******************************************************************* *Product Name: DM's Cormac's Loft *Copyright September 2009 *By: Daniela Hobracht (Danie) and Martin Fornoni (marforno) ******************************************************************* Thank you for purchasing our "Cormac's Loft" Collection. We really hope you enjoy it. -------------------------------------- System Requirements: PC and Mac compatible Poser 6 and above -------------------------------------- Ownership Statement: All of the content in this package was created by Daniela Hobracht and Martin Fornoni, and may include derivatives of merchant resources. Resources on file with Renderosity. -------------------------------------- Needed Files: Daz3D's Victoria 4 -------------------------------------- Installation Instructions: Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: The easiest way is to use one of the pz3īs which are included. You will find them in "Runtime\DM Production Pz3's\Cormac'sLoft" - without use of the pz3 : Start Poser and load any prop to create your scene. You will find them in your props-folder called: "!!DM CormacsLoft". Poses: ===== Load Victoria 4, locate the pose-folder called: "!!DM CormacsLoft" and apply any pose you would like to use. All poses are centered and can be used everywhere. Hand poses for the included smart props can be found in the hand-folder called: "!!DM CormacsLoft". Lights and cameras: =============== All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders "!!DM CormacsLoft". You should render with activated Raytrace and Displacement Maps in the render settings. -------------------------------------- Files Included in the Product: ..\Runtime\Read me\ License-DMCormacsLoft.txt Readme-DMCormacsLoft.txt ..\Runtime\DM Production Pz3's\Cormac'sLoft\ CLscene01.jpg CLscene01_P6+.pz3 CLscene02.jpg CLscene02_P6+.pz3 CLscene03.jpg CLscene03_P6+.pz3 CLscene03alt.jpg CLscene03alt_P6+.pz3 CLscene04.jpg CLscene04_P6+.pz3 CLscene05.jpg CLscene05_P6+.pz3 PromoRenderSettingsP7.jpg PromoRenderSettingsP8.jpg ..\Runtime\Geometries\Marforno\CormacsLoft\ DMCLAxe.obj DMCLBase.obj DMCLBurner.obj DMCLColBig.obj DMCLColSmall.obj DMCLMainGate.obj DMCLPergola.obj DMCLRoofedCol.obj DMCLStaff.obj DMCLTemple.obj DMCLburnerfire.obj DMCLground.obj ..\Runtime\libraries\camera\!!DM CormacsLoft\ Default.cm2 Default.png Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-03alt.cm2 Pz3-03alt.png Pz3-04.cm2 Pz3-04.png Pz3-05.cm2 Pz3-05.png ..\Runtime\libraries\hand\!!DM CormacsLoft\ V4_Axe.hd2 V4_Axe.png V4_Staff.hd2 V4_Staff.png ..\Runtime\libraries\light\!!DM CormacsLoft\ Default.lt2 Default.png Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png Pz3-05.lt2 Pz3-05.png ..\Runtime\libraries\Pose\!!DM CormacsLoft\ !GoTo 000.png !GoTo 000.pz2 !GoTo TBase.png !GoTo TBase.pz2 00.png 00.pz2 Axe01_LH.png Axe01_LH.pz2 Axe01_RH.png Axe01_RH.pz2 Axe02_LHRH.png Axe02_LHRH.pz2 Axe02_RHLH.png Axe02_RHLH.pz2 Axe03_LH.png Axe03_LH.pz2 Axe03_RH.png Axe03_RH.pz2 Axe04_LHRH.png Axe04_LHRH.pz2 Axe04_RHLH.png Axe04_RHLH.pz2 Axe05_LH.png Axe05_LH.pz2 Axe05_RH.png Axe05_RH.pz2 Staff01_LH.png Staff01_LH.pz2 Staff01_RH.png Staff01_RH.pz2 Staff02_LH.png Staff02_LH.pz2 Staff02_RH.png Staff02_RH.pz2 Staff03_LH.png Staff03_LH.pz2 Staff03_RH.png Staff03_RH.pz2 Staff04_LH.png Staff04_LH.pz2 Staff04_RH.png Staff04_RH.pz2 Staff05_LH.png Staff05_LH.pz2 Staff05_RH.png Staff05_RH.pz2 ..\Runtime\libraries\props\!!DM CormacsLoft\ 01_Temple.png 01_Temple.pp2 02_MainGate.png 02_MainGate.pp2 03_RoofedColumns.png 03_RoofedColumns.pp2 04_Pergola.png 04_Pergola.pp2 05_Column_Big.png 05_Column_Big.pp2 06_Column_Small.png 06_Column_Small.pp2 07_Base.png 07_Base.pp2 08_Burner.png 08_Burner.pp2 08_BurnerFire.png 08_BurnerFire.pp2 09_Ground.png 09_Ground.pp2 10_Floor.png 10_Floor.pp2 Axe.png Axe.pp2 Axe_V4LH.png Axe_V4LH.pp2 Axe_V4RH.png Axe_V4RH.pp2 Staff.png Staff.pp2 Staff_V4LH.png Staff_V4LH.pp2 Staff_V4RH.png Staff_V4RH.pp2 ..\Runtime\textures\danieNmarforno\CormacsLoft\ DMCLaxe1.jpg DMCLaxe1D.jpg DMCLaxe1S.jpg DMCLaxe2.jpg DMCLaxe2D.jpg DMCLaxe2S.jpg DMCLbase.jpg DMCLbeams.jpg DMCLburner.jpg DMCLburnerD.jpg DMCLcolbig.jpg DMCLcolbigD.jpg DMCLcolsm.jpg DMCLcolsmD.jpg DMCLfire.jpg DMCLfireTR.jpg DMCLfloor.jpg DMCLfloorB.jpg DMCLflrtiles.jpg DMCLground.jpg DMCLmet.jpg DMCLmet2.jpg DMCLmet3.jpg DMCLmet4.jpg DMCLmosaik.jpg DMCLmosaikB.jpg DMCLmot.jpg DMCLmot2.jpg DMCLmot3.jpg DMCLplain.jpg DMCLplain2.jpg DMCLref.jpg DMCLstaff1.jpg DMCLstaff1D.jpg DMCLstaff1S.jpg DMCLstaff2.jpg DMCLstaff2D.jpg DMCLtile1.jpg DMCLtile2.jpg DMCLwall1.jpg DMCLwall2.jpg