====================================================================== ************************************************************ *Dynamic Seeress Outfit *Copyright 10/4 2012 *By: Gustaf and Kimberly Grefberg *Contact: Renderosity sitemail ************************************************************ Dynamic Seeress Outfit is a detailed dynamic outfit for Poser's cloth room. It works for V4 and most V4 based characters, such as A4, G4, and S4. (As long as they are morphed from V4 and not loaded as a stand alone figures. V4's starting pose and morph is needed for the simulation.) The clothing is high density but will still calculate quite fast. It comes with an assymetric top and a long skirt with tiered seams. The outfit comes with 65 materials for the blouse and 74 for the skirt. * Seeress dynamic clothes: Top normal fit Top XL fit Skirt * 65 materials for the blouse and 74 for the skirt The basic materials have 3 levels. Plain, single seams and more seams. Some special varieties are also included, like a more ornate material and rainbow skirts. Please note these clothes are for Poser's clothroom only and will NOT work in Daz Studio. -------------------------------------- System Requirements: Poser 6 or higher Victoria 4 by Daz3d (A4, G4, S4 optional) -------------------------------------- --------------------------------------- Installation Instructions: Unzip the files into your poser directory. The clothing items can be found under props and then Whimsysmiles. The materials can be found under materials and then Whimsysmiles. -------------------------------------- Usage Tips or Limitations: IMPORTANT! If you already understand Poser's clothroom, you can skip the guide below, other than one important thing, you need to have Vicky in the zero pose with her arms angled down 45 degrees! A preset pose that does this is included in the package! ************************** * Cloth Room quick start * ************************** This quick start breaks down the process into simple steps how to use the clothing in the cloth room. It is not a full poser cloth room tutorial. If you are a beginner it should be enough to get you started, and if you are a more advanced user it should help you find the right settings and some good tips. 1. Load Victoria 4. 2. On frame 1, keep her in her zero pose, without any morphs loaded. (You can have facial morphs, since they don't affect the clothing.) Make sure to have Inverse Kinematics off, found in the Figure menu. Then go to the Joint editor and choose "Zero rotations". If you have loaded Victoria fresh, you don't need to do this step. Then make sure that her arms are angled down 45 degrees! You can do this manually, or go into the poses (Whimsysmiles) folder and load the starting pose that comes with this package. This is a very important step! 3. Somewhere between frame 15-20 (Or more if you feel its needed), put Vicky in the final pose that you want. Here you can also load or apply any custom V4 morphs that you want, that alters her body one way or the other. (Including other Daz characters like Aiko 4, The Girl 4, or Stephanie 4.) The cloth simulation needs to start with Vicky zeroed in the first frame, so that the shirt can drape or stretch into the final frame. 4.(IMPORTANT!) Before you load any of the clothing props, make sure you have Vicky selected. Then load the clothing. Now, the clothing is parented to Victoria, so if you scale Victoria, the clothing is scaled as well. This can be very useful. The clothing can stretch, if you scale victoria down down in size in the starting pose, and be normal in size in the final pose. If you have loaded a pose and morphs in the final frame, there is already a keyframe here, so all you have to do is to scale victoria down a bit in the starting pose. Make sure you have victoria's BODY selected when doing this. 5. Go to "New Simulation" and set the desired amount of frames. Usually this is the same number as your final pose frame. Even though it's not necessary, setting up some drape frames, 10-15 is recommended. This will make the rest of the simulation faster, and more stable. 6. Then select "Collide against", and as collision object choose Victoria 4. You can choose her whole body, or to speed up the simulation a bit, check the ignore feet and hand collection boxes. (Although you may want the feet checked if you are calculating the pants) A good collision offset value is somewhere between 0.250-0.400. Collision distance is usually good around 0.400. To keep the shirt from intersecting with the rest of the fabric, having the self collision box checked can help. If you have set any draping frames, "Start draping from zero pose" should be unchecked, or you will get very strange results! 7. In the DYNAMICS CONTROLS, you can experiment with fold resistance (and of course other values), to give the fabric some more creases, or decrease it to make the material a little bit tougher. Values between 0.5 to 3.0 are pretty good, depending on the results you are after. A low fold resistance will work well with these clothes and give very nice, detailed draping. When you have everything set up the way you like click "Calculate Simulation" For tweaking the cloth simulation, look into the sections below for some tips. *********************************** * Using parented scale * *********************************** The clothing comes parented to Victoria 4. This means that if you move or scale her, the shirt will follow. Now, if you scale her in the starting pose, it will affect the cloth simulation. (Just make sure that she is scaled to normal/100% in your final pose) For example, if you want the clothing to stretch or fit tighter in the final pose, just scale vicky down. When you do this scaling, make sure to have Victoria's BODY selected. This is very useful if you want the shirt to fit tightly to your character. ********************************************* * Aiko 4, Stephanie 4, and The Girl 4 * ********************************************* This clothing can be used with Aiko 4, Stephanie 4, and The Girl 4, but you must use them as morphs. The initial character shape on the first frame must be Victora, then in your final frame, you can apply any morphs that turns her into these characters. It will not work well if you load any of them as stand alone figures. *********************************** * The Clothing pieces * *********************************** This package comes with a shirt and skirt. Normal ------------ This top will give a relaxed drape over a Victoria 4 with a standard body type. It can also be used with a bigger woman if you desire a tighter fit. Curvy ------------ This top is more loose, and works well for curvy figures without becoming too tight. It can also be used on a normal figure if you want a very relaxed fit. The two tops are actually the same mesh but with different drapes, which will affect the simulation in the cloth room. Skirt --- Long skirt, constrained at the waist, fits most body types. *********************************** * Order of simulation * *********************************** If you are simulating more than one item, it's important to do it in the right order. For example, if you are simulating both the shirt and the skirt, you need to simulate the shirt first, then make sure to include the skirt among the actors the shirt collides with when setting "Collide with". This way the shirt will drape over the skirt. ***************** * Material Room * ***************** Applying materials is easy. Go into the material room, into the Whimsysmiles folder. Just click on a material and it's applied to all the zones. Please note that the normal and curvy tops use the same material. The materials come with the HSV node. (Hue and Saturation) This enables you to "cycle" the color of the texture, so you can get more color variations. For example, if the base material is bluegreen, increasing the hue a bit will make it blue, then purple and so on. To do this, go into the material room, and go into Advanced mode. The clothing has zones, which you can select at the top of the window. Preview and Hideme (If included in this clothing) have no relevance for this. The changes need to be done in all the zones if there's more than one. Up at the top, you will find a box called HSV connected to the top left "Diffuse_color" section. Many of the materials are already done this way, but you can make more variations. Just note that extreme values can create strange, out of balance colors. Values between 0.4 to 1.8 tends to work best. ***************** * Render tips * ***************** Make sure to render using Firefly with displacement maps and smooth polygons on in the render options. If you think that the displacement map is too strong or too weak, you can also adjust their strength in the material room (advanced tab) Just make sure to adjust it in all the zones. ************************ * General Stuff * ************************ For usage righs, refer to the Renderosity_License.txt file UV templates are included in the runtime\templates folder. Enjoy! And if you have any questions, don't hesitate sending a sitemail! File list: ..Documentation\ Readme_DynamicSeer.txt Renderosity_License.txt ..Runtime\Geometries\Whimsysmiles\Seer\ Skirt.obj Top_Nrm.obj Top_XL.obj ..Runtime\Libraries\Materials\Whimsysmiles\Seer\Blouse\ 1s_Bluesilver.mc6 1s_Bluesilver.png 1s_Browngold.mc6 1s_Browngold.png 1s_Browngold2.mc6 1s_Browngold2.png 1s_Creamcopper.mc6 1s_Creamcopper.png 1s_Greengold.mc6 1s_Greengold.png 1s_Greensilver.mc6 1s_Greensilver.png 1s_Ornate01.mc6 1s_Ornate01.png 1s_Ornate02.mc6 1s_Ornate02.png 1s_Ornate03.mc6 1s_Ornate03.png 1s_Ornate04.mc6 1s_Ornate04.png 1s_PeachCopper.mc6 1s_PeachCopper.png 1s_Purplegold.mc6 1s_Purplegold.png 1s_Purplesilver.mc6 1s_Purplesilver.png 1s_TealSilver.mc6 1s_TealSilver.png 1s_WhiteCopper.mc6 1s_WhiteCopper.png 1s_WhiteSilver.mc6 1s_WhiteSilver.png 2s_Bluesilver.mc6 2s_Bluesilver.png 2s_Browngold.mc6 2s_Browngold.png 2s_Browngold2.mc6 2s_Browngold2.png 2s_Creamcopper.mc6 2s_Creamcopper.png 2s_Greengold.mc6 2s_Greengold.png 2s_Greensilver.mc6 2s_Greensilver.png 2s_Ornate01.mc6 2s_Ornate01.png 2s_Ornate02.mc6 2s_Ornate02.png 2s_Ornate03.mc6 2s_Ornate03.png 2s_Ornate04.mc6 2s_Ornate04.png 2s_PeachCopper.mc6 2s_PeachCopper.png 2s_Purplegold.mc6 2s_Purplegold.png 2s_Purplesilver.mc6 2s_Purplesilver.png 2s_TealSilver.mc6 2s_TealSilver.png 2s_WhiteCopper.mc6 2s_WhiteCopper.png 2s_WhiteSilver.mc6 2s_WhiteSilver.png NS_Blue.mc6 NS_Blue.png Ns_Bluegreen.mc6 Ns_Bluegreen.png NS_Cream.mc6 NS_Cream.png NS_Green.mc6 NS_Green.png NS_Mint.mc6 NS_Mint.png NS_Ornate01.mc6 NS_Ornate01.png NS_Ornate02.mc6 NS_Ornate02.png NS_Ornate03.mc6 NS_Ornate03.png NS_Ornate04.mc6 NS_Ornate04.png NS_Peach.mc6 NS_Peach.png NS_Purple.mc6 NS_Purple.png Ns_White.mc6 Ns_White.png Satin_1s_Blue.mc6 Satin_1s_Blue.png Satin_1s_Green.mc6 Satin_1s_Green.png Satin_1s_Ornate01.mc6 Satin_1s_Ornate01.png Satin_1s_Ornate02.mc6 Satin_1s_Ornate02.png Satin_1s_Purple.mc6 Satin_1s_Purple.png Satin_1s_Teal.mc6 Satin_1s_Teal.png Satin_1s_Whitecopper.mc6 Satin_1s_Whitecopper.png Satin_2s_Blue.mc6 Satin_2s_Blue.png Satin_2s_Green.mc6 Satin_2s_Green.png Satin_2s_Ornate01.mc6 Satin_2s_Ornate01.png Satin_2s_Ornate02.mc6 Satin_2s_Ornate02.png Satin_2s_Purple.mc6 Satin_2s_Purple.png Satin_2s_Teal.mc6 Satin_2s_Teal.png Satin_2s_Whitecopper.mc6 Satin_2s_Whitecopper.png Satin_NS_Blue.mc6 Satin_NS_Blue.png Satin_NS_Green.mc6 Satin_NS_Green.png Satin_NS_Ornate01.mc6 Satin_NS_Ornate01.png Satin_NS_Ornate02.mc6 Satin_NS_Ornate02.png Satin_NS_Purple.mc6 Satin_NS_Purple.png Satin_NS_Teal.mc6 Satin_NS_Teal.png Satin_NS_White.mc6 Satin_NS_White.png ..Runtime\Libraries\Materials\Whimsysmiles\Seer\Skirt\ Satin_NS_White.png Satin_NS_White.mc6 Satin_NS_Teal.png Satin_NS_Teal.mc6 Satin_NS_Purple.png Satin_NS_Purple.mc6 Satin_NS_Ornate02.png Satin_NS_Ornate02.mc6 Satin_NS_Ornate01.png Satin_NS_Ornate01.mc6 Satin_NS_Green.png Satin_NS_Green.mc6 Satin_NS_Blue.png Satin_NS_Blue.mc6 Satin_2s_Whitecopper.png Satin_2s_Whitecopper.mc6 Satin_2s_Teal.png Satin_2s_Teal.mc6 Satin_2s_Purple.png Satin_2s_Purple.mc6 Satin_2s_Ornate02.png Satin_2s_Ornate02.mc6 Satin_2s_Ornate01.png Satin_2s_Ornate01.mc6 Satin_2s_Green.png Satin_2s_Green.mc6 Satin_2s_Blue.png Satin_2s_Blue.mc6 Satin_1s_Whitecopper.png Satin_1s_Whitecopper.mc6 Satin_1s_Teal.png Satin_1s_Teal.mc6 Satin_1s_Purple.png Satin_1s_Purple.mc6 Satin_1s_Ornate02.png Satin_1s_Ornate02.mc6 Satin_1s_Ornate01.png Satin_1s_Ornate01.mc6 Satin_1s_Green.png Satin_1s_Green.mc6 Satin_1s_Blue.png Satin_1s_Blue.mc6 Ns_White.png Ns_White.mc6 NS_Rainbow03.png NS_Rainbow03.mc6 NS_Rainbow02.png NS_Rainbow02.mc6 NS_Rainbow01.png NS_Rainbow01.mc6 NS_Purple.png NS_Purple.mc6 NS_Peach.png NS_Peach.mc6 NS_Ornate04.png NS_Ornate04.mc6 NS_Ornate03.png NS_Ornate03.mc6 NS_Ornate02.png NS_Ornate02.mc6 NS_Ornate01.png NS_Ornate01.mc6 NS_Mint.png NS_Mint.mc6 NS_Green.png NS_Green.mc6 NS_Cream.png NS_Cream.mc6 Ns_Bluegreen.png Ns_Bluegreen.mc6 NS_Blue.png NS_Blue.mc6 2s_WhiteSilver.png 2s_WhiteSilver.mc6 2s_WhiteCopper.png 2s_WhiteCopper.mc6 2s_TealSilver.png 2s_TealSilver.mc6 2s_Rainbow03.png 2s_Rainbow03.mc6 2s_Rainbow02.png 2s_Rainbow02.mc6 2s_Rainbow01.png 2s_Rainbow01.mc6 2s_Purplesilver.png 2s_Purplesilver.mc6 2s_Purplegold.png 2s_Purplegold.mc6 2s_PeachCopper.png 2s_PeachCopper.mc6 2s_Ornate04.png 2s_Ornate04.mc6 2s_Ornate03.png 2s_Ornate03.mc6 2s_Ornate02.png 2s_Ornate02.mc6 2s_Ornate01.png 2s_Ornate01.mc6 2s_Greensilver.png 2s_Greensilver.mc6 2s_Greengold.png 2s_Greengold.mc6 2s_Creamcopper.png 2s_Creamcopper.mc6 2s_Browngold2.png 2s_Browngold2.mc6 2s_Browngold.png 2s_Browngold.mc6 2s_Bluesilver.png 2s_Bluesilver.mc6 1s_WhiteSilver.png 1s_WhiteSilver.mc6 1s_WhiteCopper.png 1s_WhiteCopper.mc6 1s_TealSilver.png 1s_TealSilver.mc6 1s_Rainbow03.png 1s_Rainbow03.mc6 1s_Rainbow02.png 1s_Rainbow02.mc6 1s_Rainbow01.png 1s_Rainbow01.mc6 1s_Purplesilver.png 1s_Purplesilver.mc6 1s_Purplegold.png 1s_Purplegold.mc6 1s_PeachCopper.png 1s_PeachCopper.mc6 1s_Ornate04.png 1s_Ornate04.mc6 1s_Ornate03.png 1s_Ornate03.mc6 1s_Ornate02.png 1s_Ornate02.mc6 1s_Ornate01.png 1s_Ornate01.mc6 1s_Greensilver.png 1s_Greensilver.mc6 1s_Greengold.png 1s_Greengold.mc6 1s_Creamcopper.png 1s_Creamcopper.mc6 1s_Browngold2.png 1s_Browngold2.mc6 1s_Browngold.png 1s_Browngold.mc6 1s_Bluesilver.png 1s_Bluesilver.mc6 ..Runtime\Libraries\Pose\Whimsysmiles\' Startingpose.pz2 Startingpose.png ..Runtime\Libraries\Props\Whimsysmiles\Seer\ Skirt.pp2 Skirt.png Blouse_V4_XL.pp2 Blouse_V4_XL.png Blouse_V4_M.pp2 Blouse_V4_M.png ..Runtime\Textures\Whimsysmiles\Seer\Clothes\ Top_XL_White.jpg Top_XL_Tealwhite.jpg Top_XL_Spec_S2.jpg Top_XL_Spec_S1.jpg Top_XL_S2_Whitecopper.jpg Top_XL_S2_Tealwhite.jpg Top_XL_S2_Ornate.jpg Top_XL_S2_Fleckgold.jpg Top_XL_S1_Whitecopper.jpg Top_XL_S1_Tealwhite.jpg Top_XL_S1_Ornate.jpg Top_XL_S1_Fleckgold.jpg Top_XL_Ornate.jpg Top_XL_Fleckgold.jpg Top_XL_DispOrnate_S2.png Top_XL_DispOrnate_S1.png Top_XL_DispOrnate.png Top_XL_Disp_S2.png Top_XL_Disp_S1.png Top_XL_Disp.png Skirt_White.jpg Skirt_Tealwhite.jpg Skirt_Spec_S2.jpg Skirt_Spec_S1.jpg Skirt_S2_Whitecopper.jpg Skirt_S2_Tealwhite.jpg Skirt_S2_Ornate.jpg Skirt_S2_FleckRB.jpg Skirt_S2_Fleckgold.jpg Skirt_S1_Whitecopper.jpg Skirt_S1_Tealwhite.jpg Skirt_S1_Ornate.jpg Skirt_S1_FleckRB.jpg Skirt_S1_Fleckgold.jpg Skirt_Ornate.jpg Skirt_FleckRB.jpg Skirt_Fleckgold.jpg Skirt_Disp_S2.png Skirt_Disp_S1.png Skirt_Disp.png