*****THE NEXT GENERATION*********************************** MINIATURES: MENTAL ASYLUM for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* My initial plan was to model just old style 'rubber' or 'cushion' room from mental asylum. Then I added small corridor and another room... followed by metal bars sliding door. Then, to connect all that together I created some more corridors. At the end, I had much bigger part of architecture than I initially planned (but less is more and bigger is better). Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Model is placed in runtime/library/character/Coflek Gnorg/Miniatures Asylum Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Asylum\Documentation\ Miniatures_Asylum_readme.txt license.txt ..\Asylum\Runtime\Geometries\Coflek Gnorg\Miniatures Asylum\ Asylum.obj ..\Asylum\Runtime\Libraries\Character\Coflek Gnorg\Miniatures Asylum\ Asylum.cr2 Asylum.png ..\Asylum\Runtime\Textures\Coflek Gnorg\Miniatures Asylum\ cg_asceiling_bump.jpg cg_asceiling_diff.jpg cg_asceiling_spec.jpg cg_ascushions_bump.jpg cg_ascushions_diff.jpg cg_ascushions_disp.jpg cg_ascushions_spec.jpg cg_asdoor_bump.jpg cg_asdoor_diff.jpg cg_asdoor_spec.jpg cg_asfloor_bump.jpg cg_asfloor_diff.jpg cg_asfloor_spec.jpg cg_asglass_ambi.jpg cg_asglass_diff.jpg cg_asglass_opac.jpg cg_asglass_spec.jpg cg_aslamp_ambi.jpg cg_aslamp_diff.jpg cg_aslamp_spec.jpg cg_aspipes_bump.jpg cg_aspipes_diff.jpg cg_aspipes_spec.jpg cg_brickwall_bump.jpg cg_brickwall_diff.jpg cg_brickwall_spec.jpg cg_plasterwall_bump.jpg cg_plasterwall_diff.jpg cg_plasterwall_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 19.06.2012. Dominik Lenardo