0-G Construction Kit (C) Edward Richman 2008 All of this product's content was created by Edward Richman -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONTACT DETAILS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Author: Edward Richman Email: EdHoover@Juno.com WWW: http://sys-personality.4t.com/ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION AND CONTENTS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- This is a construction kit for making sets of hallways and radial rooms for futuristic sets (particularly those in 0-gravity). The kit consists of modular posable building blocks with morphs to create a variety of hallways, radial rooms and other structures. Building block characters consist of: * Posable hallways (either with curve hi-resolution edged windows or squared off mid-resolution windows, or ribbed walls) and with the following morphs: * Walls Flattened * Walls Bowed * Flatten Ceiling * Flatten Floor * Slope Down * Slope Up * Taller * Shorter (only on Ribbed hallway) * Widen * Half hall seams closed (only on mid & hi-res hallways) * Walkway (only on mid & hi-res hallways) * balcony (only on mid & hi-res hallways) Building block props consist of: * Posable radial room pie segments (either with windows, no windows, or ribbed walls) and with the following morphs (depending on type of radial room pie segment: * Walls Flattened * Walls Bowed * Flatten Ceiling * Flatten Floor * Flatten Ceiling-Curves (Windowed version only) * Flatten Floor-for Curved (Windowed version only) * Slope Down * Slope Up * Taller * Taller 2 * Larger * Curve (Windowed and no-windows versions only) (morph the window from squared off windows to curve edged windows) * Balcony (Windowed version only) * Widen Side Window (Windowed version only) * Shift Door (Windowed version only) * Slide Door (Windowed version only) * An iris door with morphs to: * Closed Iris (open or close the iris) * Larger Iris (make the door larger) * Larger Iris Closed Single hallway segments (either windows or ribbed walls and with various textures to match the mat poses for the Hall figures) and with the following morphs: * Curve (morph the window from squared off windows to curve edged windows) * Walls Flattened * Walls Bowed * Flatten Ceiling * Flatten Floor * Slope Down * Slope Up * Tall * Longer * Widen (Windowed version only) * Widen hall (Windowed version only) * hall segment-curved (morph the window from squared off windows to curve edged windows) * Wedge shape (Windowed version only) Full Wall, Top and Bottom sections for Radial Rooms with the following morphs (depending on segment of radial room): * Walls Flattened * Walls Bowed * Flatten Ceiling * Flatten Floor * Slope Down * Slope Up * Taller * Taller 2 * Bigger * Larger A spherical room with 4 doorways/windows; along with individual window props. A spherical room with 6 doorways/windows; along with individual window props and with the following morphs: * Corner All (just all 4 corners between the side doors curved in) * Corner Side (just 1 side with the corners between the side doors curved in) * Flat Side * Flat Top * Flat Bottom * Flat Tops * Flat Bottoms * Lower Top * Raise Bottom * Flat Room - Round Doors Building block poses for the halls consist of standard poses of: * Straight hallway (default) * Curved hallway of 60 degrees * Curved hallway of -60 degrees * A hallway shaped for using the hallway as a bridge * Straight hallway with a 90-degree corner bend near the middle * Curved hallway bent into a half circle (2 versions) Hall - Half Circle is when you use the entire figure for 180 degrees Hall - Half Curve is when you hide segments 1 & 12 for 180 degrees * Curved hallway bent into a full circle with 6 segments making up the 360-degree circle. * Curved hallway bent into a full circle with 8 segments making up the 360-degree circle. * Curved hallway bent into a full circle with 10 segments making up the 360-degree circle. and mat poses for windowed hallways of the following textures for the top, side and bottom windows (both for both sides of the hall visible and 1 side of the hall invisible): * WWW (all glass windows) * SSS (all Silver metal) * WSW (Top & Bottom glass windows, Side Silver metal) * WWS (Bottom Silver metal, Top & Side glass windows) * SWS (Top & Bottom Silver metal, Side glass windows) * GWS (Bottom Silver metal, Top Glowing light, & Side glass windows) * WWS with the other half of the hall invisible And building block poses for the cylinder of standard poses of: * Handle * Ladder Rung * Straight Included are a variety of textures including: * Transparent window * Smooth metal * Smoother metal * Rough metal * Invisible * Glowing material (standard and an organic "blob-like" version) * Force fields for hallways/radial room pie segments * Many additional textures and transparencies for making your own textures. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEEDED FILES LIST -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Poser (tested in Poser 5) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- INSTALLATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EXACT ZIP FILE CONTENTS (FILES AND FOLDERS) -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Runtime\0-G Construction Kit docs\License.txt Runtime\0-G Construction Kit docs\Readme.txt Runtime\Geometries\EdHoover\0-G\0 morph 12 seg template.obj Runtime\Geometries\EdHoover\0-G\0-G Hall (Win-Squ).obj Runtime\Geometries\EdHoover\0-G\0-G Pie Seg (Windowed).obj Runtime\Geometries\EdHoover\0-G\0-G Pie Seg Rib.obj Runtime\Geometries\EdHoover\0-G\0-G Pie Seg.obj Runtime\Geometries\EdHoover\0-G\0-G Rib raw.obj Runtime\Geometries\EdHoover\0-G\Cylinder.obj Runtime\Geometries\EdHoover\0-G\HALL SEGMENT-SQUARED 2.OBJ Runtime\Geometries\EdHoover\0-G\ladder rung.obj Runtime\Geometries\EdHoover\0-G\Ladder.obj Runtime\Geometries\EdHoover\0-G\Open Iris.obj Runtime\Geometries\EdHoover\0-G\RADIAL BOTTOM UV 1.OBJ Runtime\Geometries\EdHoover\0-G\RADIAL TOP UV 1.OBJ Runtime\Geometries\EdHoover\0-G\RADIAL WALL RING UV.OBJ Runtime\Geometries\EdHoover\0-G\Seg Rib Hi Res No Curve.obj Runtime\Geometries\EdHoover\0-G\Sphere 4 win a hires UV.obj Runtime\Geometries\EdHoover\0-G\Sphere 4 win b hires UV.obj Runtime\Geometries\EdHoover\0-G\Sphere 4 win bot hires UV 1.obj Runtime\Geometries\EdHoover\0-G\Sphere 4 win c hires UV.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV 1.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV 2.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV 3.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV 4.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV 5.obj Runtime\Geometries\EdHoover\0-G\sphere 6 window mid res UV.obj Runtime\Geometries\EdHoover\0-G\Sphere room 4 doored hires UV.obj Runtime\Geometries\EdHoover\0-G\Sphere room 6 hires UV.obj Runtime\Geometries\EdHoover\0-G\Thumbs.db Runtime\libraries\character\EdHoover\0-G\0-G Hall (Hi-Res).cr2 Runtime\libraries\character\EdHoover\0-G\0-G Hall (Hi-Res).png Runtime\libraries\character\EdHoover\0-G\0-G Hall (Hi-Res).rsr Runtime\libraries\character\EdHoover\0-G\0-G Hall (Mid-Res).cr2 Runtime\libraries\character\EdHoover\0-G\0-G Hall (Mid-Res).png Runtime\libraries\character\EdHoover\0-G\0-G Hall (Mid-Res).rsr Runtime\libraries\character\EdHoover\0-G\0-G Hall (Ribbed).cr2 Runtime\libraries\character\EdHoover\0-G\0-G Hall (Ribbed).png Runtime\libraries\character\EdHoover\0-G\0-G Hall (Ribbed).rsr Runtime\libraries\character\EdHoover\0-G\Foot Loop.cr2 Runtime\libraries\character\EdHoover\0-G\Foot Loop.png Runtime\libraries\character\EdHoover\0-G\Foot Loop.rsr Runtime\libraries\character\EdHoover\0-G\Thumbs.db Runtime\libraries\materials\EdHoover\0-G\Blank Glass.mt5 Runtime\libraries\materials\EdHoover\0-G\Force Field - Radial Pie.mt5 Runtime\libraries\materials\EdHoover\0-G\Glowing Material.mt5 Runtime\libraries\materials\EdHoover\0-G\Hall Segment Screens (Communication).mt5 Runtime\libraries\materials\EdHoover\0-G\Hall Segment Screens (Scanner).mt5 Runtime\libraries\materials\EdHoover\0-G\Invisible.mt5 Runtime\libraries\materials\EdHoover\0-G\Radial Pie Screens (Communication).mt5 Runtime\libraries\materials\EdHoover\0-G\Radial Pie Screens (Mix).mt5 Runtime\libraries\materials\EdHoover\0-G\Radial Pie Screens (scanner).mt5 Runtime\libraries\materials\EdHoover\0-G\Rough metal.mt5 Runtime\libraries\materials\EdHoover\0-G\Screens (Console).mt5 Runtime\libraries\materials\EdHoover\0-G\Silver.mt5 Runtime\libraries\materials\EdHoover\0-G\Smooth metal.mt5 Runtime\libraries\materials\EdHoover\0-G\Thumbs.db Runtime\libraries\Pose\EdHoover\0-G\Hall - Balcony Bridge.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Balcony Bridge.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Balcony Bridge.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend 60.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend -60.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend 60.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend -60.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend 60.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Bend -60.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (10 Windows).png Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (10 windows).pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (10 windows).rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (6 Windows).png Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (6 windows).pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (6 windows).rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (8 Windows).png Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (8 windows).pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Circle (8 windows).rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - half circle.png Runtime\libraries\Pose\EdHoover\0-G\Hall - half circle.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - half circle.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Half Curve.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Half Curve.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Half Curve.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Straight.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Straight.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Straight.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall - Walkway Bridge.png Runtime\libraries\Pose\EdHoover\0-G\Hall - Walkway Bridge.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall - Walkway Bridge.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full GWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full GWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full GWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full SSS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full SSS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full SSS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full SWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full SWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full SWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full WSW.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full WSW.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full WSW.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWW.png Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWW.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Full WWW.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half GWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half GWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half GWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half SSS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half SSS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half SSS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half SWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half SWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half SWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half WSW.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half WSW.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half WSW.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWW.png Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWW.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Half WWW.rsr Runtime\libraries\Pose\EdHoover\0-G\Hall Other-Half WWS.png Runtime\libraries\Pose\EdHoover\0-G\Hall Other-Half WWS.pz2 Runtime\libraries\Pose\EdHoover\0-G\Hall Other-Half WWS.rsr Runtime\libraries\Pose\EdHoover\0-G\Handle.png Runtime\libraries\Pose\EdHoover\0-G\Handle.pz2 Runtime\libraries\Pose\EdHoover\0-G\Handle.rsr Runtime\libraries\Pose\EdHoover\0-G\Ladder Rung.png Runtime\libraries\Pose\EdHoover\0-G\Ladder Rung.pz2 Runtime\libraries\Pose\EdHoover\0-G\Ladder Rung.rsr Runtime\libraries\Pose\EdHoover\0-G\Ladder.png Runtime\libraries\Pose\EdHoover\0-G\Ladder.pz2 Runtime\libraries\Pose\EdHoover\0-G\Ladder.rsr Runtime\libraries\Pose\EdHoover\0-G\Ladder-piece (straight).png Runtime\libraries\Pose\EdHoover\0-G\Ladder-piece (straight).pz2 Runtime\libraries\Pose\EdHoover\0-G\Ladder-piece (straight).rsr Runtime\libraries\Pose\EdHoover\0-G\Thumbs.db Runtime\libraries\props\EdHoover\0-G\Door - Iris.png Runtime\libraries\props\EdHoover\0-G\Door - Iris.pp2 Runtime\libraries\props\EdHoover\0-G\Door - Iris.rsr Runtime\libraries\props\EdHoover\0-G\Hall Rib Morphing.png Runtime\libraries\props\EdHoover\0-G\Hall Rib Morphing.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Rib Morphing.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Full SSS.png Runtime\libraries\props\EdHoover\0-G\Hall Win Full SSS.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Full SSS.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Full SWS.png Runtime\libraries\props\EdHoover\0-G\Hall Win Full SWS.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Full SWS.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Full WSW.png Runtime\libraries\props\EdHoover\0-G\Hall Win Full WSW.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Full WSW.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Full WWW.png Runtime\libraries\props\EdHoover\0-G\Hall Win Full WWW.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Full WWW.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Half SSS.png Runtime\libraries\props\EdHoover\0-G\Hall Win Half SSS.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Half SSS.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Half SWS.png Runtime\libraries\props\EdHoover\0-G\Hall Win Half SWS.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Half SWS.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Half WSW.png Runtime\libraries\props\EdHoover\0-G\Hall Win Half WSW.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Half WSW.rsr Runtime\libraries\props\EdHoover\0-G\Hall Win Half WWW.png Runtime\libraries\props\EdHoover\0-G\Hall Win Half WWW.pp2 Runtime\libraries\props\EdHoover\0-G\Hall Win Half WWW.rsr Runtime\libraries\props\EdHoover\0-G\Ladder Rung.png Runtime\libraries\props\EdHoover\0-G\Ladder Rung.pp2 Runtime\libraries\props\EdHoover\0-G\Ladder Rung.rsr Runtime\libraries\props\EdHoover\0-G\Ladder.png Runtime\libraries\props\EdHoover\0-G\Ladder.pp2 Runtime\libraries\props\EdHoover\0-G\Ladder.rsr Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - No Windows.png Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - No Windows.pp2 Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - No Windows.rsr Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Ribbed.png Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Ribbed.pp2 Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Ribbed.rsr Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Windowed.png Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Windowed.pp2 Runtime\libraries\props\EdHoover\0-G\Radial Pie Seg - Windowed.rsr Runtime\libraries\props\EdHoover\0-G\Radial-Ceiling.png Runtime\libraries\props\EdHoover\0-G\Radial-Ceiling.pp2 Runtime\libraries\props\EdHoover\0-G\Radial-Ceiling.rsr Runtime\libraries\props\EdHoover\0-G\Radial-Floor.png Runtime\libraries\props\EdHoover\0-G\Radial-Floor.pp2 Runtime\libraries\props\EdHoover\0-G\Radial-Floor.rsr Runtime\libraries\props\EdHoover\0-G\Radial-Walls.png Runtime\libraries\props\EdHoover\0-G\Radial-Walls.pp2 Runtime\libraries\props\EdHoover\0-G\Radial-Walls.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 4 Room.png Runtime\libraries\props\EdHoover\0-G\Spherical 4 Room.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 4 Room.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window a.png Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window a.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window a.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window b.png Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window b.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window b.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window c.png Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window c.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window c.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window d.png Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window d.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 4 Window d.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Room (Morphing).png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Room (Morphing).pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Room (Morphing).rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Bottom.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Bottom.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Bottom.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 1.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 1.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 1.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 2.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 2.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 2.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 3.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 3.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 3.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 4.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 4.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Side 4.rsr Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Top.png Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Top.pp2 Runtime\libraries\props\EdHoover\0-G\Spherical 6 Window Top.rsr Runtime\libraries\props\EdHoover\0-G\Thumbs.db Runtime\textures\EdHoover\0-G\0-G Half Hall Curve.JPG Runtime\textures\EdHoover\0-G\0-G Half Hall Curve-FF 3.JPG Runtime\textures\EdHoover\0-G\Body Scan Level 1.jpg Runtime\textures\EdHoover\0-G\Body Scan Level 2.jpg Runtime\textures\EdHoover\0-G\Body Scan Level 3.jpg Runtime\textures\EdHoover\0-G\Body Scan Level 4.jpg Runtime\textures\EdHoover\0-G\Body Scan Level 5.jpg Runtime\textures\EdHoover\0-G\CONSOLE4.JPG Runtime\textures\EdHoover\0-G\Curve Win Side Face.JPG Runtime\textures\EdHoover\0-G\Curve Win Side outline.JPG Runtime\textures\EdHoover\0-G\Curve Win Side Template.JPG Runtime\textures\EdHoover\0-G\Curve Win Side-Force Field.jpg Runtime\textures\EdHoover\0-G\Curve Win Skeleton.JPG Runtime\textures\EdHoover\0-G\FF 3.JPG Runtime\textures\EdHoover\0-G\Hall Half Squ 1.JPG Runtime\textures\EdHoover\0-G\Hall Half Squ force field.JPG Runtime\textures\EdHoover\0-G\metal 1.jpg Runtime\textures\EdHoover\0-G\mid res sq hall win half 1 UV.bmp Runtime\textures\EdHoover\0-G\Pie force field.bmp Runtime\textures\EdHoover\0-G\Radial pie alien text.JPG Runtime\textures\EdHoover\0-G\Radial pie face.JPG Runtime\textures\EdHoover\0-G\Radial pie skeleton & face.JPG Runtime\textures\EdHoover\0-G\Radial pie skeleton.JPG Runtime\textures\EdHoover\0-G\Radial pie Template.JPG Runtime\textures\EdHoover\0-G\Screen - alien text.JPG Runtime\textures\EdHoover\0-G\Screen - grid.jpg Runtime\textures\EdHoover\0-G\Screen - landscape alien.jpg Runtime\textures\EdHoover\0-G\Screen - landscape green.jpg Runtime\textures\EdHoover\0-G\Screen - landscape rock.jpg Runtime\textures\EdHoover\0-G\Screen - Radar-blip-Big.JPG Runtime\textures\EdHoover\0-G\screen Texture - face blue.jpg Runtime\textures\EdHoover\0-G\screen Texture - face Don.jpg Runtime\textures\EdHoover\0-G\Screen Texture - static.JPG Runtime\textures\EdHoover\0-G\Screen Texture - target.JPG Runtime\textures\EdHoover\0-G\Screen Texture - targeted.JPG Runtime\textures\EdHoover\0-G\Thumbs.db -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- After desired posing, the models can be exported as an OBJ or 3DS file and read into most 3D applications such as Bryce. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE TIPS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Note: 1) Individual segments of posable building blocks have the basic morphs for the entire building block, so you can morph just the end segments in order to fine-tune the attachment to the neighboring building block. 2) Attach additional segments to earlier segments before posing 3) The Radials Pie Segment props have a base that is invisible from the top and has a texture to make it invisible from below in renders, though it will appear as a transparent circle from below when posing. 4) The Radials Pie Segment props are meant to be rotated 60 degrees from each other until you have gone the 360 degrees of a full circle to complete a round room. The finished room can be scaled and morphed for a larger room. The invisible base is included for each segment to allow the 60 degree rotation to maintain position for a room. 5) Some of the PZ3 files do not come up correctly in Poser 4.0. Also, the Mat Poses for half-halls do not hide half of the hall in Poser 4.0. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- USEAGE RESTRICTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- As per enclosed Renderosity MarketPlace Licence