Hot Summer for Miki 3 (Poser 8 or higher) *************************************************** © Copyright 2011 Kerstin Weihe (karanta) All Rights Reserved ****************************************************************************** The clothes in this set can only be used in the Poser Cloth Room. They can not be used with Daz Studio. For using this product you need to have Miki 3. http://www.contentparadise.com/productDetails.aspx?id=13111 The set was only tested with Poser 8 / Poser Pro 2010 - but should work with other Poser versions too ****************************************************************************** Filelist: license0409.txt ..\Runtime\Geometries\karanta\ KWM3_HotSumSkirt_HR.obj KWM3_HotSumSkirt_HR_TR.obj KWM3_HotSumSkirt_LR.obj KWM3_HotSumSkirt_LR_TR.obj KWM3_HotSumTop_HR.obj KWM3_HotSumTop_HR_TR.obj KWM3_HotSumTop_LR.obj KWM3_HotSumTop_LR_TR.obj ..\Runtime\Libraries\Materials\Miki 3 Hot Summer\ ! Skirt Uni White.mc6 ! Skirt Uni White.png ! Top Uni White.mc6 ! Top Uni White.png 01 Skirt.mc6 01 Skirt.png 01 Top.mc6 01 Top.png 02 Skirt.mc6 02 Skirt.png 02 Top.mc6 02 Top.png 03 Skirt.mc6 03 Skirt.png 03 Top.mc6 03 Top.png 04 Skirt.mc6 04 Skirt.png 04 Top.mc6 04 Top.png 05 Skirt.mc6 05 Skirt.png 05 Top.mc6 05 Top.png 06 Skirt.mc6 06 Skirt.png 06 Top.mc6 06 Top.png 07 Skirt.mc6 07 Skirt.png 07 Top.mc6 07 Top.png 08 Skirt.mc6 08 Skirt.png 08 Top.mc6 08 Top.png 09 Skirt.mc6 09 Skirt.png 09 Top.mc6 09 Top.png 10 Skirt.mc6 10 Skirt.png 10 Top.mc6 10 Top.png 11 Skirt.mc6 11 Skirt.png 11 Top.mc6 11 Top.png 12 Skirt.mc6 12 Skirt.png 12 Top.mc6 12 Top.png 13 Skirt.mc6 13 Skirt.png 13 Top.mc6 13 Top.png 14 Skirt.mc6 14 Skirt.png 14 Top.mc6 14 Top.png 15 Skirt.mc6 15 Skirt.png 15 Top.mc6 15 Top.png ..\Runtime\Libraries\Props\Miki 3 Hot Summer\ !Info.png !Info.pp2 Skirt HR - TR.png Skirt HR - TR.pp2 Skirt HR.png Skirt HR.pp2 Skirt LR - TR.png Skirt LR - TR.pp2 Skirt LR.png Skirt LR.pp2 Top HR - TR.png Top HR - TR.pp2 Top HR.png Top HR.pp2 Top LR - TR.png Top LR - TR.pp2 Top LR.png Top LR.pp2 ..\Runtime\Readme\ karanta-Miki3HotSummer.txt ..\Runtime\Textures\KARANTA\KWM3_HotSummer\ KWM3_HotSumSkirt01.jpg KWM3_HotSumSkirt02.jpg KWM3_HotSumSkirt03.jpg KWM3_HotSumSkirt04.jpg KWM3_HotSumSkirt05.jpg KWM3_HotSumSkirtB.jpg KWM3_HotSumSkirtShadow.jpg KWM3_HotSumSkirt_Template.png KWM3_HotSumTop01.jpg KWM3_HotSumTop02.jpg KWM3_HotSumTop03.jpg KWM3_HotSumTop04.jpg KWM3_HotSumTop05.jpg KWM3_HotSumTopB.jpg KWM3_HotSumTopShadow.jpg KWM3_HotSumTopTx01.jpg KWM3_HotSumTopTx02.jpg KWM3_HotSumTopTx03.jpg KWM3_HotSumTopTx04.jpg KWM3_HotSumTopTx05.jpg KWM3_HotSumTopTx06.jpg KWM3_HotSumTopTx07.jpg KWM3_HotSumTopTx08.jpg KWM3_HotSumTopTx09.jpg KWM3_HotSumTopTx10.jpg KWM3_HotSumTop_Template.png =================================================================================================== Unzip all files to your Poser Runtime Directory. =================================================================================================== ::::::::::: Usage notes ::::::::::: Please follow these steps for your first clothing simulation, or have a look at your Poser manual if you are not familiar with the Cloth Room: Load Miki 3 into your scene: - Click on Miki 3, then in the Menue on "Figure --> Use Inverse Kinematics" and make sure all is unchecked. - Click on "Window - Joint Editor" , select Miki 3 and click on "Zero Figure" - Open your props library and load the skirt into your scene. - Open the Cloth Room and click on "New simulation" - You can leave the setting as they are or if you just want to make a quicker try - lower the end frame for example to 15. - Click on "ok" - Click Clothify and choose the skirt - it will be listed under props - then hit Clothify to exit the dialog box. Select Collide Against, then Add/Remove, and choose Miki 3. (The simulation will be quicker if you uncheck all bodyparts which will not affect the cloth) Hit "ok". Back in the Collide Against dialog, make sure that the 'Current Collision Object' has Miki 3 displayed. You may want to enable the 'Start draping from zero pose' option. Quick hint on Collide settings: Collision Offset is the distance of the cloth from the collision object and Collision Depth is the thickness of the cloth. Play with these numbers as needed to get the results you want. ************* Please change both settings to 0.5 *************** Hit "ok" If you work with the default settings (30 frames), go to about frame 15 and add a pose to Miki 3. I never apply the pose in the last (30th) frame. You will get nicer and smoother folds if you have some frames after the frame you added the pose. When the simulation is finished and the result is to smooth for your taste, you can always go a few frames back. - Click on "start simulation". =================================================== Do the same for the top =================================================== It will take a bit time until the simulation will be done. How much time depends on you computer. If you are not satisfied with the result you have, you can play around with the fabric settings. Changes in the settings can give a large difference for the end result of the simulation. I often use different fabric settings for different poses. There is nothing like "best settings" for a pose. Please have a look at your manual for further, detailed informations to get the best settings for the look you want. =================================================== Templates for the clothes can be found in the folder Runtime\Textures\KARANTA\KWM3_HotSummer ********************************** Have fun :) Kerstin Weihe / karanta