ADS_wall_L.obj ADS_wall_R.obj ADS_wall_pylonsL.obj ADS_wall_pylonsR.obj ADS_wall_secondL.obj ADS_wall_secondR.obj ADS_wall_wreathsL.obj ADS_wall_wreathsR.obj