*****THE NEXT GENERATION***********************************

              Miniatures: Archive Inferno
                for Poser & Daz Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

This is set of decorative props for Poser & DAZ Studio.
Simple and fast way to improve Your renders with special effects 
of burning paper and debris.

Add more dynamics and action to Your renders 
with three morphing props:

Papers - more and less caught by fire, with 'spread' and 
         'drop to floor' morph

Burnt Pieces - totally burnt pieces of paper with traces of amber,
               with 'spread' morph

Sparks - little spark particles, with 'spread' morph 

In addition, You can scale, move, or rotate every props to get 
more variation. Add as many as You want; from minor incident to 
Doomsday scene
I don't recommend animations, but You can get nice result with 
motion blur in classic renders.



**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Props are placed in 
runtime/library/props/Coflek Gnorg/Miniatures_Archive Inferno

Model is assembled in Poser 8, so maybe You'll need to tweak
some parameters (bump and specular) in other versions, my default
is Poser's native units, but even without that You'll get 
impressive results.

********** DAZ STUDIO COMPATIBILITY - MINI TUTORIAL **************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.



_ambiV.jpg is for ambient strenght, which and how much certain parts 
           of texture are 'glowing'.

_ambiC.jpg is for ambiant color, color of 'glowing' parts of texture

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.



**************************  FILE LIST  ***************************

..\Archive Inferno_Texture Template\
   DAZ Studio Tutorial.jpg
   cg_papers.png

..\Documentation\
   Miniatures_Archive Inferno_readme.txt
   license.txt

..\Runtime\Libraries\Props\Coflek Gnorg\Miniatures_Archive Inferno\
   Burnt Pieces.png
   Burnt Pieces.pp2
   Papers.png
   Papers.pp2
   Sparks.png
   Sparks.pp2

..\Runtime\Textures\Coflek Gnorg\Miniatures_Archive Inferno\
   cg_papers_ambiC.jpg
   cg_papers_ambiV.jpg
   cg_papers_diff.jpg
   cg_papers_opac.jpg




*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 16.11.2012. Dominik Lenardo


