V4 Face Morph Kit 3 All of the content in this package was created by HandspanStudios and Thorne. Copyright 2011 HandspanStudios and Thorneworks. 07/29/2011 HandspanStudios and Thorne Product Description: Thank you for purchasing this product. It is a single INJ pose that adds 47 morphs. These morphs can be used to create your own characters (in combination with your own costom morphs or Daz morph dial poses). A couple of extra utility poses are also included. System requirements: 1) An AMD, Intel or Mac based personal computer. 2) Poser4 or higher with the latest patch applied or Daz Studio 3) A minimum of 64MB of Ram. 4) A program to unzip files. 5) If you're on a Mac you need a PC to Mac converter. Needed files: 6) Daz Vicki 4.1 or 4.2 Figure http://www.daz3d.com/i/3d-models/-/victoria-4-2?item=4783 7) For distribution, the ability or a program to create morph INJ poses from custom morphs To install unzip the file to your Poser directory or use the file paths shown in the file list at the end. Usage Notes: The new morphs are applied to V4 via a single INJ pose, the morphs will show up under the Community heading in the parameter dials (From PBMCC_01 through PBMCC_47 under community so it can be used at the same time as Face Morph Kit 1 but will overwrite Face Morph Kit 2 as they both use the same channels.). This is to avoid overwriting or conflicting with other Daz morphs you may have loaded. These morph injections load with limits set for best results. To change the limits double click the parameter dial and set the numerical limits value there. Parameters may be set in both plus and minus directions. In general the morphs are intended for use at less than full strength. Setting the dial to maximum will allow you to see the effect of the morph, which may then be adjusted to suit your character. These morph targets have been optimized for minimum distortion. *The eye translations (scale, x, y and z) will be unhidden by the Inj pose !_V4_Eyes_TRANS_ON.pz2. Our poses will adjust the eye trans and scale automatically but you will have to add these scales and translations to your INJ poses yourself after customizing a character. Below I have copied all the scaling and translations we have added, if you use only a portion of a morph check the dials after unhiding them to see what your scale/translation numerical value should be. Eye trans/adjusts: ----------------------------------------------------- EYE TRANSLATIONS: ----------------------------------------------------- FaceDown yTran -0.002 3 YoungOvalFace yTran -0.0005 5 YoungFaceMix2 yTran -0.0008 6 EyesLarge scale 108% 16 EyesShape3 yTran 0.0002 19 EyesShape4 yTran 0.0004 20 EyesShape5 yTran 0.0005 21 EyesShape7 yTran 0.0003 23 EyesShape 9 yTran 0.0002 25 ----------------------------------------------------- Scale: valueOpDeltaAdd Figure 1 head:1 PBMCC_16 deltaAddDelta 0.08 ----------------------------------------------------- yTran: valueOpDeltaAdd Figure 1 head:1 PBMCC_03 deltaAddDelta -0.002 valueOpDeltaAdd Figure 1 head:1 PBMCC_05 deltaAddDelta -0.0005 valueOpDeltaAdd Figure 1 head:1 PBMCC_06 deltaAddDelta -0.0008 valueOpDeltaAdd Figure 1 head:1 PBMCC_16 deltaAddDelta 0.0002 valueOpDeltaAdd Figure 1 head:1 PBMCC_19 deltaAddDelta 0.0002 valueOpDeltaAdd Figure 1 head:1 PBMCC_20 deltaAddDelta 0.0004 valueOpDeltaAdd Figure 1 head:1 PBMCC_21 deltaAddDelta 0.0005 valueOpDeltaAdd Figure 1 head:1 PBMCC_23 deltaAddDelta 0.0003 valueOpDeltaAdd Figure 1 head:1 PBMCC_25 deltaAddDelta 0.0002 To distribute these with a character of your own just create the combination look you want and spawn as a single morph target. To do this go to the menu object>spawn morph target then name it "myface", It now shows on the menu under Community>Morph. If you set the dial to 1.00 (after zeroing the dial settings) it will look like what you saved. You can then export it or save it as a cr2 or make it into a morph INJ script via a program that does that for custom morphs. Daz does not allow distribution of .obj morphs or cr2 files so you will need to make this into a morph INJ pose in order to distribute it. There is a tutorial here: http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2356 If you are saving the result as a cr2 for personal use you will need to go to edit>memorize figure before you save the cr2 if there are eye or other translations you want saved. Poser resets all translations when a cr2 is saved otherwise. Restrictions: The included morph targets and morph injection poses are intended solely for use as a merchant resource in creating your own custom faces (character INJ poses), or for nondistributable use (rendered artwork) in your own commercial or non-commercial artwork. They may not be included in a merchant resource collection or as separate morphs themselves. They may not be included separately in characters for sale, as gifts, or redistributed in any form or format. This includes exporting as .OBJ format, or in their original form as morph delta data. Morph targets MAY BE USED in COMBINATION ONLY with your own custom morphs in commercial characters, but not in such a way that the original morph target may be extracted (do not create a new morph target that is only one of these morph targets spawned at a different value than 1 such that changing the parameter value would result in recreating the original morph). The morphs may be used as a base for creating a custom character in your own modeling program, such as ZBrush. Remember, redistributing these morphs as is, or using other people's copyrighted morph targets (such as DAZ morphs) in characters for any form of redistribution is illegal without permission. If you are unsure as to whether your intended usage will violate any copyright restrictions, please check with the Renderosity Copyright Laws forum for more information. List of morphs: 1 FaceSmooth1 2 FaceSmooth2 3 FaceDown 4 FaceSlant 5 YoungOvalFace 6 YoungFaceMix 7 MidFaceNarrow 8 LowerFaceIn 9 Cheekbones 10 HighCheekbones 11 StrongCheekbones 12 ThinCheeks 13 InnerCheekDown 14 UpperCheeksOut 15 BabyFat 16 EyesLarge 17 EyesLarge2 18 EyesShape2 19 EyesShape3 20 EyesShape4 21 EyesShape5 22 EyesShape6 23 EyesShape7 24 EyesShape8 25 EyesShape9 26 LowerEyelidsFlat 27 LowerLidShape 28 LacrimalShape 29 NoseShape1 30 NoseDefineMore 31 NosebumpEven 32 PhiltrumNarrow 33 SmileMuscles 34 LipsShape1 35 LipsShape2 36 LipsFull1 37 LipsFull2 38 ThinLips 39 LipsInnerShape 40 LipUpFull 41 LipUpFull2 42 LipTopFullCenter 43 UpperLipAreaIn 44 LowerLipNarrow 45 LowLipPlump 46 SmallerJaw 47 ChinDefine Files included: Runtime\libraries\HandspanStudios\MorphKits\MorphKit3.pz2 and .png Runtime\libraries\HandspanStudios\MorphKits\MorphKit3REM.pz2 and .png Runtime\libraries\HandspanStudios\MorphKits\!_Eyebrows_OFF.pz2 and .png Runtime\libraries\HandspanStudios\MorphKits\!_Eyebrows_ON.pz2 and .png Runtime\libraries\HandspanStudios\MorphKits\!_V4_Eyes_TRANS_ON.pz2