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#                 Miniatures: Backdoor                 #
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          Props for Poser5 and above & DazStudio
            By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. COPYRIGHT
5. OWNERSHIP STATEMENT

-------------------- INTRODUCTION --------------------------

Instead of modeling large multi-prop scenes, I decided to 
create something 'smaller' but more detailed; complex 
geometry and high resolution textures to provide more 
realistic and noticeable renders.
This time whole scene is already assembled in form of 
character; decorative props are attached to main character 
(building). There's no need to place each prop on scene, 
everything will load at once.
Of course, You can handle props on scene or place it to 
Your favorite props folder and use them in other scenes.


------------------- INSTALATION ---------------------------

Unpack zip file to Your Poser Runtime folder.

If You import .pp2 props into DAZ Studio  You'll get all 
textures in place with proper mapping. To get all other 
parameters (bump maping, specular maping, ambient,opacity),
You'll need to place textures manually:

SPECULAR textures 
- under glossiness, color and strength put corresponding
 .jpg file with extension _s leave other parameters as they are.

BUMP textures 
- _b.jpg texture is already loaded but parameters aren't 
right: strength should be around 80-100. Positive from 
0.5 to 2 (depending on surface roughness)

AMBIENT texture - if there's lit objects on scene 
(like lanterns) I use ambient texture to light that part.
_i.jpg file should be placed under strength parameter. 
Color can stay as it is.

OPACITY texture - use _o.jpg map to define which part of 
surface is transparent and how much and should be placed
under strength parameter.

REFLECTION texture - use _r.jpg map to define which part of 
surface reflect already loaded texture and should be placed
under reflection strength.


Props are created in Poser 8, so maybe You'll need to tweak
some parameters (bump and opacity) in other versions, but
even without that You'll get impressive results.


------------------------- FILE LIST -----------------------


Runtime\libraries\Character\Miniatures_Backdoor\

   Backdoor.cr2
   Backdoor.png

Runtime\Geometries\Miniatures_Backdoor\

   Backdoor.obj

Runtime\textures\Miniatures_Backdoor\

   awning.jpg
   awning_b.jpg
   awning_s.jpg
   bkdoor.jpg
   bkdoor_b.jpg
   bkdoor_s.jpg
   boxes.jpg
   boxes_b.jpg
   btwalL.jpg
   btwalL_b.jpg
   btwalL_s.jpg
   btwalR.jpg
   btwalR_b.jpg
   btwalR_s.jpg
   confrm.jpg
   confrm_b.jpg
   confrm_s.jpg
   corrid.jpg
   corrid_b.jpg
   corrid_s.jpg
   detas1.jpg
   detas1_s.jpg
   detas2.jpg
   detas2_b.jpg
   detas2_s.jpg
   ornrim.jpg
   ornrim_b.jpg
   ornrim_s.jpg
   sidwlL.jpg
   sidwlL_b.jpg
   sidwlL_s.jpg
   sidwlR.jpg
   sidwlR_b.jpg
   sidwlR_s.jpg
   tpwalL.jpg
   tpwalL_b.jpg
   tpwalL_s.jpg
   tpwalR.jpg
   tpwalR_b.jpg
   tpwalR_s.jpg
   trsbag.jpg
   trsbag_s.jpg
   trscan.jpg
   trscan_b.jpg
   trscan_s.jpg

Documentation\

Miniatures_Backdoor_Readme.txt
license.txt


-------------------- COPYRIGHT ----------------------------

All output forms of models (still pictures,animations,etc)
are free to use in commercial or non-commercial purposes 
without any limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

-------------- OWNERSHIP STATEMENT -------------------------

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 23.05.2011. Dominik Lenardo


