************************************************************ *Product Name: DeadAlive, pose set for V4 & M4 *Copyright September 2010 *By: Pixeluna & shadownet *Contact: Renderosity Site mail ************************************************************ Product Description: 159 B-Movie style horror poses for Victoria 4 and/or Michael 4. Collection Includes: 114 poses, plus 45 special utility poses for converting V4 or M4 to body part etc. 10 camera presets to match select poses and backgrounds for quick renders 10 background images, plus 5 bonus backgrounds (1850x1876) 8 hand poses to use with included smart props for V4 and M4 23 face expressions, these are special MOR poses that only set specific expression morphs and will not change (character) morphs already in use 2 morphing props (brain and heart) with 10 smart prop options for right & left hand and head placement, V4 & M4. -------------------------------------- System Requirements: PC and Mac compatible - with sufficient resources to run Victoria 4 & Michael 4 and content. Poser 6 Up or Daz Studio (note: some Poser content may not work the same in Daz Studio, such as texture bump maps for props) -------------------------------------- Ownership Statement: All of the contents in this package were created by Pixeluna & shadownet and may include derivatives of the following Vendor/Merchant resources: Resources on file with Renderosity. -------------------------------------- Needed Files: Victoria 4 and/or Michael 4 -------------------------------------- Usage Tips or Limitations: Poses for one figure, ie V4, may often be used on other, ie M4, with little or no adjustment needed. This is particularly true of facial expressions. The included facial expressions are special MOR poses that only change required expression morphs. This type face pose will not change morphs already in use, such as character morphs. This means if you load one MOR expression and then another, the previous expression is not replaced the new expression is simply combined with the one already in use. This can make for both interesting as well as unwanted results. A MOR reset pose is included that will zero the expression morphs in use. It is recommended that you apply the reset pose before you apply a new facial expression. The reset pose will not change any of the other morphs in V4 or M4 face (such as character morphs), it will reset only the expression morphs used in this collection. In addition to some automatic poses in the wBpart section of the DEADALVE pose set, that will automatically position and convert a second figure to the required body part for the pose, you will find a mini tutorial and some utility poses in the UtilityFX section that will show you how to create your own. The two included props, a brain and a heart, include morphs as well as smart prop hand versions for V4 and M4. The Brain_Head smart prop also includes a magnet set which will simulate removing the top of the cranium so that the brain is exposed on V4 and M4. The BG&CAM Pose set is designed to work with the camera presets and backgrounds provided. Begin by loading the desired background and allowing Poser to re-size (or else manually re-size) your work window to the same dimension (ratio). Next apply the camera preset with the same name as the background. Then apply the pose presets with the same name as the camera and background being used to your figure(s) to complete the scene. In some instances one of the bonus backgrounds may be substitute in place of the original background for an alternate look. The Make Body Part presets simply hide all body parts but those needed and are a one click solution to manually hiding the body parts using either the properties editor or hierarchy editor. To complete the effect you will need to texture or add custom F/X to the scene so as to create the desired look. The purpose of this pose set is to provide you with a good starting point with a number of fun and hopefully useful poses to work with. -------------------------------------- Files Included & Installation Instructions: Unzip to runtime folder or manually place files at location shown: \DeadAlive\ DeadAlive_Readme.txt license.txt runtime\textures\DeadAlive\ dabrainbloody.jpg dabrainbloodybmp.jpg dahearttex.jpg dahearttexbmp.jpg runtime\libraries\props\DeadAlive\ .png .pp2 BrainNP.png BrainNP.pp2 Brain_HeadM4.png Brain_HeadM4.pp2 Brain_HeadV4.png Brain_HeadV4.pp2 Brain_M4leftH.png Brain_M4leftH.pp2 Brain_M4rightH.png Brain_M4rightH.pp2 Brain_V4leftH.png Brain_V4leftH.pp2 Brain_V4rightH.png Brain_V4rightH.pp2 HeartNP.png HeartNP.pp2 Heart_M4leftH.png Heart_M4leftH.pp2 Heart_M4rightH.png Heart_M4rightH.pp2 Heart_V4lefttH.png Heart_V4lefttH.pp2 Heart_V4rightH.png Heart_V4rightH.pp2 runtime\libraries\pose\DeadAlive\ .png .pz2 runtime\libraries\pose\DeadAlive\6_UtilityFX\ .png .pz2 00.png 00.pz2 01.png 01.pz2 01_ExampleM4.png 01_ExampleM4.pz2 02.png 02.pz2 02_IKlegsOff.png 02_IKlegsOff.pz2 02_IKlegsOn.png 02_IKlegsOn.pz2 02_ZeroFigure.png 02_ZeroFigure.pz2 03.png 03.pz2 03_ExampleV4.png 03_ExampleV4.pz2 04.png 04.pz2 04_Make.png 04_Make.pz2 Make_ArmL.png Make_ArmL.pz2 Make_ArmR.png Make_ArmR.pz2 Make_EyeL.png Make_EyeL.pz2 Make_EyeR.png Make_EyeR.pz2 Make_Finger.png Make_Finger.pz2 Make_ForeArmL.png Make_ForeArmR.png Make_ForearmL.pz2 Make_ForearmR.pz2 Make_HandL.png Make_HandL.pz2 Make_HandR.png Make_HandR.pz2 Make_Head.png Make_Head.pz2 Make_LegL.png Make_LegL.pz2 Make_LegR.png Make_LegR.pz2 Make_Torso.png Make_Torso.pz2 Make_WaistDown.png Make_WaistDown.pz2 Make_WaistUp.png Make_WaistUp.pz2 Xtra_HideALL.png Xtra_HideALL.pz2 Xtra_ShowALL.png Xtra_ShowALL.pz2 Z_lockBODY.png Z_lockBODY.pz2 Z_lockFeet.png Z_lockFeet.pz2 Z_lockFeetL.png Z_lockFeetL.pz2 Z_lockFeetR.png Z_lockFeetR.pz2 Z_lockHip.png Z_lockHip.pz2 Z_lockfingers.png Z_lockfingers.pz2 Z_lockfingersL.png Z_lockfingersL.pz2 Z_lockfingersR.png Z_lockfingersR.pz2 Z_unlockBODY.pz2 Z_unlockBody.png Z_unlockFeet.png Z_unlockFeet.pz2 Z_unlockFeetL.png Z_unlockFeetL.pz2 Z_unlockFeetR.png Z_unlockFeetR.pz2 Z_unlockHip.png Z_unlockHip.pz2 Z_unlockfingers.png Z_unlockfingers.pz2 Z_unlockfingersL.png Z_unlockfingersL.pz2 Z_unlockfingersR.png Z_unlockfingersR.pz2 Zz_ShowScaleDials.png Zz_ShowScaleDials.pz2 Zz_ShowTranDials.png Zz_ShowTranDials.pz2 runtime\libraries\pose\DeadAlive\5_wProps\ .png .pz2 00_Prop+Pose.png 00_Prop+Pose.pz2 M4_01HoldLH.png M4_01HoldLH.pz2 M4_02HoldLH.png M4_02HoldLH.pz2 M4_03HoldRH.png M4_03HoldRH.pz2 M4_04HoldRH.png M4_04HoldRH.pz2 M4_05HoldRH.png M4_05HoldRH.pz2 M4_EatBrainsRH.png M4_EatBrainsRH.pz2 M4_StepOnBrainNP.png M4_StepOnBrainNP.pz2 V4_01HoldLH.png V4_01HoldLH.pz2 V4_02HoldLH.png V4_02HoldLH.pz2 V4_03HoldRH.png V4_03HoldRH.pz2 V4_04HoldRH.png V4_04HoldRH.pz2 V4_05HoldRH.png V4_05HoldRH.pz2 V4_EatBrainsRH.png V4_EatBrainsRH.pz2 V4_StepOnBrainNP.png V4_StepOnBrainNP.pz2 Zombies_01A.png Zombies_01A.pz2 Zombies_01B.png Zombies_01B.pz2 Zombies_01C.png Zombies_01C.pz2 Zombies__02A.png Zombies__02A.pz2 Zombies__02B.png Zombies__02B.pz2 Zombies__02C.png Zombies__02C.pz2 runtime\libraries\pose\DeadAlive\4_wBParts\ .png .pz2 BodyPart.png BodyPart.pz2 ForMore.png ForMore.pz2 RestoreFigure.png RestoreFigure.pz2 Zombie01_M4.png Zombie01_M4.pz2 Zombie01_V4BPart.png Zombie01_V4BPart.pz2 Zombie02_M4.png Zombie02_M4.pz2 Zombie02_V4BPart.png Zombie02_V4BPart.pz2 Zombie03_M4.png Zombie03_M4.pz2 Zombie03_V4BPart.png Zombie03_V4BPart.pz2 Zombie04_M4Bpart.png Zombie04_M4Bpart.pz2 Zombie04_V4.png Zombie04_V4.pz2 Zombie05_V4.png Zombie05_V4.pz2 Zombie05_V4BPart.png Zombie05_V4BPart.pz2 Zombie06_M4BPart.png Zombie06_M4BPart.pz2 Zombie06_V4.png Zombie06_V4.pz2 Zombie07_M4.png Zombie07_M4.pz2 Zombie07_V4.png Zombie07_V4.pz2 Zombie07_V4BPart.png Zombie07_V4BPart.pz2 runtime\libraries\pose\DeadAlive\3_BG&Cam\ .png .pz2 00_BG+CAM+Pose.png 00_BG+CAM+Pose.pz2 01_DesolateParkM4.png 01_DesolateParkM4.pz2 01_DesolateParkV4.png 01_DesolateParkV4.pz2 02_DreadfulStairsM4.png 02_DreadfulStairsM4.pz2 02_DreadfulStairsV4.png 02_DreadfulStairsV4.pz2 03_03_DingyCornerM4.png 03_03_DingyCornerM4.pz2 03_03_DingyCornerV4.png 03_03_DingyCornerV4.pz2 04_UninvitedGuestM4.png 04_UninvitedGuestM4.pz2 04_UninvitedGuestV4.png 04_UninvitedGuestV4.pz2 05_RiverOfDeathM4.png 05_RiverOfDeathM4.pz2 05_RiverOfDeathV4.png 05_RiverOfDeathV4.pz2 06_NotAloneM4.png 06_NotAloneM4.pz2 06_NotAloneV4.png 06_NotAloneV4.pz2 07_CreepyBasementM4.png 07_CreepyBasementM4.pz2 07_CreepyBasementM41.png 07_CreepyBasementM41.pz2 07_CreepyBasementV4.png 07_CreepyBasementV4.pz2 07_CreepyBasementV41.png 07_CreepyBasementV41.pz2 08_DarkAlleyM4.png 08_DarkAlleyM4.pz2 08_DarkAlleyV4.png 08_DarkAlleyV4.pz2 08_DarkAlleyV41.png 08_DarkAlleyV41.pz2 08_DarkAlleyV42.png 08_DarkAlleyV42.pz2 09_TragicMausoleumM4.png 09_TragicMausoleumM4.pz2 09_TragicMausoleumV4.png 09_TragicMausoleumV4.pz2 10_GraveyardTerrorM4.png 10_GraveyardTerrorM4.pz2 10_GraveyardTerrorV4.png 10_GraveyardTerrorV4.pz2 runtime\libraries\pose\DeadAlive\2_ComboFig\ .png .pz2 Carry01-M4.png Carry01-M4.pz2 Carry01-V4.png Carry01-V4.pz2 Carry02-M4.png Carry02-M4.pz2 Carry02-V4.png Carry02-V4.pz2 Carry03-M4.png Carry03-M4.pz2 Carry03-V4.png Carry03-V4.pz2 Carry04-M4.png Carry04-M4.pz2 Carry04-V4.png Carry04-V4.pz2 Carry05-M4.png Carry05-M4.pz2 Carry05-V4.png Carry05-V4.pz2 Carry05-V4a.png Carry05-V4a.pz2 Drag01-M4.png Drag01-M4.pz2 Drag01-V4.png Drag01-V4.pz2 Drag02-M4.png Drag02-M4.pz2 Drag02-V4.png Drag02-V4.pz2 Drag03-M4.png Drag03-M4.pz2 Drag03-V4.png Drag03-V4.pz2 ThrottleMe-A.png ThrottleMe-A.pz2 ThrottleMe-B.png ThrottleMe-B.pz2 ThrottleMe-C.png ThrottleMe-C.pz2 ThrottleMe-D.png ThrottleMe-D.pz2 ThrottleMe-E.png ThrottleMe-E.pz2 ThrottleMe-F.png ThrottleMe-F.pz2 VampireKiss01-M4.png VampireKiss01-M4.pz2 VampireKiss01-V4.png VampireKiss01-V4.pz2 VampireKiss02-M4.png VampireKiss02-M4.pz2 VampireKiss02-V4.png VampireKiss02-V4.pz2 VampireKiss03-M4.png VampireKiss03-M4.pz2 VampireKiss03-V4.png VampireKiss03-V4.pz2 runtime\libraries\pose\DeadAlive\1_SingleFig\ .png .pz2 BrainPain-M4.png BrainPain-M4.pz2 BrainPain-V4.png BrainPain-V4.pz2 Slump01-M4.png Slump01-M4.pz2 Slump01-V4.png Slump01-V4.pz2 Slump02-M4.png Slump02-M4.pz2 Slump02-V4.png Slump02-V4.pz2 Slump03-M4.png Slump03-M4.pz2 Slump03-V4.png Slump03-V4.pz2 Slump04-M4.png Slump04-M4.pz2 Slump04-V4.png Slump04-V4.pz2 V4_01Shuffle.png V4_01Shuffle.pz2 V4_02Grab.png V4_02Grab.pz2 V4_03Victim.png V4_03Victim.pz2 V4_04fromGround.png V4_04fromGround.pz2 V4_05Crawler.png V4_05Crawler.pz2 V4_06againstWall.png V4_06againstWall.pz2 V4_07scared.png V4_07scared.pz2 V4_08scared.png V4_08scared.pz2 V4_09scared.png V4_09scared.pz2 V4_10scared.png V4_10scared.pz2 Zombie01_M4V4.png Zombie01_M4V4.pz2 Zombie02_M4V4.png Zombie02_M4V4.pz2 Zombie03_M4V4.png Zombie03_M4V4.pz2 Zombie04_M4V4.png Zombie04_M4V4.pz2 Zombie05_M4V4.png Zombie05_M4V4.pz2 Zombie06_M4V4.png Zombie06_M4V4.pz2 runtime\libraries\hand\DeadAlive\ .hd2 .png Brain_M4leftH.hd2 Brain_M4leftH.png Brain_M4rightH.hd2 Brain_M4rightH.png Brain_V4leftH.hd2 Brain_V4leftH.png Brain_V4rightH.hd2 Brain_V4rightH.png Heart_M4leftH.hd2 Heart_M4leftH.png Heart_M4rightH.hd2 Heart_M4rightH.png Heart_V4leftH.hd2 Heart_V4leftH.png Heart_V4rightH.hd2 Heart_V4rightH.png runtime\libraries\face\DeadAlive\ .fc2 .png 000_M4&V4.fc2 000_M4&V4.png 000_MORPH ONLY.fc2 000_MORPH ONLY.png 000_ResetMOR.fc2 000_ResetMOR.png 001_ZombieMOR.fc2 001_ZombieMOR.png 002_ZombieMOR.fc2 002_ZombieMOR.png 003_ZombieMOR.fc2 003_ZombieMOR.png 004_ZombieMOR.fc2 004_ZombieMOR.png 005_ZombieMOR.fc2 005_ZombieMOR.png 006_ZombieMOR.fc2 006_ZombieMOR.png 007_ZombieMOR.fc2 007_ZombieMOR.png 008_ZombieMOR.fc2 008_ZombieMOR.png 009_ZombieMOR.fc2 009_ZombieMOR.png 010_ZombieMOR.fc2 010_ZombieMOR.png 011_ScaredMOR.fc2 011_ScaredMOR.png 012_ScaredMOR.fc2 012_ScaredMOR.png 013_ScaredMOR.fc2 013_ScaredMOR.png 014_ScaredMOR.fc2 014_ScaredMOR.png 015_ScaredMOR.fc2 015_ScaredMOR.png 016_ScaredMOR.fc2 016_ScaredMOR.png 017_ScaredMOR.fc2 017_ScaredMOR.png 018_ScaredMOR.fc2 018_ScaredMOR.png 019_ScaredMOR.fc2 019_ScaredMOR.png 020_ScaredMOR.fc2 020_ScaredMOR.png 021_ScaredMOR.fc2 021_ScaredMOR.png 022_ScaredMOR.fc2 022_ScaredMOR.png runtime\libraries\camera\DeadAlive\ 01_DesolatePark.cm2 01_DesolatePark.png 02_DreadfulStairs.cm2 02_DreadfulStairs.png 03_DingyCorner.cm2 03_DingyCorner.png 04_UninvitedGuest.cm2 04_UninvitedGuest.png 05_RiverOfDeath.cm2 05_RiverOfDeath.png 06_NotAlone.cm2 06_NotAlone.png 07_CreepyBasement.cm2 07_CreepyBasement.png 08_DarkAlley.cm2 08_DarkAlley.png 09_TragicMausoleum.cm2 09_TragicMausoleum.png 10_GraveyardTerror.cm2 10_GraveyardTerror.png runtime\geometries\shadownet\DeadAlive\ da_brain.obj da_heart.obj DeadAlive_Backgrounds\ 01_DesolatePark.jpg 02_DreadfulStairs.jpg 03_DingyCorner.jpg 04_UninvitedGuest.jpg 05_RiverOfDeath.jpg 06_NotAlone.jpg 07_CreepyBasement.jpg 08_DarkAlley.jpg 09_TragicMausoleum.jpg 10_GraveyardTerror.jpg Bonus_AgainstTheWall.jpg Bonus_EerieHallway.jpg Bonus_Gravesite.jpg Bonus_RiverOfDeath_Alt-05.jpg Bonus_UninvitedGuest_Alt-04.jpg ====================================================================== End