Dynamic Fashion Closet for the Mil Kids 4 Boys ================================================================== (c) karanta / 2010 ****************************************************************************** All of this product's content was created by karanta (Kerstin Weihe) ****************************************************************************** For using this product you need to have the Mil Kids 4: http://www.daz3d.com/i/shop/itemdetails/?item=9404 This set was made for the boys - but the clothes will also fit for the girls. Each shirt and pant is included also as a triangulated mesh (more polygons) which gives smoother folds. Example: Pants 01 - less polygons Pants 01HR - more polygons (triangles) Templates for all clothes can be found in the folder: ..\Runtime\Textures\KARANTA\MLK4_DFK2\ ====================================================================================== Unzip all files into you Poser directory All clothes in this set can only be used with the Poser Cloth Room ====================================================================================== All clothes are loading with textures applied into the scene. Each shirt has a bottom wide morph to adjust it to different clothes. ======================================================================================= Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load the MilKid4 boy into your scene: - Click on the boy, then on "Figure --> Use Inverse Kinematics and make sure all is unchecked. - Click on "Window - Joint Editor" , select the boy and click on "Zero Figure" - Open your props library folder and load one of the pants into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the pants - it will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose the boy. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has the Mil4 boy displayed. You may want to enable the 'Start draping from zero pose' option. Make sure "cloth self - collision" is checked. (Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want). ::::::: IMPORTANT ::::::: I would suggest to change collision offset and depth both to 0.5 ============================================== - Click on "ok" If you left the default settings (30 frames), go to about frame 15 and add a pose to the Mil4 boy. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "calculate simulation". ***************************************************************************************************************************************** Add a shirt to your scene and adjust it with the included bottom wide morph to the pants. Make a second simulation (like I explained above) and make sure you also select the the the Mil4 boy AND (!) the pants as collision objects. ***************************************************************************************************************************************** It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for a pose. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. When the simulation is done, go back to the Pose Room, add hair and you are ready for making some great renders :) I hope you'll have a lot of fun with your new set :) Happy Rendering :) Kerstin (karanta) =================================================================== Filelist: license0409.txt ..\Runtime\Geometries\karanta\ KW_K4_BoyPants1.obj KW_K4_BoyPants1HR.obj KW_K4_BoyPants2.obj KW_K4_BoyPants2HR.obj KW_K4_BoyPants3.obj KW_K4_BoyPants3HR.obj KW_K4_BoyShirt1.obj KW_K4_BoyShirt1HR.obj KW_K4_BoyShirt2.obj KW_K4_BoyShirt2HR.obj KW_K4_BoyShirt3.obj KW_K4_BoyShirt3HR.obj ..\Runtime\Libraries\Props\Karanta\Dynamic Fashion 2\ Pants 01.png Pants 01.pp2 Pants 01HR.png Pants 01HR.pp2 Pants 02.png Pants 02.pp2 Pants 02HR.png Pants 02HR.pp2 Pants 03.png Pants 03.pp2 Pants 03HR.png Pants 03HR.pp2 Shirt 01.png Shirt 01.pp2 Shirt 01HR.png Shirt 01HR.pp2 Shirt 02.png Shirt 02.pp2 Shirt 02HR.png Shirt 02HR.pp2 Shirt 03.png Shirt 03.pp2 Shirt 03HR.png Shirt 03HR.pp2 ..\Runtime\Readme\ karanta_BoysDynFashion.txt ..\Runtime\Textures\KARANTA\MLK4_DFK2\ KW_K4_BoyPants1.jpg KW_K4_BoyPants1B.jpg KW_K4_BoyPants1Template.gif KW_K4_BoyPants2.jpg KW_K4_BoyPants2B.jpg KW_K4_BoyPants2Template.gif KW_K4_BoyPants3.jpg KW_K4_BoyPants3B.jpg KW_K4_BoyPants3Template.gif KW_K4_BoyShirt1.jpg KW_K4_BoyShirt1B.jpg KW_K4_BoyShirt1Template.gif KW_K4_BoyShirt2.jpg KW_K4_BoyShirt2B.jpg KW_K4_BoyShirt2Template.gif KW_K4_BoyShirt3.jpg KW_K4_BoyShirt3B.jpg KW_K4_BoyShirt3Template.gif