Productname: DRIVER_for_M4 -------------------------------------------------------- All of the content in this package was created by Afanasiev Production (Renderosity Username: "odnajdy") © 2012 by odnajdy Date: 03/07/2012 -------------------------------------------------------- Description: DRIVER is the professional character created on the basis of Michael 4 from Daz3D. The main advantages and features of a package: - 23 INJ-bundles of new original morphs and the convenient menu in a bookmark "Body". 20 ready human feelings and emotions. - Own hair. (Presented in two variants) - 56 qualitative maps and textures (including genitals). - HDR-illumination. 5 variants. - The new effective multilevel method of a configuration of materials for visualization of a human skin. Is developed specially for this model. + Bonus: For those who got earlier "RAPPER_for_M4" product (http://www.renderosity.com/mod/bcs/rapper-for-m4/93533) -------------------------------------------------------- Required Products: PC or MAC Poser 7 or higher product "Michael 4 Base" (by Daz3D) product "Rapper_for_M4" (not necessarily, http://www.renderosity.com/mod/bcs/rapper-for-m4/93533) MAC users will need Poser Maconverter NO TESTED with Poser 4 (rsr files are not included) -------------------------------------------------------- For users of the program DAZ-Studio: The given product was tested in DS3 and DS4 PRO. Injections for character and the objects entering into a package, are absolutely efficient. The geometry of models also is displayed correctly. But nuances of options of illumination and difficult schemes of materials which have been created by me for program Poser are a little lost. Accordingly the character doesn't look also qualitatively and beautifully as it is presented on advertizing images which I have received in Poser Pro 2010\2012. Therefore I can recommend my product to experienced users of DAZ-Studio, and to advise to those who is able to work confidently with options of difficult materials, displacement and illumination. And important recommendation: If you have on hand any version of the Poser program (except 2012), it is possible to collect in the Poser program character of the Driver with the pasted hair "DriverHair Auto", (that is to carry out points 1-5 of the described below instruction), save to Library and to import completely ready character .cr2 to Daz-studio. -------------------------------------------------------- Detailed Installation Instructions: Extract the zip-archive with your zip program: - Open WinZip and press the button -Extract- - Drag the runtime folder into the poser folder. -------------------------------------------------------- What's Included & Features: When you next open Poser, you will find: ..\Documentation\ license.txt DRIVER_for_M4_Readme.txt ..\Runtime\Geometries\ava_odnajdy\ DriverHair.obj TopLayer BonusDriverHair.obj fix RapBeret for DRIVER.obj fix RapHat for DRIVER.obj ..\Runtime\Libraries\Pose\DRIVER\ DRIVER InjAllMorphs.pz2 DRIVER InjAllMorphs.png ..\Runtime\Libraries\Pose\DRIVER\DRIVER figure\ DRIVER figure MAT.pz2 DRIVER figure MAT.png ..\Runtime\Libraries\Pose\DRIVER\Driver Genital\ Driver Genital.pz2 Driver Genital.png ..\Runtime\Libraries\Light\DRIVER\ Driver Set 1.lt2 Driver Set 1.png Driver Set 2.lt2 Driver Set 2.png Driver Set 3.lt2 Driver Set 3.png Driver Set 4.lt2 Driver Set 4.png Driver Set 5.lt2 Driver Set 5.png ..\Runtime\Libraries\Props\DRIVER\ DriverHair Auto.pp2 DriverHair Auto.png DriverHair Simple.pp2 DriverHair Simple.png TopLayer BonusDriverHair.pp2 TopLayer BonusDriverHair.png ..\Runtime\Libraries\Materials\DRIVER\DRIVER figure\ DRIVER figure MAT.mc6 DRIVER figure MAT.png ..\Runtime\Libraries\Materials\DRIVER\Driver Genital\ Driver Genital.mc6 Driver Genital.png ..\Runtime\Libraries\Materials\DRIVER\Driver Hair\ DriverHair.mc6 DriverHair.png TopLayer BonusDriverHair.mc6 TopLayer BonusDriverHair.png ..\Runtime\Textures\ava_odnajdy\Driver_forM4_ProMaps\ Light_AvA_Virgin soil 01.hdr Light_odnajdy_Exciting Eyes.jpg Light_odnajdy_MAPS_BW_Gradient 1 Dark.jpg Light_odnajdy_MAPS_BW_Gradient 1 Soft.jpg Light_VirginSoil_mapRefl.jpg Driver_EMouth_UD_Bump.jpg Driver_EMouth_UD_Spec1.jpg Driver_EMouth_UD_Spec2anistrop.jpg Driver_EMouth_UD_TX.jpg Driver_Eyes_Cornea_Trans.jpg Driver_Eyes_Iris_AmbientMap.jpg Driver_Eyes_Lacrimal_Trans.jpg Driver_Eyes_Lacrimal_TX.jpg Driver_Eyes_Surface_Anistrop.jpg Driver_Eyes_Surface_Bump.jpg Driver_Eyes_Surface_ReflAnistrop.jpg Driver_Eyes_Surface_Spec.jpg Driver_Eyes_Surface_TRANS.jpg Driver_Eyes_Surface_TX.jpg Driver_Genital_Anistrop.jpg Driver_Genital_Bump.jpg Driver_Genital_DISPL_MINUS.jpg Driver_Genital_DISPL_PLUS.jpg Driver_Genital_Spec.jpg Driver_Genital_TRANS.jpg Driver_Genital_TRANS 2.jpg Driver_Genital_TX.jpg Driver_Head_Bump.jpg Driver_Head_Displ_Minus.jpg Driver_Head_Displ_Plus.jpg Driver_Head_Spec.jpg Driver_Head_Spec2Anistrop.jpg Driver_Head_TX.jpg Driver_Lashes_Trans.jpg Driver_Limbs_Anistrop.jpg Driver_Limbs_Bump.jpg Driver_Limbs_DISPL_MINUS.jpg Driver_Limbs_DISPL_PLUS.jpg Driver_Limbs_Spec.jpg Driver_Limbs_TX.jpg Driver_Odnajdy_ProLight.hdr Driver_ScleraLacrimal_Bump.jpg Driver_Tears_Displ_MINUS.jpg Driver_Tears_Displ_PLUS.jpg Driver_Tors_Anistrop.jpg Driver_Tors_Bump.jpg Driver_Tors_DISPL_MINUS.jpg Driver_Tors_DISPL_PLUS.jpg Driver_Tors_Spec.jpg Driver_Tors_TX.jpg DriverHair_BaseScalp_Displ.jpg DriverHair_BaseScalp_Spec.jpg DriverHair_BaseScalp_Trans.jpg DriverHair_BaseScalp_TX.jpg DriverHair_TopLayer_Trans.jpg DriverHair_TopLayer_TX.jpg -------------------------------------------------------- Councils of the use of product: For the receipt of the most realistic result in Poser 8 or Poser Pro 2010/2012, please will include the followings Render options FireFly: - Raytracing - On - Indirect Light - On (recommended) - In Render Over: Use Displacement maps - ACTIVE (necessarily) - post filter size - 4 - post filter type - sync The procedure works in Poser: 1) Load a model Michael 4 Base from the library. 2) Use file DRIVER InjAllMorphs.pz2 (...Runtime\Libraries\Pose\DRIVER folder). 3) Use file DRIVER figure MAT.pz2 (..\Runtime\Libraries\Pose\DRIVER\DRIVER figure folder) 4) Download DriverHair Auto.pp2 or DriverHair Simple.pp2 from a library of props.(...Runtime\Libraries\Props\DRIVER folder). Distinction consists that in the first variant I carried out automatic interrelation between morphs of hair at various rotation of the head of the Driver. After gluing of hair to the head, (at the operation "Parent to..." the character should be in a pose the Zero), hair will correctly react to changes of turns of the head without your intervention. In the second option (DriverHair Simple.pp2) of such automatic dependence doesn't exist, and it is necessary to supervise parameters of morphs of hair manually. For fans of Poser program I recommend to use the first option of hair, - DriverHair Auto. 5) Attach prop DriverHair (Auto or Simple) to a head of model by means of a command: Object - Change Parent.... The Driver character should be in a pose "zero". Attention: The object "TopLayer BonusDriverHair" can be used only at work on powerful computers. Visualization of these hair with the included option "Indirect Light" in Poser demands a lot of time and resources of random access memory. Therefore in most cases I recommend to use object "DriverHair" (Auto or Simple) only. 6) Bonus. For those who got earlier "RAPPER_for_M4" product (http://www.renderosity.com/mod/bcs/rapper-for-m4/93533), I give work opportunity with objects "RapHat" and "RapBeret". Now thanks to two morphs, the DRIVER can dress these objects. After you executed points 1-5, you can adapt objects of "RapHat" and "RapBeret" for use with DRIVER character.. I suggest to consider introduction for this purpose to you it is necessary to load correcting morph. For example, in the object "RapBeret". 6.1 We load object "RapBeret" from library Props (..\Runtime\Libraries\Props\RAPPER\RapBeret folder). 6.2 We press the button "Load Morph Target" in object Properties. 6.3 Then we specify the file "fix RapBeret for DRIVER.obj" which is in the folder ..\Runtime\Geometries\ava_odnajdy\ 6.4 Well, now we appropriate Unit value to this morph. 6.5 Attach prop RapBeret to a head of model by means of a command: Object - Change Parent.... The DRIVER character should be in a pose "zero". For adaptation "RapHat" use the file "fix RapHat for DRIVER.obj" in the folder ..\Runtime\Geometries\ava_odnajdy\ _______________________________________________________ Additional explanatories: As usual in my series "Favourite heroes", model of DRIVER has endured very essential changes in geometry of a neck, head, lips, teeth, etc. I created 20 new original morphs of emotions (from total 23), putting before myself a problem - not to lose similarity to the original. Such smiles, mouth opening... are the most peculiar to this hero. Therefore I advise to use first of all my morphs of emotions. To avoid any distortions of appearance, it is desirable, that the sum of values of all my modifiers of emotions at simultaneous use hasn't exceeded "unit". _______________________________________________________ Textures, included in a package, wholly or partly can not serve as a commercial resource for other producers. No redestributing for free any parts of this package. Files may be used in personal and commercial artwork. _______________________________________________________ Yours, fans of programs Poser and DAZ Studio, sincerely :) Odnajdy