Product Name: SaberTooth Reloaded by AM Product Copyright: Copyright Alessandro Mastronardi 2010 Product Date: 20 November 2010 _____________________________________________________________ Author: Alessandro Mastronardi (papillon68) _____________________________________________________________ 'SaberTooth Reloaded by AM' is an accurate 3D model reproducing a Smilodon Fatalis, featuring a realistic 3d fur and a hand painted fur texture, 10 morphs and 20 poses to replicate most common SaberTooth aspects and behaviors. _____________________________________________________________ System Requirements: - SaberTooth no-3D fur version: Poser 7 or higher, Daz Studio 3 or higher. - SaberTooth 3D fur version: Poser 8 or higher, Daz Studio 3 or higher, 2GB Free memory, XP/Vista/7 64bit, OSX 10.5 or higher. _____________________________________________________________ Ownership statement: All of the content in this package was created by Alessandro Mastronardi. The model and textures included herein will not be resold, repackaged or distributed without the express written permission of Alessandro Mastronardi. _____________________________________________________________ Needed files: none _____________________________________________________________ Installation instructions: unzip the archive in your Poser->Runtime or Daz 3D->Studio3->content->Runtime _____________________________________________________________ Usage Instructions: Please close all un-necessary applications, check that you have a reasonable amount of free disk space, and that your Poser or Daz Studio is updated to latest version (Daz version 3.1.1.73 has been optimized to load high polygon count models, so my advice is that you update to this version). Also, especially on Windows systems, check your processor usage at idle: it should be around 5%. If it's much higher than that, you should probably test your system against spywares or malware. Poser Users Once you load the SaberTooth figure (SaberTooth - Poser.cr2), you can change the fur scheme directly in the Material Room: you will have to select the "Smilodon Fatalis" figure and apply the Light Body material (or reverse to the Standard Body material) and do the same for the Fur figure (Light Fur material or Standard Fur material). In the same way you can change the eyes color to blue or reverse to the standard yellowish one. Applying poses is also very easy: just select the "Smilodon Fatalis" figure and apply any pose you like. Full body morphs are available in the "Smilodon Fatalis" Body Parameters Panel. There are also independent Claws Off morphs available for each foot. Note: due to the high number of polygons, it may be convenient to hide the fur, pose the character, and make the fur visible just at render time. Rendering tips: Poser Pro users should always use the Queue Manager in order to avoid possible FireFly errors. Once you have setup the character, open Render Settings and Send the Render to Queue. Non-Pro Poser users should configure the Render options in the General Preferences as follows: - Number of Threads: maximum value available (32 on Poser 8) - Separate Process: Enabled Also, in the Render Settings->FireFly->Manual Settings window, set a Bucket Size equal or less than 16. Non-Pro Poser users will have probably to experiment and tweak settings to find the best balance between quality and stability. Best quality renders are obtained using the following settings: - Depth Map Shadows with a 1024 map size - 16 pixel samples - Min shading rate: 0.20 - Smooth Polygons: enabled Remember also to enable "Use displacement maps" in the Render Settings window. Displacement mapping is particularly useful when doing close-up renders, but if the character is reasonably far from the camera viewpoint you might want to decrease it's value or even disable it. To do that, just go to the Material Room, select the Body material and adjust the Displacement value as you wish. I found out that a value of 0.002 is perfect for close-ups, and 0.001 is the best when the figure covers the whole render area. Note for Poser7 users: on some Poser7 versions, Velvet node calculations seem to produce very dark results. If that's the case, please set the Standard Fur and White Fur velvet nodes as follows: Ka = 1, Kd = 1, Ks = 1, Roughness = 0.5, Edginess = 0.1 Daz Users Load the SaberTooth figure (Smilodon - DAZ.cr2). Since it has just the "basic" material assignments inherited from Poser, apply DS specific shaders doing the following operations: - select the Body surface, go to Poser->matPoses and apply the Standard Body or Light Body material pose - select the Fur surface, go to Poser->matPoses and apply the Standard Fur or Light Fur material pose - select the Whiskers surface, go to Poser->matPoses and apply the Whiskers material pose Now the character is setup with Daz shaders which will give a higher render quality. You might want to save the character setup or the scene so that next times you won't have to do the setup again. Applying poses is very easy: just select the "Smilodon Fatalis" figure and apply any pose you like. Full body morphs are available in the "Smilodon Fatalis" Body Parameter Panel. There are also independent Claws Off morphs available for each foot. Note: due to the high number of polygons, it may be convenient to hide the fur, pose the character, and make the fur visible just at render time. Also, if Daz Studio interface is particularly slow when handling or tweaking materials or posing, please switch off "Display Optimization" in the program preferences. Rendering tips: if you experience 3Delight render errors, or out of resource errors, please use 3Delight in "deferred mode". Check this easy guide that will teach you, step by step, how to render your scene just like you would do in Poser Queue Manager: http://forum.daz3d.com/viewtopic.php?p=1744671 Best quality renders are obtained using the following settings: - Max RayTrace Depth: 8 - 16 pixel samples - Min shading rate: 0.20 Displacement mapping is particularly useful when doing close-up renders, but if the character is reasonably far from the camera viewpoint you might want to decrease it's value or even disable it. To do that, select the Body Material, open the Shader Mixer, click the menu item File->From Scene->Ok and tweak displacement values as you wish. I found out that in the Displace-Standard Brick, a value range of [-0.10 0.75] is perfect for close-ups, while [-0.10 0.20] is the best when the figure cover the whole render area. _____________________________________________________________ SaberTooth_AM_1.zip: . ./AMSBT_Readme_R.txt ./License.txt ./Runtime/Geometries/AM/Felidae/Smilodon Fatalis/AMSBT_fur_0.mtl ./Runtime/Geometries/AM/Felidae/Smilodon Fatalis/AMSBT_fur_0.OBJ _____________________________________________________________ SaberTooth_AM_2.zip: . ./AMSBT_Readme_R.txt ./License.txt ./Runtime/Geometries/AM/Felidae/Smilodon Fatalis/AMSBT_body_0.mtl ./Runtime/Geometries/AM/Felidae/Smilodon Fatalis/AMSBT_body_0.OBJ ./Runtime/Libraries/Character/AM/Felidae/Smilodon Fatalis/SaberTooth - Daz - no fur.cr2 ./Runtime/Libraries/Character/AM/Felidae/Smilodon Fatalis/SaberTooth - Daz - no fur.png ./Runtime/Libraries/Character/AM/Felidae/Smilodon Fatalis/SaberTooth - Daz.cr2 ./Runtime/Libraries/Character/AM/Felidae/Smilodon 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