Allied Fleets Frigate - multi format Copyright 2011 Keith Hazelet ============ Author: ============ Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Product Description: ============ This is a highly detailed 3D (OBJ, MAX and Poser formats) model of a large science-fiction warship. The high detail level serves two purposes: communicate a sense of scale, and allow for realistic closeups. The Allied Fleets Frigate is designed to be a relatively fast warship for its size, with plenty of engines to provide unusual acceleration for a ship of this scale. The entire ship is well decorated with details, designed to convey an armored look. The objects are grouped according to detail level and all objects have UVW mapping coordinates. Textures are included. It is easy to change the color scheme of the ship by modifying the texture bitmaps. The OBJ format provides compatibility with just about every 3D software package but is limited in the fact that there are no lighting or effect options - those must be recreated after importing the model. The MAX and Poser formats includes all lighting and effects, and was used to create the product images. The main guns can be rotated and elevated and the hangar doors can be opened and closed in the Max and Poser versions There are 183,348 triangles spread across 36 objects. ============ System Requirements ============ OBJ VERSION: A software package that can import OBJ files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. MAX VERSION: 3D Studio MAX 2008 or later POSER VERSION: Poser 5+ / Daz Studio 3+ ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import/open the model and accompanying materials OBJ ONLY: Set up the materials using the instructions below (in case it doesn't look correct after import) OBJ ONLY: set up lighting and effects render Poser version: simply Unzip the files and:- copy the SN3020-***-tex Folder from Runtime>Textures to C:\Program Files\** \Poser #\Runtime\textures copy the SN3020-***-objs Folder from Runtime>geometries to C:\Program Files\** \Poser #\Runtime\geometries And continue this for all the folders in the runtime zip. ** this will be Curious Labs, Metacreation, e-frontier or smith Micro depending on which version of poser you have. # this will be the version number. ============ Usage Tips/Limitations: ============ The OBJ file does not come with any lighting effects. Those will need to be re-created once the file has been imported. The MAX and Poser versions come ready to use with all lighting and effects. Poser: The hanger doors can be controlled individualy or remotely from the "Frigate" in pairs port and starboard or all together. Poser: There are motion limits in place but the model loads with limits switched off, So limits need to be switched on ("Use Limits" in figure menu) if required. VUE: When VUE imports OBJ files it tends to smooth everything, even shapes with sharp angles. This can result in "pillow-like" bumps on the models where cubes should be. Disable smoothing or set the smoothing angle to be small to avoid this. Cinema: Use Riptide for importing to get the best results. 3D Studio MAX: The glow effects are video post effects, which means that the quick render won't render them all. You need to use rendering->video post to get all effects. 3D Studio MAX: The materials included in the MAX version point to c:\textures\exported\ for the textures. If you wish to put the textures elsewhere you'll need to edit the materials. OBJ ONLY: The MTL file format constrains some of the options used for materials - especially for glowing surfaces and windows, and some of them might not look correct after import. Here are the short material descriptions: blue_glowing: no maps needed, just set self illumination so it glows. This is used for some of the highlights in the hangars and the windows. blue_hull: diffuse: h_b_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) bump: h_bump.jpg grey_hull: diffuse: h_g_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) bump: h_bump.jpg grey_hull_dark: diffuse: h_dg_diff.jpg specular_level: h_spec.jpg (makes some parts of the material shiny and others not) shiny_floor: diffuse: h_ddg_diff.jpg bump: h_bump.jpg use raytraced reflections to make a "mirror" transparent: Should be transparent. This is used inside of the engines and with "lens effects" can make the engines glow. The units in the MAX and OBJ files are 1.2 feet each. All renderings were produced from the included 3DS MAX and Poser versions. Background items are not contained in this package. ============ Files list ============ ..\ License.txt ReadMe.txt aff.max aff.mtl aff.obj ..\images\ engines.jpg hangar_bridge.jpg overview.jpg sides.jpg ..\textures\ h_b_diff.jpg h_bump.jpg h_ddg_diff.jpg h_dg_diff.jpg h_g_diff.jpg h_spec.jpg ..\runtime\geometries\SN3020-aff-obj\ sn3020-affrig.obj ..\runtime\libraries\character\SN3020 AF Frigate\ Allied Fleet Frigate.cr2 Allied Fleet Frigate.png ..\runtime\textures\SN3020-AFF-tex\ sn3020-baydeck-C.jpg sn3020-baydoors-C.jpg sn3020-h_b_diff.jpg sn3020-h_g_diff.jpg sn3020-h_spec.jpg