Sparky's SF Set for Poser 4 and higher. ------------------------- DESCRIPTION AND CONTENTS: ------------------------- This is a massive and affordable set of assorted sci-Fi styled props, containing 49 actual models and 68 texture variations (not all models have variations). These models have a Low to Medium polycount, many feature modelled gribbles such as pipes or dangerous looking Alien control boxes. The majority of the models are also "Double Sided". Simply rotate the model around to get different textures or details. On many models extra effort has been taken with the glass mapping and texturing. Just change the opacity level to give the apperance of closed or damaged windows. The textures included are all at 1024x1024. A seperate FREE download of hi-res 2048x2048 (25mb approx) maps is also avaliable. To get this package send IM. You will recive a link within 24 hours. This package has been designed with simplicity in mind. For example = load a road then a wall, maybe add an awning or uprights. Add your figures and render. Job done. --------------------- System Requirements: --------------------- Poser 4 or Higher No extra files are required. --------------------- Ownership Statement: --------------------- All of this product's content was created by MrSparky ------------------- Installation guide: ------------------- Unzip this zip file into your Poser directory using paths. It will create a series of directories and files, a list of these can be found at the end of this document. ------------------------------------------- Usage Instructions [all versions of Poser]: ------------------------------------------- You will find a folder named: 'SF Set' in the props section of the Poser library. Just double click on any icon to add it to your scene, once it loads into the scene window, rotate it or move into the desired position. --------------- Hints and Tips: --------------- Due to the large number of parts, and unlike my other products this file contains no sample images. A PDF showing these is avaliable by sending an IM. Templates can be found in the "...\Runtime\Templates\" folder. However due to the large number of parts. if you wish to re-texture any of the parts, you will find it quicker to export the mesh as .OBJ from Poser, load that into your mapper and create templates. Rotation angles - Poser has imported the models incorrectly, so the XRotate is set to -90. Hence if you use the YRotate the model may twist. The solution is to zero the XRotate - set the YRotate and Zrotate to 90 and then adjust the XRotate to the desired amount. --------------- Need Support ?: --------------- For product support, please contact mrsparky through Renderosity SiteMail -------------- List of Files: -------------- ..\Runtime\Geometries\Sparkyworld\sfmod\ Arch_01.obj Arch_02.obj Arch_03.obj Arch_04.obj Awning_01.obj Awning_02.obj G_Grid.obj G_MonRack_01.obj G_Monitor.obj G_Slanty.obj OWP_E.obj P_1_Window.obj Plain_Wall.obj Radio_01.obj Radio_02.obj Rails.obj Road_01.obj Road_Cross.obj Round_01.obj Round_02.obj Round_1.obj SW_2.obj SW_3.obj Upright1.obj Upright3.obj Upright_04.obj WG_WireBox.obj W_1_Ang.obj W_3_Gaps.obj W_3_OldStyle.obj W_Big1_Oval.obj W_Brick_3W.obj W_Brick_Door.obj W_Brick_P.obj W_Hive_01.obj W_Hive_02.obj W_Oval_3Win.obj W_Pln_1.obj W_Pln_OWin.obj WallAng_01.obj Wedge5.obj Wedge_01.obj Wedge_02.obj Wedge_03.obj Wedge_04.obj Widget_01.obj w_1_oval.obj wall_1R_plain.obj wall_1_plain.obj ..\Runtime\Libraries\Props\Sf_Set\ Arch_01.png Arch_01.pp2 Arch_01.rsr Arch_02.png Arch_02.pp2 Arch_02.rsr Arch_03.png Arch_03.pp2 Arch_03.rsr Arch_04.png Arch_04.pp2 Arch_04.rsr Awning_01.png Awning_01.pp2 Awning_01.rsr Awning_01_A.png Awning_01_A.pp2 Awning_01_A.rsr Awning_02.png Awning_02.pp2 Awning_02.rsr Awning_02_A.png Awning_02_A.pp2 Awning_02_A.rsr Awning_02_B.png Awning_02_B.pp2 Awning_02_B.rsr G_WireWin.png G_WireWin.pp2 G_WireWin.rsr Grib_Grid_01.png Grib_Grid_01.pp2 Grib_Grid_01.rsr Grib_Grid_01_A.png Grib_Grid_01_A.pp2 Grib_Grid_01_A.rsr MonRack.png MonRack.pp2 MonRack.rsr Monitor.png Monitor.pp2 Monitor.rsr Radio_01.png Radio_01.pp2 Radio_01.rsr Radio_02.png Radio_02.pp2 Radio_02.rsr Rails.png Rails.pp2 Rails.rsr Road_Cross.png Road_Cross.pp2 Road_Cross.rsr Road_LR.png Road_LR.pp2 Road_LR.rsr Road_UD.png Road_UD.pp2 Road_UD.rsr Round_01.png Round_01.pp2 Round_01.rsr Round_01_A.png Round_01_A.pp2 Round_01_A.rsr Round_02.png Round_02.pp2 Round_02.rsr Slanty.png Slanty.pp2 Slanty.rsr UpRight_01.png UpRight_01.pp2 UpRight_01.rsr UpRight_01_A.png UpRight_01_A.pp2 UpRight_01_A.rsr Upright_02.png Upright_02.pp2 Upright_02.rsr Upright_04.png Upright_04.pp2 Upright_04.rsr W_3Win.png W_3Win.pp2 W_3Win.rsr W_3_Oval.png W_3_Oval.pp2 W_3_Oval.rsr W_4Gaps.png W_4Gaps.pp2 W_4Gaps.rsr W_Angle_01.png W_Angle_01.pp2 W_Angle_01.rsr W_Angle_02.png W_Angle_02.pp2 W_Angle_02.rsr W_Angle_03.png W_Angle_03.pp2 W_Angle_03.rsr W_Angle_03_A.png W_Angle_03_A.pp2 W_Angle_03_A.rsr W_Brick_3Win.png W_Brick_3Win.pp2 W_Brick_3Win.rsr W_Brick_3Win_01.png W_Brick_3Win_01.pp2 W_Brick_3Win_01.rsr W_Brick_A.png W_Brick_A.pp2 W_Brick_A.rsr W_Brick_B.png W_Brick_B.pp2 W_Brick_B.rsr W_Brick_C.png W_Brick_C.pp2 W_Brick_C.rsr W_Brick_Dor.png W_Brick_Dor.pp2 W_Brick_Dor.rsr W_Hive_01.png W_Hive_01.pp2 W_Hive_01.rsr W_Hive_01_A.png W_Hive_01_A.pp2 W_Hive_01_A.rsr W_Hive_02.png W_Hive_02.pp2 W_Hive_02.rsr W_Hive_02_A.png W_Hive_02_A.pp2 W_Hive_02_A.rsr W_Oval_01.png W_Oval_01.pp2 W_Oval_01.rsr W_Oval_02.png W_Oval_02.pp2 W_Oval_02.rsr W_Oval_Big.png W_Oval_Big.pp2 W_Oval_Big.rsr W_Plain_01.png W_Plain_01.pp2 W_Plain_01.rsr W_Plain_01_A.png W_Plain_01_A.pp2 W_Plain_01_A.rsr W_Plain_01_B.png W_Plain_01_B.pp2 W_Plain_01_B.rsr W_Plain_1Win.png W_Plain_1Win.pp2 W_Plain_1Win.rsr W_Plain_4Win.png W_Plain_4Win.pp2 W_Plain_4Win.rsr W_Slanty_01.png W_Slanty_01.pp2 W_Slanty_01.rsr W_Slanty_01_A.png W_Slanty_01_A.pp2 W_Slanty_01_A.rsr W_Wedge_01.png W_Wedge_01.pp2 W_Wedge_01.rsr W_Wedge_02.png W_Wedge_02.pp2 W_Wedge_02.rsr W_Wedge_03.png W_Wedge_03.pp2 W_Wedge_03.rsr W_Wedge_04.png W_Wedge_04.pp2 W_Wedge_04.rsr W_Wedge_05.png W_Wedge_05.pp2 W_Wedge_05.rsr W_Wedge_05_A.png W_Wedge_05_A.pp2 W_Wedge_05_A.rsr Wall_P_01.png Wall_P_01.pp2 Wall_P_01.rsr Wall_P_01_A.png Wall_P_01_A.pp2 Wall_P_01_A.rsr Wall_P_01_B.png Wall_P_01_B.pp2 Wall_P_01_B.rsr Wall_P_01_C.png Wall_P_01_C.pp2 Wall_P_01_C.rsr Widget_01.png Widget_01.pp2 Widget_01.rsr Widget_01_A.png Widget_01_A.pp2 Widget_01_A.rsr Widget_02.png Widget_02.rsr ..\Runtime\Textures\Sparkyworld\sfmod\ Arch_01.jpg Arch_02_1.jpg Arch_02_2.jpg Arch_03_1.jpg Arch_03_2.jpg Arch_03_3.jpg Arch_03_4.jpg Arch_04_1.jpg Arch_04_2.jpg Awing_01.jpg Awing_01_A.jpg G_Grid_Rusty.jpg G_Grid_Steel.jpg G_Monitor.jpg Gen_Dirty_Glass.jpg MonRack_01_1.jpg MonRack_01_2.jpg Owin_1.jpg P_1_Window_1.jpg Plain_Wall_01.jpg Plain_Wall_02.jpg Plain_Wall_03.jpg Plain_Wall_04.jpg Radio_02_1.jpg Radio_02_2.jpg Radio_02_3.jpg Radio_1_1.jpg Radio_1_2.jpg Radio_1_3.jpg Rails.jpg Road_01.jpg Road_Cross.jpg Round_01_2.jpg Round_01_3.jpg Round_01_4.jpg Round_01_5.jpg Round_01_6.jpg Round_02_A.jpg Round_02_B.jpg Round_02_C.jpg Round_02_D.jpg SW_2_1.jpg SW_2_2.jpg SW_3_1.jpg SW_3_2.jpg SW_3_2A.jpg Upright_01.jpg Upright_01_A.jpg Upright_02.jpg Upright_02_A.jpg WANG_01.jpg WANG_01_a.jpg WANG_01_b.jpg WBD_1.jpg WBP1a.jpg WBP1b.jpg WBP1c.jpg WG_WireWin.jpg W_1_Ang_1.jpg W_1_Ang_2.jpg W_1_Oval.jpg W_3_Gaps.jpg W_Big1_Oval.jpg W_Big1_Oval_G.jpg W_Brick_3W_1.jpg W_Brick_3W_1A.jpg W_Brick_3W_2.jpg W_Brick_3W_2A.jpg W_Brick_3W_3.jpg W_Hive_01.jpg W_Hive_01_A.jpg W_Hive_02_1.jpg W_Hive_02_2.jpg W_Hive_02_A.jpg W_Hive_02_B.jpg Wedge_02_1.jpg Wedge_02_2.jpg Wedge_02_L2.jpg Widget_01_1.jpg Widget_01_A.jpg awing_2.jpg awning_2_A.jpg awning_2_B.jpg owp_e_1.jpg owp_e_2.jpg slanty_1.jpg slanty_2.jpg upright_04.jpg upright_3_1.jpg w_3_oldstyle.jpg wall_1_plain_1.jpg wall_1_plain_1_A.jpg wall_1_plain_2.jpg wbd_2.jpg wedge_01_1.jpg wedge_01_2.jpg wedge_02_L1.jpg wedge_02_l3.jpg wedge_02_l4.jpg wedge_03_1.jpg wedge_03_2.jpg wedge_03_3.jpg wedge_04_1.jpg wedge_04_2.jpg wedge_04_3.jpg wedge_04_4.jpg wedge_04_5.jpg wedge_05_1.jpg wedge_05_2.jpg wedge_05_2A.jpg wedge_05_3.jpg wedge_05_3A.jpg wo3w_1.jpg wo3w_2.jpg