PRODUCT NAME: Floating Camera (Copyright: 2012) VENDOR NAME: This product created by Lew Fraga (thundering1) PRODUCT DESCRIPTION: This Sci-Fi themed Floating Camera model from THUNDERING1 consists of: * 1 x Poseable Floating Camera model. * Clean and Damaged MAT Poses in three different colour schemes. Also three bonus MAT Poses with a glowing camera lens. * UV Map templates SYSTEM REQUIREMENTS: This product is supplied as a .zip file suitable for PCs' or Macs' This product is suitable for Poser 5 and above, DAZ Studio 3 and above. This product can also be used in any 3D software that reads and imports .obj files. NEEDED FILES: There are no additional files needed to use this product. INSTALLATION INSTRUCTIONS: POSER: Unzip the downloaded Thundering1 product file to your runtime folder in Poser. As an example if you installed Poser 6 using the programs default installation path then you need to unzip this file to: C:Program Files/Curious Labs/Poser 6 The installation will create the required sub folders under the runtime folder of your Poser installation. If your installation of Poser was not installed to the location as described above then unzip the Thundering1 product file to the folder named 'Poser{version no.}' on your computer. DAZ STUDIO: Unzip the downloaded Thundering1 product file to your 'content' folder in DAZ Studio. As an example if you installed DAZ Studio using the programs default installation path then you need to unzip this file to: C:/Users/(UserName)/Documents/DAZ 3D/Studio3/content For further help on installing or locating installed files in DAZ Studio please visit the support page at DAZ. OTHER SOFTWARE: Open your software of choice, and import the OBJ model, and apply the supplied jpg textures. There are texture templates if you would prefer to make your own textures. USAGE TIPS / LIMITATIONS: In Poser if you would like the Floating Camera to have the appearance that the control display panel on the Main Unit glows then simply go to the Material Tab and under "Object" select "Floating Camera", and then under "Material" select the "Main_Unit" body part and adjust the Ambient colour. The texture map assigned to this model part will confine the glow effect to just the display panel. Similarily if you would like the camera lens to glow then follow the same procedure described selecting the "Lens_Assembly" body part and again adjust the Ambient colour. This Floating Camera model can be used several ways - as a security camera, a journalist's camera for on-the-scene reporting, a spy camera, etc. While this was intended to be roughly the size of an adult human head, it could be amusingly used the size of a house or even a planet. FILES LIST: This FloatingCam.zip file contains: Documentation Folder Containing: FloatingCam_Readme.txt RenderosityLicense.txt Runtime Folder Containing: \Runtime\textures\Thundering1\Floating Camera\ FCBodyB001.jpg FCBodyC001.jpg FCBodyC002.jpg FCBodyC003.jpg FCBodyCB001.jpg FCBodyCC001.jpg FCBodyCC002.jpg FCBodyCC003.jpg FCBodyCS001.jpg FCBodyL001.jpg FCBodyS001.jpg FCLensB001.jpg FCLensC001a.jpg FCLensC001b.jpg FCLensC002a.jpg FCLensC002b.jpg FCLensC003a.jpg FCLensC003b.jpg FCLensCB001.jpg FCLensCC001.jpg FCLensCC002.jpg FCLensCC003.jpg FCLensCR001.jpg FCLensCS001.jpg FCLensR001b.jpg FCLensR001c.jpg FCLensS001.jpg FCPlatesB001.jpg FCPlatesC001.jpg FCPlatesC002.jpg FCPlatesC003.jpg FCPlatesCB001.jpg FCPlatesCC001.jpg FCPlatesCC002.jpg FCPlatesCC003.jpg FCPlatesCS001.jpg FCPlatesS001.jpg \Runtime\libraries\Pose\Thundering1\Floating Camera\ Camera - 1.png Camera - 1.pz2 Camera - 2.png Camera - 2.pz2 Camera - 3.png Camera - 3.pz2 Camera - 4.png Camera - 4.pz2 Camera - 5.png Camera - 5.pz2 Camera - 6.png Camera - 6.pz2 Camera - 7.png Camera - 7.pz2 Camera - 8.png Camera - 8.pz2 Camera - 9.png Camera - 9.pz2 \Runtime\libraries\Character\Thundering1\Floating Camera\ Floating Camera.cr2 Floating Camera.obj Floating Camera.png \Runtime\Geometries\Thundering1\Floating Camera\ Floating Camera.obj Thank you for purchasing this product created by THUNDERING1. Contributing Artists: Lew Fraga (Model and Textures) - THUNDERING1 Shane Keppel (UV Mapping) - MESH MANGLERS