Urban Building 2 (Poser & OBJ) Copyright Ownership belongs to RPublishing. This product was acquired through VanishingPoint. -------------------------- INSTALLATION INSTRUCTIONS: -------------------------- Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. ------------------------------------------- CONVERSION AND/OR APPLICATION INSTRUCTIONS: ------------------------------------------- Mac users will need to convert the files using Mac Convertor from www.rabbit-soft.com. ------------ USAGE TIPS: ------------ : 1. Loading Buildings : You will find a folder named 'Urban_Bldgs' in the Characters section of the Poser library. The Single tick icon at the base of the Poser Library loads and replaces any selected figure in your scene. The Double tick icon at the base of the Poser Library adds the selected figure to your scene. Buildings Urban 02 Also included is a low resolution textured version if you area making a large scene. Use these buildings as background elements. Building_02_LR Depending on your selection, you may not see the model in the scene window. Move the camera backwards and you will see it or use the preset cameras included to center the selected building. This is because the Building loads into a preset postition for the entire street scene. To move a building to suit your scene. Select the building. Press 2 on your keyboard and use the parameter dials to move it into the desired place. --- : 2. Loading Roads and Sidewalks : Open the folder named 'Urban_Bldgs' in the Characters section of the Poser library. Single click on any of the choices below, then use the DOUBLE tick icon at the base of the Poser Library. Exterior_02 Again low resolution versions are included for larger scenes. use these to avoid overwhelming your system if using lots of figures such as V3. Exterior_02_LR --- : 3. Loading Bonus Figures : Open the folder named 'Urban_Bldgs' in the Characters section of the Poser library. Single click on any of the choices below, then use the DOUBLE tick icon at the base of the Poser Library. Wheely_Bin_02 Dumpster_02 --- : 4. Loading Props : Open the folder named 'RP_Urban_Bldg' in the Props section of the Poser library. Select from: Stop_Sign Street_Light Trash_Can If you wish to move a prop, select it and use the parameter dials to move it into the desired location. The palette and barrel all load in the center of the default window. You will need to move them into the position you desire. --- : 5. Glass and Interiors : One of the aims of this product is provide a level of realism. However there are limitations with all 3d software and one of these is with the way glass refracts and reflects. We have included interior stimulation to avoid light showing through the windows, and the simulation features the typical kind of objects found close behind windows such as curtains and blinds. There may be times when the glass (and very rarely the window frames) doesn't always look as good as it could do. The issue is mostly dependant on the camera angle and the lighting used. The interior stimulation mesh has been given a 100% strength. The glass has been given a texture map using white or light grey object colour, with texture strength variations (starting from 24%) and Transparency MAX (starting from 33%). In the event despite your expirements the glass still doesn't look right. The trick is to give a near black approach. Set the Object Colour to Black on the glass. Remove or lower the texture to lowish values and increase or decrease the Transparency MAX until you find a setting to suit. Set the highlight size to Zero. Repeat for all windows. If reflections appear on the window frames, adjust the Highlight settings. This work-around isn't a new idea either. It's history lesson time. To avoid paying Window Tax [http://en.wikipedia.org/wiki/Window_tax] in 17th Century England and later on, because making and buying truely flat glass * was expensive, to save money builders would brick up a window frame and paint a window on it. Typically used on high windows, the black 'glass' and white 'frame' could fool the eye enough. and the same effect works today. * Ever seen those small circular beer bottomed glass windows in pubs ? Thats not a snazzy design feature, thats because it was the cheapest and strongest glass at the time. Enough to let light in, strong enough to resist the tavern goers! ------------------------ Product Files: \Runtime\Geometries\RPublishing\Urban_Bldg\Building02 -Alarm_Box.obj -B02_Insert.obj -B02_Light.obj -B02_Road_Ext.obj -Blding2_Drains.obj -Blding2_Ext.obj -Blding2_Windows.obj -Building02.obj -Door_Grating.obj -Door_Handles.obj -Ladder.obj -Swamp_CoolerA.obj \Runtime\Geometries\RPublishing\Urban_Bldg\General -Barrel.obj -Dumpster.obj -Pallet.obj -Wheel_Dumpster.obj \Runtime\libraries\Character\RPublishing\Urban_Bldgs\ -Building_02.cr2 -Building_02.png -Building_02.rsr -Building_02_LR.cr2 -Building_02_LR.png -Building_02_LR.rsr -Dumpster_02.cr2 -Dumpster_02.png -Dumpster_02.rsr -Dumpster_02_LR.cr2 -Dumpster_02_LR.png -Dumpster_02_LR.rsr -Exterior_02.cr2 -Exterior_02.png -Exterior_02.rsr -Exterior_02_LR.cr2 -Exterior_02_LR.png -Exterior_02_LR.rsr -Wheely_Bin_02.cr2 -Wheely_Bin_02.png -Wheely_Bin_02.rsr -Wheely_Bin_02_LR.cr2 -Wheely_Bin_02_LR.png -Wheely_Bin_02_LR.rsr \Runtime\libraries\light\RP_Urban_Bldg -Urban_01.lt2 -Urban_01.png -Urban_01.rsr -Urban_02.lt2 -Urban_02.png -Urban_02.rsr \Runtime\libraries\Props\RP_Urban_Bldg -Barrel_02.png -Barrel_02.pp2 -Barrel_02.rsr -Barrel_02_LR.png -Barrel_02_LR.pp2 -Barrel_02_LR.rsr -Pallet_02.png -Pallet_02.pp2 -Pallet_02.rsr -Pallet_02_LR.png -Pallet_02_LR.pp2 -Pallet_02_LR.rsr \Runtime\textures\RPublishing\Urban_Bldg\02 -B02_Alarm.jpg -B02_Alarm_LR.jpg -B02_Black.jpg -B02_Black_LR.jpg -B02_Brick_LR.jpg -B02_Detail_01.jpg -B02_Detail_01_LR.jpg -B02_Door_G.jpg -B02_Door_G_Frame.jpg -B02_Door_G_Frame_LR.jpg -B02_Door_G_LR.jpg -B02_Door_G_T.jpg -B02_Door_G_T_LR.jpg -B02_Door_Handle.jpg -B02_Door_Handle_LR.jpg -B02_Insert.jpg -B02_Ladder.jpg -B02_Ladder_LR.jpg -B02_Light.jpg -B02_Light_LR.jpg -B02_Roof_Doors.jpg -B02_Roof_Doors_LR.jpg -B02_Swamp.jpg -B02_Swamp_LR.jpg -B02_Walls.jpg -B02_Walls_LR.jpg -B02_Windows.jpg -B02_Windows_LR.jpg \Runtime\textures\RPublishing\Urban_Bldg\General -Barrel_02.jpg -Barrel_02_LR.jpg -Dumpster_02.jpg -Dumpster_02_Details.jpg -Dumpster_02_Details_LR.jpg -Dumpster_02_LR.jpg -Pallet_02.jpg -Pallet_02_LR.jpg -RG_Curbs.jpg -RG_Curbs_LR.jpg -RG_Details.jpg -RG_Details_LR.jpg -RG_Reflect.jpg -RG_Roads.jpg -RG_Roads_LR.jpg -RG_Walks.jpg -RG_Walks_LR.jpg \Runtime\WebLinks\Other Web Links -Renderosity.pzs NONE of these files may be redistributed (please completely read the enclosed license) Product Support is available by SiteMail to RPublishing. 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