*****THE NEXT GENERATION*********************************** WAREHOUSE SHOOTOUT for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Imagine 'Gunfight at the O.K. Corral' in enclosed space with more participants and more firearms! Well, that is in progress in this big, abandoned warehouse.Featuring over 4000 square feet of pure mayhem in high resolution, many camera position possibilities, unobstructed with architecture (each part can be removed or hidden) Walls and pillars covered with graffiti and bullet holes, broken glass and concrete debris all over the floor.In addition, fully poseable cargo elevator. Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Characters are placed in runtime/library/character/Coflek Gnorg/Warehouse Shootout Texture styles are placed in runtime/library/pose/Coflek Gnorg/Warehouse Shootout Prop is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Documentation\ WarehouseShootout_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\Warehouse Shootout\ Warehouse.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Warehouse Shootout\ Warehouse.cr2 Warehouse.png ..\Runtime\Textures\Coflek Gnorg\Warehouse Shootout\ cg_ceiling1_bump.jpg cg_ceiling1_diff.jpg cg_ceiling1_spec.jpg cg_ceiling2_bump.jpg cg_ceiling2_diff.jpg cg_ceiling2_spec.jpg cg_concwall1_bump.jpg cg_concwall1_diff.jpg cg_concwall1_spec.jpg cg_concwall2_bump.jpg cg_concwall2_diff.jpg cg_concwall2_spec.jpg cg_concwall3_bump.jpg cg_concwall3_diff.jpg cg_concwall3_spec.jpg cg_concwall4_bump.jpg cg_concwall4_diff.jpg cg_concwall4_spec.jpg cg_elevator_bump.jpg cg_elevator_diff.jpg cg_elevator_spec.jpg cg_floortiles_bump.jpg cg_floortiles_diff.jpg cg_floortiles_spec.jpg cg_fluolight_ambi.jpg cg_fluolight_diff.jpg cg_winglass_diff.jpg cg_winglass_opac.jpg cg_winglass_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 29.05.2012. Dominik Lenardo