Pier-01 ======= This item can be chosen as add-on for all cgi-ships/boats. Let these ships start their adventures with leaving the harbour. This pack contains several buildings like pier and landing stages. Compared with a beach and water you can build up your own little harbour in poser. This product is directly related to our streetpack-4, streetpack-4-add01 and perfect the scenery. We asked two of our testers to import our items into Vue 8 with excellent results. ..\runtime\geometries\DMK-Buildings\ 05_Pier01.obj 05_beach01.obj 05_ocean04.obj landingsstage00.obj poller01.obj rope01.obj utilitiesengineering.obj ..\runtime\libraries\character\DMK-Buildings\ 05_Bollard01.cr2 05_Bollard01.png 05_LStage_Complete.cr2 05_LStage_Complete.png 05_LandingStage.cr2 05_LandingStage.png 05_Ocean01.cr2 05_Ocean01.png 05_Pier01.cr2 05_Pier01.png 05_Pier01_Complete.cr2 05_Pier01_Complete.png 05_PierBeach01.cr2 05_PierBeach01.png 05_Complete.cr2 05_Complete.png 05_Rope01.cr2 05_Rope01.png 05_UtilEngine.cr2 05_UtilEngine.png ..\runtime\libraries\Pose\DMK-Buildings\ 05_LandingStage_Left.png 05_LandingStage_Left.pz2 05_MAT_ocean_clear.pz2 05_MAT_ocean_clear.png 05_MAT_ocean_murky.pz2 05_MAT_ocean_murky.png 05_Pier01_adjust.png 05_Pier01_adjust.pz2 05_WavingFlag.png 05_WavingFlag.pz2 ..\runtime\textures\DMK-Buildings\ 05_ocean04.jpg landingsstage.jpg mole01-plates.JPG mole01.jpg poller01.jpg utilitiesengineering.jpg ..\runtime\ license.txt Introductions(Figures): ---------------------- This pack contains two types of items: 1. Conforming Items 2. Non-Conforming Items Please read the manual carefully. This guarantees a quickly build harbour. All items are related in position to package streetpack-4 (see our store). Now it's possible to combine and conform all items. At least we have in mind to create a nice urban place with the help of all existing or upcoming items. For a better comfort all items are adjusted to the centre of the display. This is based on the setting of the transform values in the 'body' part (see parameters -> body). These settings make it a little bit easier to move and rotate the items. Deleting the values in 'body' let the item move to its original position. Recommendation: Before you start and apply these items to display, deactivate 'Ground Shadows'. Due to setting of related product streetpack4 all items are below the 'zero-ground' line. 1. Conforming items -------------------- Motto -> Hold tight to the item-chain. Build/conform your pier strictly from the master to slave. Here: 05_Beach01 -> 05_Pier01 -> 05_Landingstage -> 05_Ocean01 How to conform these items: --------------------------- 0. Goto Figures -> DMK-Buildings 1. Choose 05_Beach01 and apply to display 2. Choose 05_Ocean01 and apply to display. Then conform to 05_Beach01 3. Choose 05_Pier01 and apply to display. Then conform to 05_Beach01 4. Choose 05_landingstage and apply to display. First Landing stage conform to 05_Pier01 Optional -> Adding more stages: Choose another landing stage and conform to the previous (!) landing stage Now both stages are moved to the same place and it seems to be there is only one visible Use the help of Pose - 05_landingstageLeft (see Pose -> DMK-Building) and adjust the following stage to the right place. Go on with this procedure and add as many landing stages as wanted. The items: ---------- a. 05_Beach01 It's a simple mesh and is developed as the base of your harbour in Poser. We decided to add some morphs to handle this 'big' item more handsome. It's starting at the beach and fall away several yards in the open ocean. most important Morphs: - lift up the bottom Because of the fall away bottom this morph allows a longer pier. Choose '1' to lift up the bottom and get the chance to set more pier elements. b. 05_Pier01 The essential part of this pack. Build as scenery for all poser ships. Following morphs change the 'outfit' of this item remove_ironstairs: Set to 1 -> iron stairs are invisible remove_stonestairs: Set to 1 -> stonestairs are invisible remove flag: Set to 1 -> flag pole is invisible lift ironstairs: Set value (Between 0 - 1) -> simulate tide. If tide is coming in and landing stage is lifting up; this morph can follow the movements Flag-morphs: As little extra the flag is able to wave in the wind. From no wind up to low wind everything goes. You can find an animated pose at Pose -> DMK-Building -> 05_WavingFlag for animating your flag. c. 05_Ocean01 Creating reliable Water in Poser isn't easy. We dared to add our version. The goal is based on showing clear water in the shallow part and murky water in the outer part straight to the ocean. Ocean poses: You can choose between murky water or clear water. The effect is visible at the shore. Try both alternatives by using pose 05_MAT_ocean_clear 05_MAT_ocean_murky at Pose -> DMK-Building Ocean morphs: -> ocean_wave Optional you can start a little animation by using this morph. Create your own time line with key frames and tries morph-value 0 and 1. As result you may get an animation with smooth waves in a mind wind. Please have in mind that wave animation takes a long render-time. d. 05_landingstage The last spike in building your own harbour. There are two types of landings gages in one item integrated. Type 1: Landing stage without ending -> morph add_ladder set to 0 Type 2: Landing stage with ending structure -> morph add_ladder set to 1 If you want to add an utilengine on the platform, set morph -> remove_holding to 0. This value makes the holding visible were you can move the utilengine. 2. Non-Conforming items ------------------------ You can find two more items which can't be conformed to the above introduced items You have to move them manually to the right place. a. 05_UtilEngine This engine supplies with water and electric power. After a ship moored to the pier, they get their stuff out of this little engine. The item got several joints. You can find some nice gadgets like - open tap - open cap - switch and - plinth Make (concrete)plinth invisible if you like to place this engine on a landing stage b. 05_rope Move rope to the right position and pose it like you want. Use morphs - rope_slack - rope_enlarge to get the best fit and position. 3. Complete items ----------------- Choose one complete out of the library to make the building of your harbour a little bit easier. Conforming is partly possible. Make sure you click on one of the conforming items (see Chapter 1) before you start conforming to other items. Please note: The best render results are given, if the render settings are turned to high quality. Especially the water texture is showing great results, if you have chosen the highest setting (-> Final and Firefly). Depended on your PC (CPU, memory....) the render time could increase dramatically. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We confirm.... ============== All of this product's content was created by Daniel + Matthias Kruse. So we didn't violate any copyrights. Objects compiled and tested by RDS 5.02 (German version) Poserlib created and tested by Poser 7 SP2 and Poser 8 SP1 (Windows based) texture-templates made by uvmapper (free-stuff) We successfully tried and checked this item .... 1. Intel i7, 12GB RAM, Windows 7 (64bit), ATI HD58xx graphic-card 2. Intel Core Duo, 2,4Ghz, 4GB RAM (32bit), Windows XP, ATI Asus 1960 graphic-card !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! In case of any question, feel free and contact us. Hope you enjoy this item. Daniel + Matthias Kruse, (c)2010, Germany