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*Product Name: Cheongsam Dress.
*Copyright 19 Mar 2010
*By: CJ-Studio
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Thank you for purchasing dynamic Cheongsam Dress.
This is another ethnic cloth for V4, Aiko4 and Girl4.
Cheongsam contains morphs to adjust cloth to figure shape.
Dynamic cloth give freedom and realism in posing 
unachievable with conforming cloth.

This pack includes 10 materials.


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System Requirements:

PC and Mac compatible
Poser 6 or above (with Cloth Room)

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Ownership Statement:

All of this product's content was created by CJ-Studio

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Needed Files:

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Installation Instructions:

Unzip the files to your Poser directory (c:/Program
Files/Metacreations/Poser4/..) using the folders option of your
unzipping program. I have set up the zip so that the files are placed
where they need to be.


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Usage Tips or Limitations:

General Usage Tips:

Avoid intersection between body, legs and arms while moving.
Use parameter 'Cloth Density' = 0.01 in cloth calculation.

Exclude Head and hairs from collision to reduce calculation time.

Morphs are locked in calculated cloth. To unlock morphs erase 
calculation using 'Reset calculation' button in Cloth Room.
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Materials are applying from Material Room.
Mat-files are situated in folder 'CJStudio\Cheongsam', sorted by color.

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***NOTES:***
Some materials won't appear in the preview window but will appear 
in the Material Room and when rendered! 

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Short Manual to use Dynamic Cloth:

1. Load Figure from Library. Turn off IK's.
2. Goto first frame. Apply your body morphs.
3. Goto last frame. Apply your pose. (Cloth doesn't automatically pose to Figure)
4. Load Dynamic Clothting Item from Library
5. Goto Cloth Room
6. Press 'New Simulation' button. The 'Simulation Setting' box will appear. Simply, press 'Ok' button.
(Note: Click on checkbox 'Self collision' for better result, but note that it can increase amount of time it takes to fit the cloth.)
7. Press 'Clothify' button. The 'Clothify' box will appear. Select your clothing item from the dropdown list and click 'Ok'.
8. Press 'Collide Against'. The 'Cloth Collision Objects' box will appear. Click on 'Add/Remove'. The 'Hierarchy selection' box will appear. Choose body parts participating in collisions, and click 'Ok'. In the 'Cloth Collision Objects' box click 'Ok'.
9. Reassign groups (if needed)
10. Press 'Calculate' button and wait. When calculation finished, goto last frame. Your model is ready to render.

Detailed Manuals with illustrations can be found at Renderosity tutorial section or in Poser Tutorials folder.

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Files Included in the Product:

..\Runtime\Textures\CJStudio\Cheongsam\
China1_b.jpg
China1_d.jpg
China1_tx.jpg
China2_b.jpg
China2_d.jpg
China2_tx.jpg
China3_b.jpg
China3_bl.jpg
China3_tr.jpg
China3_tx.jpg
SilkBlackRefl.jpg
SilkBlueRefl.jpg
SilkRedRefl.jpg
YelRefl.jpg

..\Runtime\Libraries\Props\CJStudio\Cheongsam\
Cheongsam.pp2
cheongsam.png

..\Runtime\Libraries\materials\CJStudio\Cheongsam\
Cheongsam 1.mc6
Cheongsam 1.png
Cheongsam 2.mc6
Cheongsam 2.png
Cheongsam 3-Azure.mc6
Cheongsam 3-Azure.png
Cheongsam 3-Black.mc6
Cheongsam 3-Black.png
Cheongsam 3-Blue.mc6
Cheongsam 3-Blue.png
Cheongsam 3-Green.mc6
Cheongsam 3-Green.png
Cheongsam 3-Lime.mc6
Cheongsam 3-Lime.png
Cheongsam 3-Orange.mc6
Cheongsam 3-Orange.png
Cheongsam 3-Red.mc6
Cheongsam 3-Red.png
Cheongsam 3-White.mc6
Cheongsam 3-White.png

..\Runtime\Geometries\CJStudio\Cheongsam\
CheongsamLP.obj

..\Readme\
license.txt
readme.txt