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#                Steampunk Torpedo Bomber              #
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        Scene for Poser5 and above & DazStudio
          By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. COPYRIGHT
5. OWNERSHIP STATEMENT

-------------------- INTRODUCTION --------------------------

My second jet biplane. This time, it's torpedo bomber.

Many poseable parts:

- Left Aileron
- Right Aileron
- Left Rudder
- Right Rudder
- Elevators
- Turbine Blades (inside jet's nose)
- Wheels
- Steering stick
- Steering Stick Head
- Left Droptank (detachable part)
- Right Droptank (detachable part)
- Torpedo (detachable part)

5 Different material pose presets.

Detailed geometry and textures on plane's body and cockpit.



------------------- INSTALATION ---------------------------

Unpack zip file to Your Poser Runtime folder.

If You import .pp2 props into DAZ Studio  You'll get all 
textures in place with proper mapping. To get all other 
parameters (bump maping, specular maping, ambient,opacity),
You'll need to place textures manually:

SPECULAR textures 
- under glossiness, color and strength put corresponding
 .jpg file with extension _s leave other parameters as they are.

BUMP textures 
- _b.jpg texture is already loaded but parameters aren't 
right: strength should be around 80-100. Positive from 
0.5 to 2 (depending on surface roughness)

AMBIENT texture - if there's lit objects on scene 
(like lanterns) I use ambient texture to light that part.
_i.jpg file should be placed under strength parameter. 
Color can stay as it is.

OPACITY texture - use _o.jpg map to define which part of 
surface is transparent and how much and should be placed
under strength parameter.

REFLECTION texture - use _r.jpg map to define which part of 
surface reflect already loaded texture and should be placed
under reflection strength.


Props are created in Poser 8, so maybe You'll need to tweak
some parameters (bump and opacity) in other versions, but
even without that You'll get impressive results.


------------------------- FILE LIST -----------------------


..\Runtime\Geometries\Steampunk Torpedo Bomber\
   Torpedo Bomber.obj

..\Runtime\libraries\character\Steampunk Torpedo Bomber\
   Torpedo Bomber.cr2
   Torpedo Bomber.png

..\Runtime\libraries\Pose\Steampunk Torpedo Bomber\
   Style1.png
   Style1.pz2
   Style2.png
   Style2.pz2
   Style3.pz2
   Style4.pz2
   Style5.pz2
   style3.png
   style4.png
   style5.png

..\Runtime\textures\Steampunk Torpedo Bomber\
   ckcpit.jpg
   ckcpit_b.jpg
   ckcpit_s.jpg
   engine.jpg
   langer_1.jpg
   langer_2.jpg
   langer_3.jpg
   langer_4.jpg
   langer_5.jpg
   langer_b.jpg
   langer_s.jpg
   lewgun.jpg
   lewgun_b.jpg
   lewgun_s.jpg
   nosbut.jpg
   nosbut_b.jpg
   nosbut_s.jpg
   plbody_1.jpg
   plbody_2.jpg
   plbody_3.jpg
   plbody_4.jpg
   plbody_5.jpg
   plbody_b.jpg
   plbody_s.jpg
   rearwg_1.jpg
   rearwg_2.jpg
   rearwg_3.jpg
   rearwg_4.jpg
   rearwg_5.jpg
   rearwg_b.jpg
   rearwg_s.jpg
   wingbo_1.jpg
   wingbo_2.jpg
   wingbo_3.jpg
   wingbo_4.jpg
   wingbo_5.jpg
   wingbo_b.jpg
   wingbo_s.jpg
   wingto_1.jpg
   wingto_2.jpg
   wingto_3.jpg
   wingto_4.jpg
   wingto_5.jpg
   wingto_b.jpg
   wingto_s.jpg

   
Documentation\

   Steampunk TB_readme.txt
   license.txt


-------------------- COPYRIGHT ----------------------------

All output forms of models (still pictures,animations,etc)
are free to use in commercial or non-commercial purposes 
without any limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

-------------- OWNERSHIP STATEMENT -------------------------

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 30.08.2011. Dominik Lenardo


