Allied Fleets Base COmponents - Poser,OBJ,3DS,MAX Copyright 2011 Keith Hazelet ============ Author: ============ Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Product Description: ============ This package consists of six separate modules for creating a sci-fi military base. Included are a large landing pad, a ground hangar/vehicle bay, a large gun turret, a segment of connecting hallway, a support pillar section for long stretches of connecting halways, and a tram to run on the tracks above the connecting hallways. These accessories are meant to accompany the large "Allied Fleets Outpost" with the connecting hallways meant to attach to the ports on the outpost. They can also be used independently of the outputs. The models are all in individual files allowing for a great degree of freedom in creating base layouts from fairly simple to very complex. In the Poser version all turrets and the main hangar door are rigged. The MAX version also has the correct object heirarchies and pivot points to move the parts, and the hangar door is animated (closed at frame 0). The set contains 3 Character Props Hanger, Pad and Turret each with all posable guns. 3 Props Pillar, Hall and Shuttle. 3 Prop Groups 4xHalls, 6xHalls and Piller & hall Span. The objects are grouped according to detail level and all objects have UVW mapping coordinates. Textures are included. It is easy to change the color scheme of the model by modifying the texture bitmaps. The OBJ format provides compatibility with just about every 3D software package but is limited in the fact that there are no lighting or effect options - those must be recreated after importing the model. The 3DS, MAX and Poser formats include all lighting and effects. The MAX version was used to create the product images. There are 102,572 triangles spread across 111 objects. Note :- Conversion to poser by Simon-3D (Simon Schild), Please direct any poser specific questions to Simon-3D ============ System Requirements ============ OBJ VERSION: A software package that can import OBJ files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. 3DS VERSION: A software package that can import 3ds files. Most 3D packages will do this, although you may have to "import" the files rather than "open" them. MAX VERSION: 3D Studio MAX 2008 or later POSER VERSION: Poser 5+ / Daz Studio 3+ ============ Ownership statements: ============ All of this product's content was created by Keith Hazelet (skynet3020) with poser specific files by Simon Schild (Simon-3D) ============ Needed Files: ============ The contents of the package are the only needed files. ============ Installation instructions: ============ Import/open the model and accompanying materials OBJ ONLY: Set up the materials using the instructions below (in case it doesn't look correct after import) OBJ ONLY: set up lighting and effects render Poser version: To install this product simply Unzip the files and:- copy the SN3020-AFB-tex Folder from Runtime>Textures to C:\Program Files\** \Poser #\Runtime\textures copy the SN3020-AFB-objs Folder from Runtime>geometries to C:\Program Files\** \Poser #\Runtime\geometries And continue this for all the folders in the runtime zip. ** this will be Curious Labs, Metacreation, e-frontier or smith Micro depending on which version of poser you have. # this will be the version number. ============ Usage Tips/Limitations: ============ The OBJ file does not come with any lighting effects. Those will need to be re-created once the file has been imported. the 3DS version does not have the hangar light glow effects, but the hangar lights are present. The MAX and Poser versions come ready to use with all lighting and effects. VUE: When VUE imports OBJ files it tends to smooth everything, even shapes with sharp angles. This can result in "pillow-like" bumps on the models where cubes should be. Disable smoothing or set the smoothing angle to be small to avoid this. Cinema: Use Riptide for importing to get the best results. Lightwave: Pbjects whose pivots are not at 0,0,0 (the turrets) end up clumped at the origin., use the OBJ version instead. OBJ: Does not come with any lighting effects or object heirarchy. Those will need to be re-created once the file has been imported. Smoothing data is not in the file: a smoothing angle of 20 works well and can be applied after importing. 3ds: Comes ready to use with all lighting and heirarchy. MAX: Comes ready to use with all lighting, effects and animations, but can only be opened in 3D Studio MAX. The hangar light glow effects are video post effects, which means that the quick render won't render them all. You need to use rendering->video post to get all effects. The materials included in the MAX version point to c:\textures\exported\ for the textures. If you wish to put the textures elsewhere you'll need to edit the materials. The units in the 3DS, MAX and OBJ files are 1.2 feet each. All renderings were produced from the included 3DS MAX and Poser versions. Background items are not contained in this package. ============ Files list ============ ..\ afb_combined_pad_hall.3DS afb_combined_pad_hall.max afb_combined_pad_hall.mtl afb_combined_pad_hall.obj afb_hall.3DS afb_hall.max afb_hall.mtl afb_hall.obj afb_hangar.3DS afb_hangar.max afb_hangar.mtl afb_hangar.obj afb_pad.3DS afb_pad.max afb_pad.mtl afb_pad.obj afb_pillar.3DS afb_pillar.max afb_pillar.mtl afb_pillar.obj afb_tram.3DS afb_tram.max afb_tram.mtl afb_tram.obj afb_turret.3DS afb_turret.max afb_turret.mtl afb_turret.obj ..\Documentation\ license.txt AlliedFleetsBaseComponentsPoserOBJ3DSMAXReadme.txt ..\images\ blah.txt closeups.jpg components.jpg hangar.jpg mars2.jpg overview.jpg pad.jpg span.jpg turret.jpg wire.jpg ..\runtime\geometries\SN3020-afb-obj\ hall.obj hanger.obj pad.obj pillar.obj shuttle.obj turret.obj ..\runtime\libraries\character\SN3020-AFB\ AFB Hanger.cr2 AFB Hanger.png AFB Pad.cr2 AFB Pad.png AFB Turret.cr2 AFB Turret.png ..\runtime\libraries\props\SN3020-AFB-props\ 4 X Halls.png 4 X Halls.pp2 6 X Halls.png 6 X Halls.pp2 Hall.png Hall.pp2 Pillar.png Pillar.pp2 Shuttle.png Shuttle.pp2 Span.png Span.pp2 ..\runtime\textures\SN3020-afb-tex\ sn3020-h_b_diff.jpg sn3020-h_g_diff.jpg sn3020-h_spec.jpg ..\textures\ h_b_diff.jpg h_bump.jpg h_ddg.jpg h_dg.jpg h_g_diff.jpg h_spec.jpg ..\UVtemplates\ hangerfloorUVs.jpg PadUVs.jpg shuttle-detailUVs.jpg