Streetpack4_addon01
===================

You remember streetpack04 out of our store?
Here is another useful add-on for this package. Streetpack4 contains a low
wall, which is on the same level like the road.

Here you can choose more wall types. These typically walls can be find in 
harbours or at the beach. To reach the harbour you have to walk down
the stairs. If your poser people move out for a romantically walk at night
on the beach, switch on the streetlight near the stairs.

The wall and stairs comes along with highly detailed textures.

This product is directly related to our streetpack-4, Pier01 and perfects the scenery.

We asked two of our testers to import our items into Vue 8 with excellent results.


Contains:
..\runtime\geometries\DMK-Buildings\
   mole_wall01.obj
   mole_wall02.obj

..\runtime\libraries\character\DMK-Buildings\
   06_PierWall01.cr2
   06_PierWall01.png
   06_PierWall02.cr2
   06_PierWall02.png

..\runtime\libraries\Light\DMK-Lights\
   06_LampWall01.lt2
   06_LampWall01.png
   SkyLight.lt2
   SkyLight.png
   _PoserDefault_Lights.lt2
   _PoserDefault_Lights.png

..\runtime\libraries\Pose\
   06_WalMove_L.png
   06_WalMove_L.pz2
   06_WalMove_R.png
   06_WalMove_R.pz2

..\runtime\textures\DMK-Buildings\
   mole_wall01.jpg
   mole_wall01_wall.jpg
   mole_wall02.jpg


Introduction(Figures):
----------------------
1. Conforming Items

Please read the manual carefully. This guarantees a quickly build harbour.

All items are related in position to package streetpack-4 (see our store). Now it's possible to combine
and conform all items. At least we have in mind to create a nice urban place with the help of all 
existing or upcoming items.

For a better comfort all items are adjusted to the centre of the display. This is based on the setting of
the transform values in the 'body' part (see parameters -> body). These settings make it a little bit easier
to move and rotate the items. Deleting the values in 'body' let the item move to its original position.



1. Conforming items
--------------------

How to conform these items (if streetpack04 is installed):
----------------------------------------------------------

0. Goto Figures -> DMK-Buildings

1. Choose 06_PierWall01 and apply to display. Then conform to 04_Beach-Road01

2. Choose 06_PierWall02 and apply to display. Then conform to 04_Beach-Road01

3. How two build a wall:
   Apply the first wall-item to display and move into right position. Then
   apply the next wall (06_PierWall01 or 06_PierWall02) to display and conform to 
   the previous wall-item (here the first one). 
   Move to 
       Pose -> DMK-Building 
   and choose 
       06_WallMove_L
       to move the second wall-item to the left site
   or  
       06_WallMove_R
       to move the second wall-item to the right site


The items:
----------

a. 06_PierWall01
A highly detailed mesh (with 'real' stones) with an extra morph
to hide the little platform, which can be found at the stairs.
set values in morph -> remove_platform to 1, if you like to hide
the concrete platform.

b. 06_PierWall01
A highly detailed mesh (with 'real' stones) to lengthen the wall as
long as you want.


Lights:
-------
c. 06_LampWall01
For the evening or night let your poser people walk in the streetlight.
Click on wall and go to
       Lights -> DMK-Lights
and choose
       06_LampWall01
Two options are possible:
Click on double-hook to add the streetlights to you existing light-settings
Click on single-hook to apply the streetlight to your scenery. All existing lights 
would be deleted.



Please note:
The best render results are given, if the render settings are turned to high quality.
Depended on your PC (CPU, memory....) the render time could increase dramatically.


!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
We confirm....
==============
All of this product's content was created by Daniel + Matthias Kruse. 
So we didn't violate any copyrights.

Objects compiled and tested by RDS 5.02 (German version)

Poserlib created and tested by Poser 7 SP2 and Poser 8 SP1 (Windows based)
texture-templates made by uvmapper (free-stuff)

We successfully tried and checked this item ....
1. Intel i7, 12GB RAM, Windows 7 (64bit), ATI HD58xx graphic-card, 1GB RAM
2. Intel Core Duo, 2,4Ghz, 4GB RAM (32bit), Windows XP, ATI Asus 1960 graphic-card, 512 MB
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


In case of any question, feel free and contact us. Hope you enjoy this item.

Daniel + Matthias Kruse, (c)2010, Germany
