******************************************************************* *Product Name: DM's Playhouse Chimera *Copyright February 2011 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* Thank you for purchasing our "Playhouse Chimera" Collection. We really hope you enjoy it. -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible Poser 6 and above This package was tested in Poser 7, PoserPro, Poser 8. Not tested in DazStudio. -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. -------------------------------------- Needed Files: -------------------------------------- Daz3D's Victoria 4 -------------------------------------- Installation Instructions: -------------------------------------- Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: -------------------------------------- The easiest way is to use one of the pz3's which are included. You will find them in "Runtime\DM Production Pz3's\PlayhouseChimera" You will find new items in the following folders: -Camera/!!DM PHChimera -Light/!!DM PHChimera -Pose/!!DM PHChimera -Props/!!DM PHChimera - without use of the pz3's : Props: ===== Start Poser and load any prop to create your scene. Some parts of the building can be hidden. Utility MAT poses can be found in the pose-folder: "!!DM PHChimera". Poses: ===== Load the figure (V4, M4) of your choice, locate the pose-folder called: "!!DM PHChimera" and apply any pose you would like to use. Apart from the Bench and the Couple poses, all poses are centered and can be used everywhere. To use the bench poses within the provided scenes you can use the included "Go To" poses to move your figure direct to the correct position. Lights and cameras: =============== In case you need to restore any of the provided scenes, all camera - and light settings can be found in your camera and light - folders "!!DM PHChimera". In addition you will also find 4-5 different camera settings for each scene. You should render with activated Raytrace and Displacement for best results. -------------------------------------- ..\Runtime\Read me\ License-DMsPlayhouseChimera.txt Readme-DMsPlayhouseChimera.txt ..\Runtime\DM Production Pz3's\PlayhouseChimera\ PHCscene01.jpg PHCscene01_P6+.pz3 PHCscene02.jpg PHCscene02_P6+.pz3 PHCscene03.jpg PHCscene03_P6+.pz3 PromoRenderSettingsP7.jpg PromoRenderSettingsP8.jpg ..\Runtime\Geometries\Marforno\PHChimera\ DMDEBench.obj DMDEDreamEx.obj DMDEFarola.obj DMDELitfass.obj DMDETrashcan.obj DMDEfloor.obj ..\Runtime\libraries\camera\!!DM PHChimera\ Default.cm2 Default.png Pz3-01_A.cm2 Pz3-01_A.png Pz3-01_B.cm2 Pz3-01_B.png Pz3-01_C.cm2 Pz3-01_C.png Pz3-01_D.cm2 Pz3-01_D.png Pz3-02_A.cm2 Pz3-02_A.png Pz3-02_B.cm2 Pz3-02_B.png Pz3-02_C.cm2 Pz3-02_C.png Pz3-02_D.cm2 Pz3-02_D.png Pz3-02_E.cm2 Pz3-02_E.png Pz3-03_A.cm2 Pz3-03_A.png Pz3-03_B.cm2 Pz3-03_B.png Pz3-03_C.cm2 Pz3-03_C.png Pz3-03_D.cm2 Pz3-03_D.png ..\Runtime\libraries\light\!!DM PHChimera\ Default.lt2 Default.png Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-03.lt2 Pz3-03.png ..\Runtime\libraries\Pose\!!DM PHChimera\MATs\ !!Building_MATs.png !!Building_MATs.pz2 !WallLeft_Hide.png !WallLeft_Hide.pz2 !WallLeft_Show.png !WallLeft_Show.pz2 !WallRight_Hide.png !WallRight_Hide.pz2 !WallRight_Show.png !WallRight_Show.pz2 ..\Runtime\libraries\Pose\!!DM PHChimera\Poses\ !GoTo.png !GoTo.pz2 ++GoTo 000.png ++GoTo 000.pz2 ++GoTo StairTop.png ++GoTo StairTop.pz2 +GoTo Pz3-01_BL.png +GoTo Pz3-01_BL.pz2 +GoTo Pz3-01_BR.png +GoTo Pz3-01_BR.pz2 +GoTo Pz3-02_BL.png +GoTo Pz3-02_BL.pz2 +GoTo Pz3-02_BR.png +GoTo Pz3-02_BR.pz2 +GoTo Pz3-03_BC.png +GoTo Pz3-03_BC.pz2 +GoTo Pz3-03_BL.png +GoTo Pz3-03_BL.pz2 +GoTo Pz3-03_BR.png +GoTo Pz3-03_BR.pz2 Couple.png Couple.pz2 Couple1_M4L.png Couple1_M4L.pz2 Couple1_M4R.png Couple1_M4R.pz2 Couple1_V4L.png Couple1_V4L.pz2 Couple1_V4R.png Couple1_V4R.pz2 Couple2_M4L.png Couple2_M4L.pz2 Couple2_M4R.png Couple2_M4R.pz2 Couple2_V4L.png Couple2_V4L.pz2 Couple2_V4R.png Couple2_V4R.pz2 M4.png M4.pz2 M4_00.png M4_00.pz2 M4_Bench1.png M4_Bench1.pz2 M4_Bench1F.png M4_Bench1F.pz2 M4_Bench2.png M4_Bench2.pz2 M4_Bench2F.png M4_Bench2F.pz2 M4_Leaning1.png M4_Leaning1.pz2 M4_Leaning1F.png M4_Leaning1F.pz2 M4_Leaning1F_alt.png M4_Leaning1F_alt.pz2 M4_Leaning1_alt.png M4_Leaning1_alt.pz2 M4_Running.png M4_Running.pz2 M4_RunningF.png M4_RunningF.pz2 V4.png V4.pz2 V4_00.png V4_00.pz2 V4_Bench1.png V4_Bench1.pz2 V4_Bench1F.png V4_Bench1F.pz2 V4_Bench2.png V4_Bench2.pz2 V4_Bench2F.png V4_Bench2F.pz2 V4_Leaning.png V4_Leaning.pz2 V4_LeaningF.png V4_LeaningF.pz2 V4_Running.png V4_Running.pz2 V4_RunningF.png V4_RunningF.pz2 V4_Standing1.png V4_Standing1.pz2 V4_Standing1F.png V4_Standing1F.pz2 V4_Standing2.png V4_Standing2.pz2 V4_Standing2F.png V4_Standing2F.pz2 ..\Runtime\libraries\props\!!DM PHChimera\ 01_Exhibit.png 01_Exhibit.pp2 02_Bench.png 02_Bench.pp2 02_Bench2.png 02_Bench2.pp2 03_StreetLamp_ON.png 03_StreetLamp_ON.pp2 03_Streetlamp.png 03_Streetlamp.pp2 04_LitfassColumn.png 04_LitfassColumn.pp2 05_TrashCan.png 05_TrashCan.pp2 06_Floor.png 06_Floor.pp2 ..\Runtime\textures\danieNmarforno\PHChimera\ DMDEarches.jpg DMDEbench1.jpg DMDEbench1A.jpg DMDEbench2.jpg DMDEbro.jpg DMDEbro2.jpg DMDEcols.jpg DMDEcolsB.jpg DMDEcolsD.jpg DMDEconc.jpg DMDEfloor1.jpg DMDEfloor2.jpg DMDEglas.jpg DMDEglasTR.jpg DMDEglow.jpg DMDEglowTR.jpg DMDEground.jpg DMDEgroundB.jpg DMDEiron.jpg DMDEiron2.jpg DMDElamp.jpg DMDElampD.jpg DMDElitfass1.jpg DMDElitfass2.jpg DMDEmetB.jpg DMDEroof.jpg DMDEtrash.jpg DMDEtrashin.jpg DMDEwallin.jpg