Streetpack-4 ============ Now we have finalized our next item. A new streetpack is coming along to our store. Last year we were riding a kind of motorway/freeway in Spain very close to the beach. This was the founding of our new package. This item is based on a very highly detailed texture. Please have a closer look at our roads with natural shown asphalt or pavements. We are going to include these textures in our former streetpacks. In this package you can find a four lane beachroad with many Features: --------- - trees - streetlamps - signs - plants - walls - crashbarriers - blocks - Four kind of beachroads - all conforming for minimizing road - lights for streetlamps Poses for: ---------- - poses for building roads more easily Contents: ======== ..\Runtime\Geometries\DMK-Buildings\ 010_sign-04.obj Chrashbar_left.obj Chrashbar_right.obj beach-side-pave-gap.obj beach-side-pave.obj beach_road-gap2.obj beach_road.obj block-left.obj block-right.obj streetlamp-2arms-2.obj streetlamp-small2.obj ..\Runtime\Geometries\DMK-Plants\ grass-round.obj palm-ur.obj palm.obj ..\Runtime\Libraries\Character\DMK-Buildings\ 10_BeachR_Wall.cr2 10_BeachR_Wall.png 10_BeachR_WallP.cr2 10_BeachR_WallP.png 10_BeachRoad.cr2 10_BeachRoad.png 10_BeachRoadPass.cr2 10_BeachRoadPass.png 10_Block_left.cr2 10_Block_right.cr2 10_CrashBarrier_L.cr2 10_CrashBarrier_L.png 10_CrashBarrier_R.cr2 10_CrashBarrier_R.png 10_Freeway_00.cr2 10_Freeway_00.png 10_Freeway_01.cr2 10_Freeway_01.png 10_Freeway_02.cr2 10_Freeway_02.png 10_Freeway_03.cr2 10_Freeway_03.png 10_SLamp2arms.cr2 10_Slamp2arms.png 10_block_left.png 10_block_right.png 10_sign-04.cr2 10_sign-04.png 10_streetlampSmall.cr2 10_streetlampSmall.png ..\Runtime\Libraries\Character\DMK-Plants\ 04_Road-palm.cr2 04_Road-palm.png 04_Road-plant.cr2 04_Road-plant.png 04_grass-round.cr2 04_grass-round.png ..\Runtime\Libraries\Light\DMK-Lights\ 10_2armsLamp.lt2 10_2armsLamp.png 10_SLamp1Small.lt2 10_SLamp1Small.png Night.lt2 Night.png ..\Runtime\Libraries\Pose\DMK-Buildings\ 10_Position_L.png 10_Position_L.pz2 10_Position_R.png 10_Position_R.pz2 ..\Runtime\Textures\DMK-Buildings\ ChrashBar-M.JPG beach road-asphalt-passing.jpg beach-road-asphalt.jpg beach-road.jpg beach-side-pave.jpg blocks.jpg sign-04.jpg streetlamp-2arms.jpg streetlamp-small.jpg ..\Runtime\Textures\DMK-Plants\ Palm-bump.jpg Palm-transparent_map.jpg Palm-tree.jpg grass-round.jpg ..\Runtime\ readme-streetpack-4.txt license.txt How to install streetpack-4: ============================ This pack contains conforming items with some specials. So it is necessary to follow the hints below. - Decompress file and load to your Runtime Poser Library all items must be find in Figures -> DMK-Buildings Figures -> DMK-Plants Figures -------- You can chose between two ways of building your individually roads. 1. Build your road network by choosing single items out of Figures -> DMK-Buildings ================ 10_BeachRoad: It's recommended to load this item first to display. - Load item to display and move to right position - Load one more item to display. If you want to lengthen your road - click on first road which was loaded to display. Use 'Conform to' function and conform to first road. Now the conformed part is 100% overlaid. Without making any click on one of the item in display, change to 'Pose -> DMK-Buildings' and choose -> 10_Position_L for moving road to the left -> 10_Position_R for moving road to the right - use morph for lowering or lifting the pavement - use morph for hiding the pavement. 1 stands for hiding 10_BeachRoadPass - see 10_BeachRoad (above) 10_BeachR_Wall - Load item to display and move to right position - conform item to road if you like - use morph to hide plant pots 10_BeachR_WallP - see BeachR_Wall 10_Block_left - Load item to display and move to right position - conform item to road if you like 10_Block_right - Load item to display and move to right position - conform item to road if you like 10_CrashBarrier_L - Load item to display and move to right position - conform item to road if you like 10_CrashBarrier_R - Load item to display and move to right position - conform item to road if you like 10_SLamp2arms - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. - For night scenes: Click on Streetlamp. Go to Lights -> DMK-Lights Click on - 10_2armsLamp and apply (one hook) Lights are active now. Optional: There is a simple night light design available. If you want to change the standard daylight to night Go to Lights -> DMK-Lights Click on Night and apply (one hook) Hint: Please don't use this light tool, if you have changed the standard poser light settings (three lights). Applying the night tool means - all former settings are lost. Change background color to black or dark gray 10_sign-04 - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. 10_streetlampSmall.cr2 - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. - For night scenes: Click on Streetlamp. Goto Lights -> DMK-Lights Click on - 10_SLamp1Small and apply (one hook) Lights are active now. Optional: There is a simple night light design available. If you want to change the standard daylight to night Go to Lights -> DMK-Lights Click on Night and apply (one hook) Hint: Please don't use this light tool, if you have changed the standard poser light settings (three lights). Applying the night tool means - all former settings are lost. Change background color to black or dark gray -> DMK-Plants\ ============== 04_Road-palm.cr2 - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. 04_Road-plant.cr2 - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. 04_grass-round.cr2 - Load item to display and move to right position - conform item to road if you like After you have conformed this tree to street, move tree into right position. 2. Build your road network by choosing complete road parts and delete single conformed items out of display. - First (!) Make sure you have marked - BeachRoad in your item list, before you go and conform your road 10_Freeway_00 - Road with Crash-Barriers - Conform to 'BeachRoad' of target - After you have conformed the road all morphs are set to default (-> 0) This means - the pavement is coming back in sight, because visible pavement is valued with '0'. set back value of no_pavement -> 1 no_medianstrip -> 1 10_Freeway_01 - Road with blocks - Conform to 'BeachRoad' of target - After you have conformed the road all morphs are set to default (-> 0) This means - the pavement is coming back in sight, because visible pavement is valued with '0'. set back value of no_pavement -> 1 no_medianstrip -> 1 10_Freeway_02 - complete scenery with all items - based on - 10_BeachR_Wall - Conform to 'BeachRoad' of target 10_Freeway_03 - complete scenery with all items - based on - 10_BeachR_WallP - Conform to 'BeachRoad' of target Hints ===== Render settings to the max may cause long render times. Please try low render settings and increase value step by step. Before you go and create a night scene - set values of 'sky'-lights first and then add lights to street-lamps. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We confirm.... ============== All of this product's content was created by Daniel + Matthias Kruse. So we didn't violate any copyrights. Objects compiled and tested by RDS 5.02 (German version) Poserlib created and tested by Poser 7, Poser 8 Windows based) texture-templates made by uvmapper (free-stuff) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! In case of any question, feel free and contact us. Hope you enjoy this item. Daniel + Matthias Kruse, (c)2010, Germany