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#                                 CHECKPOINT CHARLIE                                #
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                       Scene for Poser5 & above, DAZ Studio 
                          By Dominik Lenardo (coflek-gnorg)

1. INTRODUCTION
2. INSTALLATION
3. FILE LIST
4. COPYRIGHT
5. OWNERSHIP STATEMENT

------------------------ INTRODUCTION ------------------------------

Imagine the city struck by the mean disease. All exits are closed and city 
remains in quarantine. Of course, disease manage to spread outside the city 
and apocalypse begun.
Few years later, what's left of human kind struggle to survive in hard conditions.
Old quarantine checkpoint are now controlled by different fractions to keep their 
turfs safe from opposition or marauders.

That's the story behind this scene...

Large section of wall and tunnel are main structure for the scene. In addition,
there are many decorative props linked to main structure. Whole scene is
loaded from character library. Decorative props can be moved around or
deleted (if you don't need them). You can also store props in your props
library and use them in different scene.

One tip for the spotlights: if you want to make them shine, go to material room,
select object 'structure' and choose 'sptlight' material. By default, that's
transparent glass. Now simply change transparency to 0 and ambient value
to 1. Set ambient color to white or light yellow.

Texture templates not included.



------------------------ INSTALATION --------------------------------

Unpack both zip files to Your Poser Runtime folder. 

Scene is created in Poser 8, so maybe You'll need to tweak
some parameters (bump and opacity) in other versions, but
even without that You'll get impressive results.

If You import scene into DAZ Studio  You'll get all 
textures in place with proper mapping. To get all other 
parameters (bump maping, specular maping, ambient,opacity),
You'll need to place textures manually:

SPECULAR textures 
- under glossiness, color and strength put corresponding
 .jpg file with extension _s leave other parameters as they are.

BUMP textures 
- _b.jpg texture is already loaded but parameters aren't 
right: strength should be around 80-100. Positive from 
0.5 to 2 (depending on surface roughness)

AMBIENT texture - if there's lit objects on scene 
(like lanterns) I use ambient texture to light that part.
_i.jpg file should be placed under strength parameter. 
Color can stay as it is.

OPACITY texture - use _o.jpg map to define which part of 
surface is transparent and how much and should be placed
under strength parameter.

REFLECTION texture - use _r.jpg map to define which part of 
surface reflect already loaded texture and should be placed
under reflection strength.

----------------------------- FILE LIST ----------------------------


..\Documentation\
   CheckpointCharlie_readme.txt
   license.txt

..\Runtime\Libraries\Character\Checkpoint Charlie\
   Checkpoint.cr2
   Checkpoint.png

..\\Runtime\textures\Checkpoint Charlie\
   asphlt.jpg
   asphlt_b.jpg
   asphlt_s.jpg
   conblk.jpg
   conblk_b.jpg
   conblk_s.jpg
   guardh.jpg
   guardh_b.jpg
   guardh_s.jpg
   pillrs.jpg
   pillrs_b.jpg
   pillrs_s.jpg
   trashp.jpg
   trashp_b.jpg
   trashp_d.jpg
   trashp_s.jpg
   tunwal.jpg
   tunwal_b.jpg
   tunwal_s.jpg
   wlset1.jpg
   wlset1_b.jpg
   wlset1_s.jpg
   wlset2.jpg
   wlset2_b.jpg
   wlset2_s.jpg



------------------------ COPYRIGHT ------------------------------------

All output forms of models (still pictures,animations,etc)
are free to use in commercial or non-commercial purposes 
without any limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

------------------ OWNERSHIP STATEMENT ----------------------------

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 08.12.2011. Dominik Lenardo


