******************************************************************* *Product Name: DM's Thorns of Time *Copyright November 2010 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* Thank you for purchasing our "Thorns of Time" Collection. We really hope you enjoy it. -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible Poser 6 and above This package was tested in Poser 7, PoserPro, Poser 8. Not tested in DazStudio. -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. -------------------------------------- Needed Files: -------------------------------------- Daz3D's Victoria 4 -------------------------------------- Installation Instructions: -------------------------------------- Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: -------------------------------------- The easiest way is to use one of the pz3's which are included. You will find them in "Runtime\DM Production Pz3's\ThornsOfTime" You will find new items in the following folders: -Camera/!!DM ThornsOfTime -Light/!!DM ThornsOfTime -Pose/!!DM ThornsOfTime -Props/!!DM ThornsOfTime - without use of the pz3's : Props: ===== Start Poser and load any prop to create your scene. Poses: ===== Load the figure (V4) of your choice, locate the pose-folder called: "!!DM ThornsOfTime" and apply any pose you would like to use. The "Lean" poses can be used on any column or wall. All poses are centered and can be used everywhere. Lights and cameras: =============== In case you need to restore any of the provided scenes, all camera - and light settings can be found in your camera and light - folders "!!DM ThornsOfTime". You should render with activated Raytrace and Displacement for best results. -------------------------------------- ..\Runtime\Read me\ License-DMsThornsOfTime.txt Readme-DMsThornsOfTime.txt ..\Runtime\DM Production Pz3's\ThornsOfTime\ PromoRenderSettingsP7.jpg PromoRenderSettingsP8.jpg ToTscene01.jpg ToTscene01_P6+.pz3 ToTscene02.jpg ToTscene02_P6+.pz3 ToTscene03.jpg ToTscene03_P6+.pz3 ToTscene04.jpg ToTscene04_P6+.pz3 ToTscene05.jpg ToTscene05_P6+.pz3 ..\Runtime\Geometries\Marforno\ThornsOT\ DMToTbase.obj DMToTbase2.obj DMToTcol1.obj DMToTcol2.obj DMToTcolcap1.obj DMToTcolcap2.obj DMToTcoldrum.obj DMToTcolpart1.obj DMToTcolpart2.obj DMToTcolumns.obj DMToTcorniche.obj DMToTcornpart.obj DMToTground.obj DMToTleaves.obj DMToTportal.obj DMToTruin.obj DMToTston1.obj DMToTston2.obj DMToTston3.obj DMToTstones.obj DMToTtree.obj ..\Runtime\libraries\camera\!!DM ThornsOfTime\ Default.cm2 Default.png Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-04.cm2 Pz3-04.png Pz3-05.cm2 Pz3-05.png ..\Runtime\libraries\light\!!DM ThornsOfTime\ !Default.lt2 !Default.png Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png Pz3-05.lt2 Pz3-05.png ..\Runtime\libraries\Pose\!!DM ThornsOfTime\ !GoTo 000.png !GoTo 000.pz2 !GoTo BaseCenter.png !GoTo BaseCenter.pz2 !GoTo Pz3-04.png !GoTo Pz3-04.pz2 !V4_Default.png !V4_default.pz2 Floor_01.png Floor_01.pz2 Floor_01F.png Floor_01F.pz2 Floor_02.png Floor_02.pz2 Floor_02F.png Floor_02F.pz2 Lean_01.png Lean_01.pz2 Lean_01F.png Lean_01F.pz2 Lean_02.png Lean_02.pz2 Lean_02F.png Lean_02F.pz2 Stand_01.png Stand_01.pz2 Stand_01F.png Stand_01F.pz2 Stand_02.png Stand_02.pz2 Stand_02F.png Stand_02F.pz2 Stand_03.png Stand_03.pz2 Stand_03F.png Stand_03F.pz2 Stand_04.png Stand_04.pz2 Stand_04F.png Stand_04F.pz2 Stand_05.png Stand_05.pz2 Stand_05F.png Stand_05F.pz2 Stand_06.png Stand_06.pz2 Stand_06F.png Stand_06F.pz2 ..\Runtime\libraries\props\!!DM ThornsOfTime\ 01_Ruin.png 01_Ruin.pp2 02_Base.png 02_Base.pp2 03_Base_2.png 03_Base_2.pp2 04_Portal_1.png 04_Portal_1.pp2 05_Portal_2.png 05_Portal_2.pp2 06_Tree2_p.png 06_Tree2_p.pp2 06_Tree_p.png 06_Tree_p.pp2 07_Leaves2_p.png 07_Leaves2_p.pp2 07_Leaves_p.png 07_Leaves_p.pp2 08_Column_1.png 08_Column_1.pp2 09_Column_2.png 09_Column_2.pp2 10_ColumnCap_1.png 10_ColumnCap_1.pp2 11_ColumnCap_2.png 11_ColumnCap_2.pp2 12_ColumnPart_1.png 12_ColumnPart_1.pp2 13_ColumnPart_2.png 13_ColumnPart_2.pp2 14_ColumnPiece.png 14_ColumnPiece.pp2 15_Corniche.png 15_Corniche.pp2 16_CornichePiece.png 16_CornichePiece.pp2 17_Stones.png 17_Stones.pp2 18_Stones_2.png 18_Stones_2.pp2 19_Stones_3.png 19_Stones_3.pp2 20_Stones_4.png 20_Stones_4.pp2 21_Ground.png 21_Ground.pp2 ..\Runtime\textures\danieNmarforno\ThornsOT\ DMToTbark.jpg DMToTbase1.jpg DMToTbase2.jpg DMToTbase3.jpg DMToTbase4.jpg DMToTcolcap1.jpg DMToTcolcap2.jpg DMToTcoldrum.jpg DMToTcolpart1.jpg DMToTcolpart2.jpg DMToTcolumn1.jpg DMToTcolumn2.jpg DMToTcorn2.jpg DMToTcorniche.jpg DMToTground.jpg DMToTleaf.jpg DMToTleafTR.jpg DMToTpave.jpg DMToTplain.jpg DMToTtree.jpg ---------------------------------------------------------- Templates - 2nd zip file ..\DMThornsOfTime\ BaseGround1.jpg BaseGround2.jpg BaseGround3.jpg BaseGround4.jpg Column1.jpg Column2.jpg ColumnCap1.jpg ColumnCap2.jpg ColumnPart1.jpg ColumnPart2.jpg ColumnPiece.jpg Corniche.jpg CornichePiece.jpg Leaf.jpg Pave.jpg Tree.jpg