*****THE NEXT GENERATION*********************************** BLACK CITADEL for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* IDEA: I wanted to model shrine-like architecture of unknown origin and style; something that can fit in various themes, from Fantasy over Anime and Steampunk to Modern and Sci-Fi. EXECUTION: While modeling interior of main hall, I decided to add access hallway and large door with the latch. Then, inspired by "The Mercenary" from V.Segrelles, I added large patio outside the main hall. With the unplanned patio finished, I had to model exterior too; since I usually don't make large exterior scene (i hate to use tiled, repeating textures), that was big quest for me. So, in beginning, exterior was secondary target, only for far away renders. But, as modeling progressed, exterior turned to be much better than I expected. RESULT: Big building on top of the cliff with detailed interior for close-up renders and good huge exterior. By mixing up 5-6 seamless textures I managed to 'hide' tiling on the cliff, as well as connections between building and cliff. Whole model can be dismantled to save CPU resources and to allow camera positioning. I included 6 simple light sets (3 for interior, 3 for exterior), just something to get you started (since light sets include HDRI light probes, IBL will work only on Poser 7 and above). Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Model is placed in runtime/library/character/Coflek Gnorg/Black Citadel Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Runtime\Geometries\Coflek Gnorg\Black Citadel\ Citadel.obj ..\Runtime\Libraries\Character\Coflek Gnorg\Black Citadel\ Citadel.cr2 Citadel.png ..\Runtime\Libraries\Light\Coflek Gnorg\Black Citadel\ External 1.lt2 External 1.png External 2.lt2 External 2.png External 3.lt2 External 3.png Internal 1.lt2 Internal 1.png Internal 2.lt2 Internal 2.png Internal 3.lt2 Internal 3.png ..\Runtime\Textures\Coflek Gnorg\Black Citadel\ blue.hdr cg_cycliff_bump.jpg cg_cycliff_diff.jpg cg_cydome_diff.jpg cg_cydome_opac.jpg cg_cydoor_bump.jpg cg_cydoor_diff.jpg cg_cydoor_spec.jpg cg_cyfloor_diff.jpg cg_cyfloor_spec.jpg cg_cylogo_diff.jpg cg_cyoutwall1_bump.jpg cg_cyoutwall1_diff.jpg cg_cyoutwall1_spec.jpg cg_cyoutwall2_bump.jpg cg_cyoutwall2_diff.jpg cg_cyoutwall2_spec.jpg cg_cypatio_bump.jpg cg_cypatio_diff.jpg cg_cypatio_spec.jpg cg_cypillars_bump.jpg cg_cypillars_diff.jpg cg_cypillars_spec.jpg cg_cystained_bump.jpg cg_cystained_diff.jpg cg_cystained_opac.jpg cg_cystained_spec.jpg cg_cywall1_bump.jpg cg_cywall1_diff.jpg cg_cywall1_disp.jpg cg_cywall1_spec.jpg cg_cywall2_bump.jpg cg_cywall2_diff.jpg cg_cywall2_disp.jpg cg_cywall2_spec.jpg cg_cywall3_bump.jpg cg_cywall3_diff.jpg cg_cywall3_spec.jpg stormy.hdr techno.hdr yellow.hdr ..\Documentation\ Black_Citadel_readme.txt license.txt ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 13.08.2012. Dominik Lenardo