*****THE NEXT GENERATION*********************************** FORGOTTEN DREAMS for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Detailed model of old, neglected Victorian-style bedroom (arranged for an older lady or unmarried girl - by default). Each part of the architecture can be moved or hidden: - Wall with fireplace - Wall with door (the door can be opened and closed) - Wall with windows (each wing of each window can be opened and closed separately) - Plane wall - Ceiling - Floor (base object, parent for all other objects) There's also poseable furniture props: - bed - dresser (with moveable drawers and mirror) - chair - night stand - curtains for each window - carpet - 2 pictures on the wall For small bonus, two light sets are included; - inside light - outside light Texture templates not included. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Model is placed in runtime/library/character/Coflek Gnorg/Forgotten Dreams Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL ************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. To change texture styles (like in Poser's MAT poses) just replace cg_texturename1_diff with cg_texturename2_diff, or 3 or 4. You don't have to change other sub-textures. ************************** FILE LIST *************************** ..\Forgotten Dreams\Documentation\ Forgotten Dreams_readme.txt license.txt ..\Forgotten Dreams\Runtime\Geometries\Coflek Gnorg\Forgotten Dreams\ Bedroom.obj ..\Forgotten Dreams\Runtime\Libraries\Character\Coflek Gnorg\Forgotten Dreams\ Bedroom.cr2 Bedroom.png ..\Forgotten Dreams\Runtime\Libraries\Light\Coflek Gnorg\Forgotten Dreams\ Inside Light.lt2 Inside Light.png Outside Light.lt2 Outside Light.png ..\Forgotten Dreams\Runtime\Textures\Coflek Gnorg\Forgotten Dreams\ InsideLight.hdr OutsideLight.hdr cgvb_bed_bump.jpg cgvb_bed_diff.jpg cgvb_bed_spec.jpg cgvb_ceiling_bump.jpg cgvb_ceiling_diff.jpg cgvb_ceiling_spec.jpg cgvb_cobweb_diff.jpg cgvb_fabrics_bump.jpg cgvb_fabrics_diff.jpg cgvb_fabrics_opac.jpg cgvb_floor_bump.jpg cgvb_floor_diff.jpg cgvb_floor_spec.jpg cgvb_furniture_bump.jpg cgvb_furniture_diff.jpg cgvb_furniture_spec.jpg cgvb_glass_diff.jpg cgvb_glass_opac.jpg cgvb_glass_spec.jpg cgvb_mirror_spec.jpg cgvb_vbwallset2_diff.jpg cgvb_wallset1_bump.jpg cgvb_wallset1_diff.jpg cgvb_wallset1_spec.jpg cgvb_wallset2_bump.jpg cgvb_wallset2_spec.jpg cgvb_woodwork1_bump.jpg cgvb_woodwork1_diff.jpg cgvb_woodwork1_spec.jpg cgvb_woodwork2_bump.jpg cgvb_woodwork2_diff.jpg cgvb_woodwork2_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 14.10.2012. Dominik Lenardo