----------------------------- Product name ----------------------------- Combat Force 1 --------------------------- copyright statement & date --------------------------- All of this product's content was created by Mr Sparky - (C) Mr Sparky - 2011 --------------------------- Vendor name --------------------------- Mr Sparky --------------------------- Product description --------------------------- Combat Force (Set 1) is a large collection of military themed vehicles and accessories in Poser Figure and Prop formats. Most of the models have full ERC control dials so that things like doors open together, legs extend and spread together. The following are figures: Centurion Tracked vehicle that can fire cruise missiles. Missile Trailer Trailer for carrying cruise missiles Comsat Tough laptop style comms unit with aerials Chopper One person attack helcopter Heli Tug Towing tug for the chopper Laser Range Finder Used for spotting targets Machine Gun Heavy Machine Gun for defending your base Mortar A mortar for mortaring bad guys Radar Radar unit for detecting the enemy ToolKit A toolkit kit for fixing the helicopter Xooka A super bazooka for making things go kaboom The following are props: AmmoBox A box for carrying ammo Barpod Barrel pod for holding army stuff Baton(s) Flight controllers baton in blue, green, red and yellow Binoculars Tritomatic super-digital binoculars ChopHatch Spare hatches for the chopper in grey and green if you want them for mending scenes ChopMissile_LPod Loads a batch of missiles in the choppers left hand pod ChopMissile_RPod Loads a batch of missiles in the choppers right hand pod ChopMissiles_LPod Loads missiles in the choppers left hand pod ChopMissiles_RPod Loads missiles in the choppers right hand pod ChopperMissile Places a single missile centre screen FuelPump Universal fuel pump for refuelling vehicles LandingPad Landing pad for the chopper with fueling, drainage and electrical stations MedBox First aid kit for mending people Pallet Storage pallete for putting things on PilotStep Step which helps the pilot to enter the cockpit Radio-NoMike Highly detailed radio (no microphone version) Radio Highly detailed radio (with microphone version) StepLadder(s) 3 Different sized step ladders handy for fixing things Xpod-GLASS Storage pod with glass windows Xpod-SOLID Storage pod with sealed windows for holding dangerous stuff --------------------------- System requirements --------------------------- Poser 4 and Higher. ------------- Needed Files: ------------- No other files are required. -------------------------- Installation instructions: -------------------------- Unzip this zip file into your Poser directory using paths. It will create a series of directories and files as shown in the file listing at the end of this email. Poser 5, 6, 7, 8 and Pro Pack (2010) users can use the product as is. However Poser 4, P4 Pro Pack and Poser Artist users will need to move these files... In this folder... ..Runtime\Libraries\Character\Sparkyworld\CombatForce move everything to... ..Runtime\Libraries\Character\Sparkyworld\ and from these folders.. ..\Runtime\Libraries\Pose\Sparkyworld\CombatForce\MATs ..\Runtime\Libraries\Pose\Sparkyworld\CombatForce\Poses move everything to ..\Runtime\Libraries\Pose\Sparkyworld\ and finally these folders ..\Runtime\Libraries\Props\Sparkyworld\CombatForce\ ..\Runtime\Libraries\Props\Sparkyworld\CombatForce\SmartProps move everything to ..\Runtime\Libraries\Props\Sparkyworld\ ----------------------- Usage Tips/Limitations: ----------------------- Loading the Figures in Poser 5, 6 and 7: 1. Open the Figures library. 2. Open the Sparkyworld folder. 3. Open the CombatForce folder. 4. To load a model double click on one of the icon(s) named below: Centurion Missile Trailer Chopper Heli Tug Laser Range Finder Machine Gun Mortar Radar ToolKit Xooka Using the Props in Poser 5, 6 and 7: 1. Open the Props library. 2. Open the Sparkyworld folder. 3. Open the CombatForce folder. 4. To load a model double click on one of the icon(s) named below: AmmoBox Barpod Baton(s) Binoculars ChopHatch ChopperMissile FuelPump LandingPad MedBox Pallet PilotStep Radio-NoMike Radio StepLadder(s) Xpod-GLASS Xpod-SOLID Using the Smart Props in Poser 5, 6 and 7: 1. Open the Props library. 2. Open the Sparkyworld folder. 3. Open the CombatForce folder. 4. Open the SmartProps sub folder. 4. To load a model double click on one of the icon(s) named below: ChopMissile_LPod ChopMissile_RPod ChopMissiles_LPod ChopMissiles_RPod Other Applications. Refer to your mannual for instructions on importing .OBJ or poser exported files. To help you use the figures within Poser, the following feature dial guide (below) may help. The Props (as shown above) do not have feature dials or MAT poses. === Centurion === .: Body Dials [Press 2] :. Open Hatch Opens Front Hatch Open Pod 1 Doors Opens both doors on the Right Hand rocket pod Open Pod 2 Doors Opens both doors on the Left Hand rocket pod Turn Turret Turns the rocket pod section Elevation Angle (Both Pods) Changes the launch (elevation) angle on both pods together Pod1 Elevation Angle Changes the launch (elevation) angle on the right hand rocket pod Pod1 Elevation Angle Changes the launch (elevation) angle on the left hand rocket pod .: Body Part - Dial Name - Function :. Front Hatch Open Hatch Opens Front Hatch Turret Azimuth Angle Turns the rocket pod section Pivot Rod Elevation Angle Changes the launch (elevation) angle of both rocket pods RocketPod1 Elevation Angle Changes the launch (elevation) angle of the right rocket pod RocketPod2 Elevation Angle Changes the launch (elevation) angle of the left rocket pod Pod1FrntDoor OpenDoor Opens the front door on the Right Hand rocket pod Pod1BackDoor OpenDoor Opens the front door on the Right Hand rocket pod Pod2FrntDoor OpenDoor Opens the front door on the Left Hand rocket pod Pod2BackDoor OpenDoor Opens the front door on the Left Hand rocket pod .: MAT Poses - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-Centurion-Army Applies a army green texture set to the tank MAT-Centurion-Desert Applies a desert yellow texture set to the tank MAT-Centurion-UN Applies a dirty white texture set to the tank .: Other Stuff - in library folder Poses\sparkyworld\combatforce\Poses:. M4-Centurion Driver Pose for M4 (apply pose to M4 not tank) CruiseM_LPod "Loads" [scales and moves] cruise missile into rocketpod [apply to missile no tank] CruiseM_RPod "Loads" [scales and moves] cruise missile into rocketpod [apply to missile no tank] === Chopper === .: Body Dials [Press 2] :. Open Canopy Opens and closes the canopy cage Gun Azimuth Turns the gun assembly Left and Right Gun Elevation Elevates the gun Up and Down Open Hatch1 Open and Closes Hatch #1 Open Hatch2 Open and Closes Hatch #2 Spin Upper Rotor Spins the Main Rotor around Spin Tail Rotor Spins the Tail Rotor around Spotlight Elevation Angle Elevates the spotlight Up and Down Raise-Lower Radar1 Elevates Radar 1 Up and Down Raise-Lower Radar2 Elevates Radar 2 Up and Down Rotate Top Radar Spins the Radar dome on top of the rotors .: Body Part - Dial Name - Function :. Canopy Open Canopy Opens and closes the canopy cage Gun Mount Gun Azimuth Turns the gun mount left and right Main Gun Gun Elevation Elevates the gun Up and Down Hatch01 Open Hatch Open and Closes Hatch #1 Hatch02 Open Hatch Open and Closes Hatch #2 Radar1 Raise-Lower Radar Elevates Radar 1 Up and Down Radar2 Raise-Lower Radar Elevates Radar 2 Up and Down Rotor Spin Blades Spins the Main Rotor Spotlight Elevation Angle Elevates the spotlight Up and Down TailRotor Spin Rotor Spins the Tail Rotor TopRadar Rotate Radar Spins the Radar dome on top of the rotors .: MAT Poses - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-Chopper-Army Applies a army green texture set to the chopper MAT-Chopper-Grey Applies a marine/navy grey texture set to the tank .: Other Stuff - in library folder Poses\sparkyworld\combatforce\Poses:. M4-Chopper Pilot pose for M4 (apply pose to M4 not chopper) If you are doing a'doing maintenance' scene and using the prop engine panels and want to hide the choppers hatches, it's easy to just hide these by clicking the "eye" icon for the part in the hierarchy editor. === ComSat === .: Body Dials [Press 2] :. Lower-Raise Aerial1 Raises and lowers aerial1 Lower-Raise Aerial2 Raises and lowers aerial2 Open-Close Lid Opens and close lid .: Body Part - Dial Name - Function :. Aerial1 Lower-Raise Aerial Lowers and raises aerial #1 Aerial2 Lower-Raise Aerial Lowers and raises aerial #2 TopLid Open-Close Lid Open and closes the lid .: MAT Poses - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-ComSat Use to reset textures to default if you create new maps === Cruise Missile === .: Body Dials [Press 2] :. FoldWings Folds the wings up and down .: Body Part - Dial Name - Function :. CMWING1 FoldWing Folds wing #1 up and down CMWING2 FoldWing Folds wing #2 up and down .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-CruiseMissile1 Applies the default missile texture to the cruise missile MAT-CruiseMissile2 Applies the easymissile texture to the cruise missile === Heli Tug === .: Body Dials [Press 2] :. Raise-Lower Handle Raises and lowers the towing handle .: Body Part - Dial Name - Function :. Handle Raise-Lower Handle Raises and lowers the towing handle .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-HeliTug Use to reset textures to default if you create new maps === Laser Range Finder === .: Body Dials [Press 2] :. Spread Legs Spreads the legs on the range finder Extend-Retract Legs Extends and retracts the legs to increase or decrease leg height Turn Top Rotates the top section of the range finder Turn Handle1 Turns Handle #1 on the top section of the range finder Turn Handle2 Turns Handle #2 on the top section of the range finder .: Body Part - Dial Name - Function :. Middle Equivalent to Body Top Turn Top Rotates the top section of the range finder Handle1 Turn_Handle Turns Handle #1 on the top section of the range finder Handle2 Turn_Handle Turns Handle #2 on the top section of the range finder Leg1Upper Swing leg Adjustsupper section of leg #1 backwards/forwards Leg1Middle Extend-Retract Extends/retracts the middle section of leg #1 to increase or decrease height Leg1Middle Extend-Retract Extends/retracts the lower section of leg #1 to increase or decrease height Foot1 Tilt Foot Tilt the foot pad Leg2Upper Swing leg Adjustsupper section of leg #2 backwards/forwards Leg2Middle Extend-Retract Extends/retracts the middle section of leg #2 to increase or decrease height Leg2Middle Extend-Retract Extends/retracts the lower section of leg #2 to increase or decrease height Foot2 Tilt Foot Tilt the foot pad on leg #2 Leg3Upper Swing leg Adjustsupper section of leg #3 backwards/forwards Leg3Middle Extend-Retract Extends/retracts the middle section of leg #3 to increase or decrease height Leg3Middle Extend-Retract Extends/retracts the lower section of leg #3 to increase or decrease height Foot3 Tilt Foot Tilt the foot pad on leg #3 .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-LaserRangefinder Use to reset textures to default if you create new maps === Machine Gun === .: Body Dials [Press 2] :. Raise-Lower Feet Raises/lowers the gun's legs to a vertical position for transport TurnGun Rotates the gun in an arc Raise-Lower Gun Elevates the gun .: Body Part - Dial Name - Function :. MGBase Equivalent to Body MGShock TurnGun Rotates the gun in an arc MGGun Raise-Lower Gun Elevates the gun MGLegFront Raise-Lower Leg Raises/lowers a leg to a vertical position for transport MGLegBack Raise-Lower Leg Raises/lowers a leg to a vertical position for transport MGLegLeft Raise-Lower Leg Raises/lowers a leg to a vertical position for transport MGLegRight Raise-Lower Leg Raises/lowers a leg to a vertical position for transport .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-MachineGun Use to reset textures to default if you create new maps === Missile Trailer === .: Body Dials [Press 2] :. Rotate Wheels Rotates all 6 wheels Lower-Raise Towbar Raises and lowers the towbar so it can fit the tank and other combat force vehicles Open RearDoor Opens/Closes rear door of control panel .: Body Part - Dial Name - Function :. CTHull Equivalent to Body CTTowBar Lower-Raise Towbar Raises and lowers the towbar CTWFrontR Spin Wheel Spins the front right wheel CTWFrontL Spin Wheel Spins the front left wheel CTWMidR Spin Wheel Spins the middle right wheel CTWFMidL Spin Wheel Spins the middle left wheel CTWBackR Spin Wheel Spins the back right wheel CTWBackL Spin Wheel Spins the left left wheel CTDoor Open Door Opens/Closes rear door of control panel .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-MissileTrailer Use to reset textures to default if you create new maps === Mortar === .: Body Dials [Press 2] :. Swing Main Leg Swing both legs away from mortar body Spread Legs Spread both legs apart Extend-Retract Legs Extend/Retract both legs at omce to increase/decrease height Rotate Barrel Rotate the mortar barrel Launcher Left-Right Rotate the launcher left/right on the base plate Launcher Backward-Forward Rotate the launcher forwards/backwards on the base plate .: Body Part - Dial Name - Function :. Base Equivalent to Body Launcher (has 3 dials) Launcher Rotate Barrel Rotate the main mortar barrel forwards/backwards on the base plate Launcher Left-Right Rotate the main mortar barrel left/right on the base plate Launcher Backward-Forward Rotate the main mortar barrel forwards/backwards on the base plate LegMidTop SwingLeg Swings the middle leg away fron the barrel LegMidBase Extend-Retract Extend and retracts the middle leg Leg1Upper Swing Leg Swings upper leg #1 Leg1Middle Extend-Retract Extend and retracts middle leg #1 Leg1Lower Extend-Retract Extend and retracts middle leg #1 Leg2Upper Swing Leg Swings upper leg #2 Leg2Middle Extend-Retract Extend and retracts middle leg #2 Leg2Lower Extend-Retract Extend and retracts middle leg #2 .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-Mortar Use to reset textures to default if you create new maps === Radar === .: Body Dials [Press 2] :. Rotate Radar Dish Rotate radar dish Open Door Open/close control panel door .: Body Part - Dial Name - Function :. RadarBase Equivalent to Body RadarDish RotateRadarDish Rotate radar dish RadarDoor OpenDoor Open/close control panel door .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-Radar Use to reset textures to default if you create new maps === Tool Kit === .: Body Dials [Press 2] :. Open Drawer1 Open/close drawer 1 Open Drawer2 Open/close drawer 2 .: Body Part - Dial Name - Function :. ToolKit Equivalent to Body Drawer1 Open Drawer1 Open/close drawer 1 Drawer2 Open Drawer2 Open/close drawer 2 Tools No dial name Tools can be adjusted using the normal poser editing tool .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-ToolKit Use to reset textures to default if you create new maps === Xooka === .: Body Dials [Press 2] :. Rotate Monitor Rotate the the xooka's monitor left or right .: Body Part - Dial Name - Function :. XookaBody Equivalent to Body XookaMonitor Rotate Monitor Rotate the the xooka's monitor left or right .: MAT Pose - in library folder Poses\sparkyworld\combatforce\MATs:. MAT-Xooka Use to reset textures to default if you create new maps ----------- Files list: ----------- Other Files... Documentation\ readme.txt - this file. licence.txt - licencing terms. ..\Runtime\Geometries\Sparkyworld\CombatForce\ AmmoBox.obj Barpod.obj Baton.obj Binoculars.obj Centurion.obj ChopHatch1.obj ChopHatch2.obj Chopper.obj ChopperMissile.obj ComSat.obj CruiseMissile.obj FuelPump.obj HeliTug.obj LandingPad.obj LaserRangefinder.obj MachineGun.obj MedBox.obj MissileTrailer.obj Mortar.obj Pallet.obj PilotStep.obj Radar.obj Radio-NoMike.obj Radio.obj StepLadder1.obj StepLadder2.obj StepLadder3.obj ToolKit.obj Xooka.obj Xpod.obj ..\Runtime\Libraries\Props\Sparkyworld\CombatForce\ AmmoBox.png AmmoBox.pp2 Barpod.png Barpod.pp2 Baton-BLUE.png Baton-BLUE.pp2 Baton-GREEN.png Baton-GREEN.pp2 Baton-RED.png Baton-RED.pp2 Baton-YELLOW.png Baton-YELLOW.pp2 Binoculars.png Binoculars.pp2 ChopHatch1-ARMY.png ChopHatch1-ARMY.pp2 ChopHatch1-GREY.png ChopHatch1-GREY.pp2 ChopHatch2-ARMY.png ChopHatch2-ARMY.pp2 ChopHatch2-GREY.png ChopHatch2-GREY.pp2 ChopperMissile.png ChopperMissile.pp2 FuelPump.png FuelPump.pp2 LandingPad.png LandingPad.pp2 MedBox.png MedBox.pp2 Pallet.png Pallet.pp2 PilotStep.png PilotStep.pp2 Radio-NoMike.png Radio-NoMike.pp2 Radio.png Radio.pp2 StepLadder1.png StepLadder1.pp2 StepLadder2.png StepLadder2.pp2 StepLadder3.png StepLadder3.pp2 Xpod-GLASS.png Xpod-GLASS.pp2 Xpod-SOLID.png Xpod-SOLID.pp2 ..\Runtime\Libraries\Props\Sparkyworld\CombatForce\SmartProps\ ChopMissile_LPod.png ChopMissile_LPod.pp2 ChopMissile_RPod.png ChopMissile_RPod.pp2 ChopMissiles_LPod.png ChopMissiles_LPod.pp2 ChopMissiles_RPod.png ChopMissiles_RPod.pp2 ..\Runtime\Libraries\Pose\Sparkyworld\CombatForce\Poses\ CruiseM_LPod.png CruiseM_LPod.pz2 CruiseM_RPod.png CruiseM_RPod.pz2 M4-Centurion.png M4-Centurion.pz2 M4-Chopper.png M4-Chopper.pz2 ..\Runtime\Libraries\Pose\Sparkyworld\CombatForce\MATs\ MAT-Centurion-Army.png MAT-Centurion-Army.pz2 MAT-Centurion-Desert.png MAT-Centurion-Desert.pz2 MAT-Centurion-UN.png MAT-Centurion-UN.pz2 MAT-Chopper-Army.png MAT-Chopper-Army.pz2 MAT-Chopper-Grey.png MAT-Chopper-Grey.pz2 MAT-ComSat.png MAT-ComSat.pz2 MAT-CruiseMissile1.png MAT-CruiseMissile1.pz2 MAT-CruiseMissile2.png MAT-CruiseMissile2.pz2 MAT-HeliTug.png MAT-HeliTug.pz2 MAT-LaserRangefinder.png MAT-LaserRangefinder.pz2 MAT-MachineGun.png MAT-MachineGun.pz2 MAT-MissileTrailer.png MAT-MissileTrailer.pz2 MAT-Mortar.png MAT-Mortar.pz2 MAT-Radar.png MAT-Radar.pz2 MAT-ToolKit.png MAT-ToolKit.pz2 MAT-Xooka.png MAT-Xooka.pz2 ..\Runtime\Libraries\Character\Sparkyworld\CombatForce\ Centurion.cr2 Centurion.png Chopper.cr2 Chopper.png ComSat.cr2 ComSat.png CruiseMissile.cr2 CruiseMissile.png HeliTug.cr2 HeliTug.png LaserRangefinder.cr2 LaserRangefinder.png MachineGun.cr2 MachineGun.png MissileTrailer.cr2 MissileTrailer.png Mortar.cr2 Mortar.png Radar.cr2 Radar.png ToolKit.cr2 ToolKit.png Xooka.cr2 Xooka.png ..\Runtime\Textures\Sparkyworld\CombatForce\xpod\ xpod1.jpg xpod2.jpg xpod3.jpg xpod4.jpg xpod5.jpg xpodglass.jpg xpodglass2.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\xooka\ xooka01.jpg xooka02.jpg xooka03.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\toolkit\ toolboxcontrols.jpg toolboxmain.jpg toolboxtools.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\stepladders\ ASTEP_01.jpg ASTEP_02.jpg ASTEP_03.jpg pilotstep.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\radio\ Radio_1.jpg Radio_2.jpg Radio_3.jpg Radio_4.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\radar\ radarset1.jpg radarset2b.jpg radarset3.jpg radarset4.jpg radarset5.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\pallet\ pallete.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\mortar\ Mortar1.jpg Mortar2.jpg Mortar3.jpg Mortar4.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\mistrailer\ CTrailerA.jpg CTrailerB.jpg CTrailerC.jpg CTrailerD.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\medbox\ medbox.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\machgun\ MG_GUN_1.jpg MG_GUN_2.jpg MG_GUN_3.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\laserrange\ J_laserange_1.jpg J_laserange_2.jpg J_laserange_3.jpg J_laserange_4.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\landingpad\ LandPad_1.jpg LandPad_2.jpg LandPad_3.jpg LandPad_4.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\helitug\ HeliTug01.jpg HeliTug02.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\fuelpump\ fuelpump01.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\cruise_missile\ TheBigMissle.jpg TheBigMissle2.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\comsat\ comsat_Black.jpg comsat_Screen.jpg comsat_case.jpg comsat_keys.jpg comsat_silver.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\chop_missile\ HeliMissile.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\chopper\Grey\ Body01_G.jpg Body02_G.jpg Body03_G.jpg CanMon_G.jpg Engine_G.jpg Heli01_G.jpg Heli02_G.jpg Heli03_G.jpg Rotors_G.jpg Seat_G.jpg TailSection_G.jpg Top_G.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\chopper\Global\ BackNavLight_U.jpg FrontSpotLightGlass_U.jpg MonScreen_U.jpg TopNavLight_U.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\chopper\Army\ Body01_A.jpg Body02_A.jpg Body03_A.jpg CanMon_A.jpg Engine_A.jpg Heli01_A.jpg Heli02_A.jpg Heli03_A.jpg Rotors_A.jpg Seat_A.jpg TailSection_A.jpg Top_A.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\centurion\UN\ CentBody_Rocket1_UN.jpg CentBody_Rocket2_UN.jpg Cent_Body1_UN.jpg Cent_Body2_UN.jpg Cent_Body3_UN.jpg Cent_Body4_UN.jpg Cent_Body5_UN.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\centurion\Global\ Cent_Glass.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\centurion\Desert\ CentBody_Rocket1_Des.jpg CentBody_Rocket2_Des.jpg Cent_Body1_Des.jpg Cent_Body2_Des.jpg Cent_Body3_Des.jpg Cent_Body4_Des.jpg Cent_Body5_Des.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\centurion\Army\ CentBody_Rocket1_Army.jpg CentBody_Rocket2_Army.jpg Cent_Body1_Army.jpg Cent_Body2_Army.jpg Cent_Body3_Army.jpg Cent_Body4_Army.jpg Cent_Body5_Army.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\binoculars\ binox1.jpg binox2.jpg binox3.jpg binox4.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\baton\ MarBaton1.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\barpod\ barpod.jpg ..\Runtime\Textures\Sparkyworld\CombatForce\ammobox\ AMOPOD1.jpg