----------------------------------------------------------------------- Product Name: Genevieve for K4 Copyright: April 2010 By: Tosca (a.k.a. Virtual_World) ----------------------------------------------------------------------- Thank you for purchasing this product. This package contains: Four characters (head and body morphs) Genevieve Younger INJ Genevieve Older INJ Genevieve Chubby INJ Genevieve Fantasy INJ Reset to K4 default Three MAT files options with different shading nodes methods (all compatible with Poser and Studio) Simple Shading Shading method 1 for all lighting conditions Shading method 2 for portraits and outdoor scenes Five natural skin options: Black Brows Blonde Brows Brown Brows Red Brows No Brows (Can use LIE, photoshop or any other method to add your custom brows) Two fantasy make-ups Four eyelash colors: Black Blonde Brown Red Nine eye colors Black Brown Green Hazel Honey Dark Blue Light Blue Dark Gray Light Gray Textures 15 Skin, Bump and Specular maps (4000 x 4000) 3 Mouth, Bump and Specular maps (2048 x 2048) 1 Eyelashes Trans map (1024 x 1024) 15 Eyes, Bump, Specular and Trans maps (1000x1000) ----------------------------------------------------------------------- System Requirements: PC compatible 512 MB RAM or greater recommended for high-resolution texture maps Poser 6 or above (Poser 7 or up recommended) DAZ Studio 2 or above (DS 3 or up recommended) Kids 4 Base Kids 4 Morphs ++ ----------------------------------------------------------------------- Ownership Statement: All of this product's content was created by Tosca (Virtual_World), and may include derivatives of the following vendor/merchant resources: *Resources on file with Renderosity* ----------------------------------------------------------------------- Installation Instructions: - Open WinZip and press the button -Extract- - In the window Folders/drives, select the folder that contains your Poser program (ex. c:\Program files\e frontier\Poser7\). - The check box -Use Folder names- must be checked. That way, all files will be placed in the correct path. Usage instructions: - Load Kids 4 from your Figure library - Apply INJ files from your Pose library, sub folder \Tosca\Genevieve\MOR - Aplly Mat poses from your pose library, sub folder \Tosca\Genevieve\MAT_NoShaders or ....\MAT_Shaders-1 or ....\MAT_Shaders-2 *** All 3 shading node methods can be used both in Poser and DAZ Studio (versions 2 and above). Please note that the Shading method 2 is appropriated for portraits, outdoors and scenes with good lighting, but it is not recommended for scenes with low lighting and shadows. Shading method 2 was used to create promo renders both in Studio and Poser for all the portraits, Shading method 1 was used for the artistic renders (full body pose), last promo image shows the effect of the different shading methods. ----------------------------------------------------------------------- Usage and/or Limitations are in addition to the standard license.txt file included in this items ZIP file: You can not use this product in any way that is against the law. You can use this product freely in commercial or non commercial renders. You are not allowed to use any part of these textures for your own commercial texture. You are not allowed to share this file or any parts of it on a peer to peer network for other people to download. I do not offer support for any kind of issues that may arise if this product is used in a MAC system or in earlier versions of Poser and/or DAZ Studio. Copyright: The Artist (Author) retains all copyrights to the enclosed materials. The Buyer is not purchasing the content, only the right to use it. The Buyer can not redistribute this archive file, in whole or in part. The Buyer can not store it any place on a network or on the Internet where it may be referenced by a third party. Buyer acquires the copyright to any derivative works created using this work, provided none of the original materials can be extracted from the derivative work by any means. If Artist can show that any of the original material can be extracted from Buyer's derivative work, Artist can demand both the original and derivative work, and all copies thereof be deleted. For example, Buyer cannot make an image of a texture map mapped to a flat plane, such that the original texture map can be cut & pasted from the image. This is designed to protect the Artist from Buyers releasing work, which lets other users obtain the copyrighted material, and is not meant to infringe upon the artistic endeavors of the Buyer. ----------------------------------------------------------------------- Files List and Exact folder names & locations: \Runtime\ToscaReadMe\ Genevieve reame.txt \Runtime\Textures\Tosca\VWGenev\ VWGeneTorsoS.jpg VWGenevBlack.jpg VWGenevBlonde.jpg VWGenevBrown.jpg VWGenevEBlack.jpg VWGenevEBlue.jpg VWGenevEBrown.jpg VWGenevEDgray.jpg VWGenevEGreen.jpg VWGenevEHazel.jpg VWGenevEHoney.jpg VWGenevELBlue.jpg VWGenevELGray.jpg VWGenevESurf.JPG VWGenevETrans.jpg VWGenevEyesT.jpg VWGenevEyesT2.jpg VWGenevFaceB.jpg VWGenevFaceS.jpg VWGenevFanta1.jpg VWGenevFanta2.jpg VWGenevLashes.jpg VWGenevLimbs.jpg VWGenevLimbsB.jpg VWGenevLimbsS.jpg VWGenevMouth.jpg VWGenevMouthB.jpg VWGenevMouthS.jpg VWGenevNB.jpg VWGenevRed.jpg VWGenevScleraB.jpg VWGenevTorso.jpg VWGenevTorsoB.jpg VWHenevSclera.jpg \Runtime\Renderosity License\ License.txt \Runtime\Libraries\Pose\Tosca\Genevieve\MOR\ 1Genevieve_OlderINJ.png 1Genevieve_OlderINJ.pz2 2Genevieve_YoungerINJ.png 2Genevieve_YoungerINJ.pz2 3Genevieve_ChubbyINJ.png 3Genevieve_ChubbyINJ.pz2 4Genevieve_Fantasy.png 4Genevieve_Fantasy.pz2 Reset-K4Default.png Reset-K4Default.pz2 \Runtime\Libraries\Pose\Tosca\Genevieve\MAT_Shaders-2\ 1FullBody.png 1FullBody.pz2 2Head_Black_Brows.png 2Head_Black_Brows.pz2 2Head_Blonde_Brows.png 2Head_Blonde_Brows.pz2 2Head_Brown_Brows.png 2Head_Brown_Brows.pz2 2Head_Fantasy1.png 2Head_Fantasy1.pz2 2Head_Fantasy2.png 2Head_Fantasy2.pz2 2Head_No_Brows.png 2Head_Red_Brows.png 2Head_Red_Brows.pz2 2Head_no_Brows.pz2 3Lashes_Black.png 3Lashes_Black.pz2 3Lashes_Blonde.png 3Lashes_Blonde.pz2 3Lashes_Brown.png 3Lashes_Brown.pz2 3Lashes_Red.png 3Lashes_Red.pz2 4Eyes_Black.png 4Eyes_Black.pz2 4Eyes_Brown.png 4Eyes_Brown.pz2 4Eyes_DKBlue.png 4Eyes_DKBlue.pz2 4Eyes_DKGray.png 4Eyes_DkGray.pz2 4Eyes_Green.png 4Eyes_Green.pz2 4Eyes_Hazel.png 4Eyes_Hazel.pz2 4Eyes_Honey.png 4Eyes_Honey.pz2 4Eyes_LtBlue.png 4Eyes_LtBlue.pz2 4Eyes_LtGray.png 4Eyes_LtGray.pz2 \Runtime\Libraries\Pose\Tosca\Genevieve\MAT_Shaders-1\ 1FullBody.png 1FullBody.pz2 2Head_Black_Brows.png 2Head_Black_Brows.pz2 2Head_Blonde_Brows.png 2Head_Blonde_Brows.pz2 2Head_Brown_Brows.png 2Head_Brown_Brows.pz2 2Head_Fantasy1.png 2Head_Fantasy1.pz2 2Head_Fantasy2.png 2Head_Fantasy2.pz2 2Head_No_Brows.png 2Head_No_Brows.pz2 2Head_Red_Brows.png 2Head_Red_Brows.pz2 3Lashes_Black.png 3Lashes_Black.pz2 3Lashes_Blonde.png 3Lashes_Blonde.pz2 3Lashes_Brown.png 3Lashes_Brown.pz2 3Lashes_Red.png 3Lashes_Red.pz2 4Eyes_Black.png 4Eyes_Black.pz2 4Eyes_Brown.png 4Eyes_Brown.pz2 4Eyes_DKBlue.png 4Eyes_DKBlue.pz2 4Eyes_DKGray.png 4Eyes_DkGray.pz2 4Eyes_Green.png 4Eyes_Green.pz2 4Eyes_Hazel.png 4Eyes_Hazel.pz2 4Eyes_Honey.png 4Eyes_Honey.pz2 4Eyes_LtBlue.png 4Eyes_LtBlue.pz2 4Eyes_LtGray.png 4Eyes_LtGray.pz2 \Runtime\Libraries\Pose\Tosca\Genevieve\MAT_NoShaders\ 1FullBody.png 1FullBody.pz2 2Head_Black_Brows.png 2Head_Black_Brows.pz2 2Head_Blonde_Brows.png 2Head_Blonde_Brows.pz2 2Head_Brown_Brows.png 2Head_Brown_Brows.pz2 2Head_Fantasy1.png 2Head_Fantasy1.pz2 2Head_Fantasy2.png 2Head_Fantasy2.pz2 2Head_No_Brows.png 2Head_No_Brows.pz2 2Head_Red_Brows.png 2Head_Red_Brows.pz2 3Lashes_Black.png 3Lashes_Black.pz2 3Lashes_Blonde.png 3Lashes_Blonde.pz2 3Lashes_Brown.png 3Lashes_Brown.pz2 3Lashes_Red.png 3Lashes_Red.pz2 4Eyes_Black.png 4Eyes_Black.pz2 4Eyes_Brown.png 4Eyes_Brown.pz2 4Eyes_DKBlue.png 4Eyes_DKGray.png 4Eyes_DKGray.pz2 4Eyes_DkBlue.pz2 4Eyes_Green.png 4Eyes_Green.pz2 4Eyes_Hazel.png 4Eyes_Hazel.pz2 4Eyes_Honey.png 4Eyes_Honey.pz2 4Eyes_LtBlue.png 4Eyes_LtBlue.pz2 4Eyes_LtGray.png 4Eyes_LtGray.pz2 \Runtime\Libraries\Morphs\Tosca\Genev\ hideGennevive-head.pz2 injGennevive-head.pz2 remGennevive-head.pz2 showGennevive-head.pz2 END OF README DOCUMENT