************************************************************ *Productname : Tsera Private School *Copyright Tuesday, January 18, 2011 *created by : Corinthianscori *Contact : corinthianscori ************************************************************ Installation Instructions Unzip this archive to your Poser directory. This will ensure that all of the files are placed in the correct directories within your Poser Runtime directory. ------------------------------------------------------------ System Requirements Poser 6, Poser 7, Poser 8, Poser Pro PC (not tested on Mac) ------------------------------------------------------------ Required Files Poser 6+, Victoria 4 ------------------------------------------------------------ All of this product's content was created by Corinthianscori ------------------------------------------------------------ Product Description Tsera Private School is a Poser-only, dynamic Cloth Room item for use with Victoria 4. Simple scale adustments at time of cloth simulation make this outfit work with She-Freak 4, Stephanie 4. Tsera Private School was not tested on Aiko 4 or The Girl 4. ------------------------------------------------------------ Product Usage Tips and Limitation Tsera Private School is a dynamic clothing item. It will not function without the use of the Cloth Room in Poser 6+. For obtaining a static image, 10(ten) frames work fine for nearly all dynamic calculations via the cloth room. Adjust as you see fit. Adjusting Scale settings can make Tsera Private School fit a large number of similar-form figures. 1)Navigate to Frame 1 via the Animation Controls. 2a)Load Victoria 4 into your Poser scene and turn off all Inverse Kinematics. Figure must not have morphs or poses applied. 2b)Select Victoria 4 and use Joint Editor to apply a Zero Pose. Once completed, V4 will correctly fit inside Tsera Private School's clothing. 3)Locate Tsera Private School in the Props Library[Props\Corinthianscori\Tsera Private School]. Load all Tsera Private School props into the scene. All the clothes are smart-parented to V4's hip already except the Bangles which are parented to V4's ankle. 4)Navigate to Frame 10+ via the Animation Controls. 10 frames works well; my promo images were done using Frame 1-Frame 10. 5)Select V4's Body and add a keyframe by pressing "+" in Animation Controls. 6)Morph and Pose V4 at will. You must still be on Frame 10+(same frame as step 4). 7)Return to Frame 1 and enter the Cloth Room. 8)Select the Tsera Coat. 9)Inside Cloth Room, click New Simulation and change simulation name if desired. 10)Press Enter/Return. 11)Enter "Simulation Settings", and change End Frame to 10(or whatever frame you've chosen to end you simulation on). You can perform a Drape function on any of these clothes to make them collide a bit better than they normally would. 12)"Clothify" the "Tsera Coat". 13)Click "Collide Against". Choose Victoria4. 14)Swith your Draw mode to Outline(Ctrl+2). This will greatly decrease your computer's calculation time and resource management(aka: the cloth sim runs a lot faster and doesn't use up your computer's memory). 15)Click Calculate Simulation. Poser will now run through the simulation. Feel free to watch! Otherwise proceed to next step. 16)With Tsera Coat's cloth sim done, proceed through steps 7-12 for the "Tsera Pants" prop, choosing "Cloth Self Collision in Simulation Settings. Again, you can perform a Drape function on any of these clothes to make them collide a bit better than they normally would. 17)Click "Collide Against". Choose Victoria4. Under "Figure Collision Options" choose -"Ignore feet collisions" -"Ignore hand collisions" -"Ignore head collisions" -the Tsera Coat should already be selected as a collision object. If Tsera Coat is not selected, select it now by checking the box next to its name under Current Collision Object drop down list. You'll find this in Step 2. of the Cloth Room's interface. 18)Click Calculate Simulation. Poser will now run through the simulation. Feel free to watch! Otherwise proceed to next step. 19)It is not advised to run a simulation on the "Bangles". Congratulations! You're done! Remember to do all your still-image renders from your End Frame(Frame 10+, same as in step 4). The less collision your cloth sim has the faster it will run. Selectiing only those things parts of Victoria 4 that will interact with the clothing props will greatly speed up you simulation time. Nipple morphs have a habbit of causing poke-thru. It's a good idea to add an additional 5 frames and an extra keyframe to your calculation to help dynamic clothes spread around nipples correctly. Otherwise, turn them off ater the sim runs; you'll still get a meger visible effect. The hair is strand-based hair. Adorana released some great hair colors - for free! ------------------------------------------------------------ Files Included in the Product Tsera Private School ------------------------------------------------------------ \Runtime\libraries\materials\Corinthianscori\Tsera Private School\Coat\ Bella Morte.mc6 Bella Morte.png Black Heart.mc6 Black Heart.png Deep Black.mc6 Deep Black.png Modern Tee.mc6 Modern Tee.png \Runtime\libraries\materials\Corinthianscori\Tsera Private School\Pants\ Agent of Madness.mc6 Agent of Madness.png Bella Morte.mc6 Bella Morte.png Candy Stripes.mc6 Candy Stripes.png Espresso.mc6 Espresso.png French Mode.mc6 French Mode.png Short Break.mc6 Short Break.png \Runtime\libraries\props\Corinthianscori\Tsera Private School\ Bangels.png Bangels.pp2 Tsera Coat Hood Back.png Tsera Coat Hood Back.pp2 Tsera Coat.png Tsera Coat.pp2 Tsera Pants.png Tsera Pants.pp2 ------------------------------------------------------------