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#           Techno Town Construction Set Vol2          #
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          Props for Poser5 and above & DazStudio
            By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. COPYRIGHT
5. OWNERSHIP STATEMENT

-------------------- INTRODUCTION --------------------------

Second construction set for building Sci-Fi/Cyberpunk street 
environments. Tileable construction porps (buildings, roads) 
and decorative props. Featuring detailed geometry and hi-res 
textures for clear close-up renders. Many combinations and 
variations. Fully compatible to combine with Techno Town vol1

- 4 building props (2 narrow residental buildings, restaurant
                    and "fun" house)
- 11 decorative props

- 4 road segments ( I, L, X and T shape)
NOTE! Road segments are same as in Vol1! I placed them in
case You didn't buy Vol1.


------------------- INSTALATION ---------------------------

Unpack zip files to Your Poser Runtime folder. If You have
previous version of Techno Town (vol1) You'll be asked to
overwrite certain files. They are totally same like old
ones, no harm done if You overwrite them.

If You import .pp2 props into DAZ Studio  You'll get all 
textures in place with proper mapping. To get all other 
parameters (bump maping, specular maping, ambient,opacity),
You'll need to place textures manually:

SPECULAR textures 
- under glossiness, color and strength put corresponding
 .jpg file with extension _s leave other parameters as they are.

BUMP textures 
- _b.jpg texture is already loaded but parameters aren't 
right: strength should be around 80-100. Positive from 
0.5 to 2 (depending on surface roughness)

AMBIENT texture - if there's lit objects on scene 
(like lights) I use ambient texture to light that part.
_i.jpg file should be placed under strength parameter. 
Color can stay as it is.

OPACITY texture - use _o.jpg map to define which part of 
surface is transparent and how much and should be placed
under strength parameter.

REFLECTION texture - use _r.jpg map to define which part of 
surface reflect already loaded texture and should be placed
under reflection strength.

Props are created in Poser 5, so maybe You'll need to tweak
some parameters (bump and opacity) in newer versions, but
even without that You'll get impressive results.


------------------------- FILE LIST -----------------------


..\Runtime\libraries\props\TechnoTown\

   Building 5.png
   Building 5.pp2
   Building 6.png
   Building 6.pp2
   Building 7.png
   Building 7.pp2
   Building 8.png
   Building 8.pp2
   Cardboard Sign.png
   Cardboard Sign.pp2
   Decorative Flag.png
   Decorative Flag.pp2
   Decorative Ropes.png
   Decorative Ropes.pp2
   Neon Sign 2.png
   Neon Sign 2.pp2
   Neon Sign 3.png
   Neon Sign 3.pp2
   Neon Sign 4.png
   Neon Sign 4.pp2
   Neon Sign 5.png
   Neon Sign 5.pp2
   Restaurant Bar Chair.png
   Restaurant Bar Chair.pp2
   Restaurant Bar Table.png
   Restaurant Bar Table.pp2
   Restaurant Chair.png
   Restaurant Chair.pp2
   Restaurant Table.png
   Restaurant Table.pp2
   Road I.png
   Road I.pp2
   Road L.png
   Road L.pp2
   Road T.png
   Road T.pp2
   Road X.png
   Road X.pp2

..\Runtime\textures\TechnoTown\

   b6neon.jpg
   bl5se0.jpg
   bl5se0_s.jpg
   bl5se1.jpg
   bl5se1_b.jpg
   bl5se1_s.jpg
   bl5se2.jpg
   bl5se2_b.jpg
   bl5se2_s.jpg
   bl5se3.jpg
   bl5se3_b.jpg
   bl5se3_s.jpg
   bl5se4.jpg
   bl5se4_b.jpg
   bl5se4_i.jpg
   bl5se4_s.jpg
   bl5se5.jpg
   bl5se6.jpg
   bl5se6_b.jpg
   bl5se6_i.jpg
   bl5se6_s.jpg
   bl5se7.jpg
   bl5se8.jpg
   bl5se8_b.jpg
   bl5se8_i.jpg
   bl5se8_s.jpg
   bl5se9.jpg
   bl5se9_b.jpg
   bl5se9_o.jpg
   bl5se9_s.jpg
   bl6se1.jpg
   bl6se1_b.jpg
   bl6se1_s.jpg
   bl6se2.jpg
   bl6se2_b.jpg
   bl6se2_i.jpg
   bl6se2_s.jpg
   bl6se3.jpg
   bl6se3_b.jpg
   bl6se3_i.jpg
   bl6se3_s.jpg
   bl6se4.jpg
   bl6se4_b.jpg
   bl6se4_s.jpg
   bl6se5.jpg
   bl6se5_b.jpg
   bl6se5_s.jpg
   bl6se6.jpg
   bl6se6_s.jpg
   bl6se7.jpg
   bl6se7_b.jpg
   bl6se7_o.jpg
   bl6se7_s.jpg
   bl6se8.jpg
   bl6se8_b.jpg
   bl6se8_s.jpg
   bl6se9.jpg
   bl6se9_i.jpg
   bl6se9_s.jpg
   bl7se1.jpg
   bl7se1_b.jpg
   bl7se1_s.jpg
   bl7se2.jpg
   bl7se2_b.jpg
   bl7se2_s.jpg
   bl7se3.jpg
   bl7se3_b.jpg
   bl7se3_s.jpg
   bl7se4.jpg
   bl7se4_b.jpg
   bl7se4_s.jpg
   bl7se5.jpg
   bl7se5_b.jpg
   bl7se5_i.jpg
   bl7se5_s.jpg
   bl7se6.jpg
   bl7se6_b.jpg
   bl7se6_s.jpg
   bl7se7.jpg
   bl7se7_b.jpg
   bl7se7_i.jpg
   bl7se7_s.jpg
   bl7se8.jpg
   bl7se8_i.jpg
   refmap.jpg
   road1.jpg
   road1_b.jpg
   road1_i.jpg
   road1_s.jpg
   road2.jpg
   road2_b.jpg
   road2_s.jpg


-------------------- COPYRIGHT ----------------------------

All output forms of models (still pictures,animations,etc)
are free to use in commercial or non-commercial purposes 
without any limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

-------------- OWNERSHIP STATEMENT -------------------------

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 06.12.2010. Dominik Lenardo


