Allied Fleets Interceptor: MAX,3ds,OBJ Copyright 2011 Keith Hazelet ============ Author: ============ Keith Hazelet ============ Product Description: ============ This is a clean yet detailed model (multiple formats supported) of a small scifi fighter. The design is that of a fighter than uses aerodynamics to deliver superior performance in an atmosphere and also use maneuvering thrusters for space combat. The S9-430 interceptor relies on its forward cannons for attacks - bulky missiles were ommitted to keep the fighter light. It has 36 rear-firing micro-missiles for defense. These have limited range and were meantto intercept incoming missiles or force off attackers. The landing gear and the cockpit canopy is animated. The cockpit interior is modeled but not to an extreme detail level. The computer displays are not textured. All objects have UVW mapping coordinates. Textures and materials are included. The OBJ format provides compatibility with just about every 3D software package but is limited in the fact that there are no lighting or effect options - those must be recreated after importing the model. There is no amiation in the OBJ version but two models are included in that format: normal and landed. The MAX and 3ds versions include all lighting and animations. The MAX version was used to create the product images. Other objects in the promotional images, such as the hangar and other Allied Fleets ships are not included in this package and are sold separately. There are 62,983 triangles spread across 62 objects. ============ System Requirements ============ OBJ VERSION: A software package that can import OBJ files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. MAX VERSION: 3D Studio MAX 2008 or later 3ds VERSION: A software package that can import 3ds files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import/open the model and accompanying materials OBJ ONLY: Set up the materials using the instructions below (in case it doesn't look correct after import) OBJ ONLY: set up lighting and effects render ============ Usage Tips/Limitations: ============ VUE: When VUE imports OBJ files it tends to smooth everything, even shapes with sharp angles. This can result in "pillow-like" bumps on the models where cubes should be. Disable smoothing or set the smoothing angle to be small to avoid this. Cinema: Use Riptide for importing to get the best results. Lightwave: If importing the 3ds version results in objects being scattered, use the OBJ version instead. OBJ: Does not come with any lighting effects or animations. Those will need to be re-created once the file has been imported. There are two OBJ files - one for flight and one that is landed (canopy open and gear down). Smoothing data is not in the file: a smoothing angle of 20 works well and can be applied after importing. 3ds: Comes ready to use with all lighting and animations. The animations start at frame 60 and end at frame 120. MAX: Comes ready to use with all lighting, effects and animations, but can only be opened in 3D Studio MAX. The glow effects are video post effects, which means that the quick render won't render them all. You need to use rendering->video post to get all effects. The materials included in the MAX version point to c:\textures\exported\ for the textures. If you wish to put the textures elsewhere you'll need to edit the materials. The units in the file are 1.2 feet each. All renderings were produced from the included MAX version. Background items are not contained in this package. ============ Files list ============ ..\ afi.3ds afi.max afi.mtl afi.obj afi_landed.obj License.txt ReadMe.txt ..\images\ cockpit.jpg landed.jpg overview.jpg slant_features.jpg underside_gear.jpg wire.jpg ..\textures\ h_b_s.jpg h_bump.jpg h_dg.jpg h_spec.jpg h_g_s.jpg