***********************************************************
*Product Name: Bootleggers
*Copyright April 2009
*By: BadkittehCo (Conniekat8 & Shadownet)
*Contact: Please site mail us at Renderosity
************************************************************

Product Description:

BadkittehCo is proud to present the Bootleggers. A beautifully 
detailed set of thigh high boots for V4. The set includes 12
MATs for Poser 6 and up and also for Daz Studio 3* 

*These Mats may not work in earlier versions of DAZ Studio.

The Boots contain these 60 morphs for fitting, adjusting, posing:

StylingMorphs

* JCM1
* JCM2
* JCM3
* Stormchaser
* BowSwing1
* BowSwing2
* BowSwing3
* BowSwing4
* ByTheBed
* LaceRotate1
* LaceRotate2
* LaceRotate3
* LaceRotate4
* LowerHeel
* LowerTop
* Wrinkles1
* Wrinkles2
* TopStrapFlap
* MidStrapFlap
* BottomStrapFlap
* TongueUp1
* TongueUp2
* NoStraps
* NoTopLaces
* NoStrapEyelets

LoosenTighten

* LoosenTop
* TopInside
* TopOutside
* TopFront
* TopBack
* MidThigh
* Knee

BodyMorphs 

* Alice
* GND
* Helsing
* FBMA4AikoBody
* FBMAmazon
* FBMBodyBuilder
* FBMBulk
* FBMEmaciated
* FBMFitness
* FBMHeavy
* PBMHipsSize
* FBMMaleNS
* FBMA4AikoPetite
* PBMPregnant
* FBMA4Realistic
* FBMA4Stylized
* FBMSylphBody
* FBMFantasiaBody
* FBMG4TheGirlBODY
* PBMThighsThickness
* PBMTorsoThickness
* PBMThighsTone
* FBMThin
* PBMToned
* FBMVoluptuous
* FBMYoung
* FBMPearFigure
* FBMUtopianBody

Please note Alice, GND, and Helsing FBM are not super conforming
and will need to be manually dialed in clothing to match figure.
In the MATBootlegger Pose folder you will find FIT poses for the
the boots to set the boots to these FBM along with the Stormchaser 
bodysuit and PrettyBaseIV.

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System Requirements:

PC or Mac 
Poser 6 & Up* and/or Daz Studio 3*
Victoria 4 

*Some content may not work correctly in prior versions of these programs.

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Ownership Statement:

All of the content in this package was created by Conniekat8 and shadownet.

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Known Issues & User Tips:

I.  Recommended Loading Procedure for Poser (and DS as applicable)

a) Load V4 (and inject any FBM morphs you wish to use)
b) Apply the Prep V4 pose preset to your V4 figure
c) Make sure V4 is the active figure in your scene
d) Load BootL from library and conform to V4 
e) Select V4 again (if not already still the active figure)
f) Load Boot R and conform to V4
g) Optional - Magnetize Boots using preset(s) that came with V4
h) Select BootL and apply MAT Pose desired to texture
i) Repeat step for BootR

*The Boots make use of JCM and Super conforming technology.  It 
is recommended you follow the above loading procedure to ensure 
the morphs in the clothing link properly to those in the V4 figure.  
If the JCM or Super conforming link should break or not take for 
some reason, you may still use the Dial(s) in the BODY (or body part) 
group to manually adjust as needed.

*Magnetizing the boots to V4 is not necessary but may help prevent
poke thru with some poses.  If you chose not to magnetize at the step
outlined, you can always do so later if you wish.  Or you may be able
to use one Loosen-Tighten or Styling morphs to adjust the fit as needed.

II.  About the textures and MATS

*MATS are for Poser 6 up &  DAZ Studio 3 and may not work in earlier
versions of Poser or Studio.  

*Depending on your light settings you may need to adjust the material
settings to increase/decrease displacement, bump map strength, and level 
of glossiness. 

III.  About the MORPHS 

*StylingMorphs - these morphs are useful in fitting and posing.  Dial
setting values can range from 0 to 1 and sometimes over and under +/-
to obtain desired results.

*LoosenTighten Morphs - these morphs aid in adjusting fit and correcting
minor poke thru you may encounter with some poses.  Dial value settings
generally range from 0 to 1 however + or - values (higher or lower) may
also be used, particularly if morphs are used in combination.  

*BodyMorphs - Full Body Morphs to match those commonly used with V4. The
dial setting values on these are best kept between 0 and 1.  Higher or
lower setting +/- can yield undesired results.  However, you can often use
the Loosen-Tighten and Styling Morphs to compensate.

*Some FBMs, such as Alice, GND, Helsing are not super conforming and will 
not automatically be applied to the clothing when you set the FBM in V4.  
You will need to manually set the FBM in the clothing. 

*If you find the eyelets on the straps disappear on render due to the
displacement settings being too strong try using the NoStrapEyelets morph 
at a - value to move the eyelet mesh out a bit. Often this workaround is 
faster/easier than manually adjusting the displacement setting values.

*The Wrinkle Morphs work like the displacement maps - only better in my
opinion so you may opt to dial in the strength of wrinkle you want and
disable the displacement maps if they seem too strong or cause the 
eyelets to distort.  Your light setting can effect the way the shader 
nodes look on render.

*There are Pose Presets in the Pose folder to reset all the morphs in
the Boot.  Also Fit Poses for the non superconforming FBMs, such as
GND.  The fit pose will only set the FBM(s) required for the fit and
will not effect any other morphs in use.  If you apply a Fit Pose and
decide to use another you will need to manually reset the FBM(s) in
use first, the fit pose will only set the FBM(s) needed for the fit 
and will not turn off any FBM(s)already set.

IV.  Oddities

Due to the way the boot mesh was constructed, the boot cuffs have reverse
faces and may appear to be transparent in Poser.  This can lead to what 
looks like poke thru at the thighs with some FBMs.  However, this will not
show on rendering.  The boots cuffs will look normal in DAZ Studio 3 as 
this program previews the mesh differently.  

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Installation Instructions & Files Included in the Product:

Unzip content to your Poser or Daz Studio folder or manually place as shown:

..\runtime\geometries\Badkittehco\BootLegger\
   lb.obj
   rb.obj

..\runtime\libraries\Character\BootLeggers\
   BootL.cr2
   BootL.png
   BootR.cr2
   BootR.png

..\runtime\libraries\Pose\MATBootLeggers\
   00_.png
   00_.pz2
   01_.png
   01_.pz2
   02_.png
   02_.pz2
   03_.png
   03_.pz2
   04_.png
   04_.pz2
   05_.png
   05_.pz2
   06_.png
   06_.pz2
   07_PrepV4.png
   07_PrepV4.pz2
   08_ResetBoots.png
   08_ResetBoots.pz2
   09_FitPrettyBaseIV.png
   09_FitPrettyBaseIV.pz2
   09_Fit_Alice.png
   09_Fit_Alice.pz2
   09_Fit_GND4.png
   09_Fit_GND4.pz2
   09_Fit_Helsing.png
   09_Fit_Helsing.pz2
   09_Fit_Stormchaser.png
   09_Fit_Stormchaser.pz2
   BLeatherD.dsb
   BLeatherD.png
   BLeatherD.pz2
   BpatentG.dsb
   BpatentG.png
   BpatentG.pz2
   BpatentY.dsb
   BpatentY.png
   BpatentY.pz2
   FineCroc.dsb
   FineCroc.png
   FineCroc.pz2
   LeatherWeave.dsb
   LeatherWeave.png
   LeatherWeave.pz2
   OiledNew.dsb
   OiledNew.png
   OiledNew.pz2
   OiledOld.dsb
   OiledOld.png
   OiledOld.pz2
   SuedeClean.dsb
   SuedeClean.png
   SuedeClean.pz2
   SuedeDirt.dsb
   SuedeDirt.png
   SuedeDirt.pz2
   SuppleRed.dsb
   SuppleRed.png
   SuppleRed.pz2
   WhitePatent.dsb
   WhitePatent.png
   WhitePatent.pz2
   WhitePatentD.dsb
   WhitePatentD.png
   WhitePatentD.pz2

..\runtime\ReadMe's\
   BootLegger_License.txt
   BootLegger_Readme.txt

..\runtime\textures\BadKittehCo\BootieLegger\
   001b.jpg
   001c.jpg
   001cc.jpg
   002b.jpg
   002c.jpg
   003b.jpg
   003c.jpg
   004b.jpg
   004c.jpg
   004cc.jpg
   005b.jpg
   005c.jpg
   006b.jpg
   006c.jpg
   009b.jpg
   009c.jpg
   R13.jpg
   R14.jpg
   StitchBump.jpg
   StitchColorBllack.jpg
   WrinkleDisp.jpg

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END

