*****THE NEXT GENERATION***********************************

               STEAMPUNK  DIVE   BOMBER
                for Poser & Daz Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

Another weird flying apparatus for Your combat squadron!
After Fighter and Torpedo bomber I decided to model Dive Bomber, 
this time two-seater (as you requested). Again, detailed geometry, 
hi-res textures, and lots of moving parts available.
As usual, 5 totally different texture styles in MAT poses.

Moving aircraft's parts:

Left Aileron
Right Aileron
Left Speedbrake
Right Speedbrake
Left Rudder
Right Rudder
Elevator
Throttle
Stick
Front Wheels
Rear Wheel
Gatling Gun
Gunner Post
Machineguns
+ 6 detachable bombs

All moving parts have limits.
For bonus, I included poseable ordnance trolley with 3 
detachable bombs.

All geometry and movable parts work in DS3 without any problem.
Texture templates are included in case you want to create your
own textures.

**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Characters are placed in 
runtime/library/character/Coflek Gnorg/Steampunk Dive Bomber

Texture styles are placed in
runtime/library/pose/Coflek Gnorg/Steampunk Dive Bomber


Prop is assembled in Poser 8, so maybe You'll need to tweak
some parameters (bump and specular) in other versions, my default
is Poser's native units, but even without that You'll get 
impressive results.

********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL **************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.

To change texture styles (like in Poser's MAT poses) just replace 
cg_texturename1_diff with cg_texturename2_diff, or 3 or 4.
You don't have to change other sub-textures.


**************************  FILE LIST  ***************************


\Documentation\

   Dive_bomber_readme.txt
   license.txt

\Runtime\Geometries\Coflek Gnorg\Steampunk Dive Bomber\

   Dive Bomber.obj
   Ordnance Trolley.obj

\Runtime\Libraries\Character\Coflek Gnorg\Steampunk Dive Bomber\

   Dive Bomber.cr2
   Dive Bomber.png
   Ordnance Trolley.cr2
   Ordnance Trolley.png

\Runtime\Libraries\Pose\Coflek Gnorg\Steampunk Dive Bomber\

   Style 1.png
   Style 1.pz2
   Style 2.png
   Style 2.pz2
   Style 3.png
   Style 3.pz2
   Style 4.png
   Style 4.pz2
   Style 5.png
   Style 5.pz2

\Runtime\Textures\Coflek Gnorg\Steampunk Dive Bomber\

   cg_cockpit_bump.jpg
   cg_cockpit_diff.jpg
   cg_cockpit_spec.jpg
   cg_fuselage1_diff.jpg
   cg_fuselage2_diff.jpg
   cg_fuselage3_diff.jpg
   cg_fuselage4_diff.jpg
   cg_fuselage5_diff.jpg
   cg_fuselage_bump.jpg
   cg_fuselage_spec.jpg
   cg_tailseg1_diff.jpg
   cg_tailseg2_diff.jpg
   cg_tailseg3_diff.jpg
   cg_tailseg4_diff.jpg
   cg_tailseg5_diff.jpg
   cg_tailseg_bump.jpg
   cg_tailseg_spec.jpg
   cg_underc1_diff.jpg
   cg_underc2_diff.jpg
   cg_underc3_diff.jpg
   cg_underc4_diff.jpg
   cg_underc5_diff.jpg
   cg_underc_bump.jpg
   cg_underc_spec.jpg
   cg_wings1_diff.jpg
   cg_wings2_diff.jpg
   cg_wings3_diff.jpg
   cg_wings4_diff.jpg
   cg_wings5_diff.jpg
   cg_wings_bump.jpg
   cg_wings_spec.jpg

\Steampunk Dive Bomber Templates\

   cg_cockpit_diff.png
   cg_fuselage_diff.png
   cg_tailseg_diff.png
   cg_underc_diff.png
   cg_wings1_diff.png



*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 06.05.2012. Dominik Lenardo


