-------------------------------------- Product Name: Oculus Mechanicus Copyright 11-30-2012 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio) -------------------------------------- Product Description: Oculus Mechanicus is sinister combination of cybernetic organism and autonomous machine. It has been constructed by experienced technomancers for guarding their lairs and sanctums. The first prototypes has been known to use parts of large living animals like lizards, snakes or even dragons to forms these vile hybrids. Since most oculuses are expected to act independently and decide individually how to protect their targets, they often went feral or even turn against theirs masters. For that and for the fact that living creatures parts were more and more scarce, later oculuses have been constructed from pure synthetic parts. Anyway any oculus no matter if hybrid or synthetic, can be considered as real powerful and formidable opponent and need be respected. Included are: Fully Poseable ERC Figure 60 mat poses 2 eyestalks poses 3 laser beam props 4 light presets Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com,FALLOUTIC: Rust Textures by Coflek-Gnorg -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Character, Light, Pose and Props folders named Oculus (or Oculus Mechanicus). Geometries, Textures and Reflection Maps are stored in respective folders. -------------------------------------- Usage Tips or Limitations: Using of Oculus Mechanicus Poser model is very easy. It is made as poser figure with several erc channels for manipulating moving parts or alternating the look of model. Basically you can open or close the eye, move it from side to side, up and down or change configuration of jet engines at the rear of the creature. You can also spin hovering propeller or turn directional flaps. For jet nozzles you can change completely closed variant, or retracted nozzles with or without burst flames. Oculus is equipped with three pseudopod arms (left, middle and right) with eye blaster weapon at the end. All arms can be position same was as human figure arms and similarly are constructed from collar, shoulder, forearm and hand body parts. There are also ik chains prepared and can be turn on if you want use the for posing. Inside eye blaster parts are loaded smart props - laser beams, which can be adjusted to needed length by provided morph or deleted if not needed. If you want load them again, you will find them inside props folder. Any beam can set to any of three colors, red, green or blue. Except for arms, oculus has five sensor pseudopods with eye bulbs at the end. any pseudopod or eyestalk consists of several parts ready for posing or you use one of two prepared pose presets as start point. Eyestalks have also prepared ik chains, if needed for posing. Model have three complete texture set and several material zone. You can apply any texture variant to any material zone, so you can create many different texture variants. More detailed information about texture option you will find on promo images. There are also there full lights presets available for day, sunset and night and more spot light parented to oculusīs body. This light will move with the model and is suitable for use in animation. Model is completely UV mapped. Beam props are not UV maped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in the Product: \Documentation license.txt Oculus_Mechanicus_README.txt \Promos oculus mechanicus 1 CONCEPT.jpg oculus mechanicus 2 FEATURES.jpg oculus mechanicus 3 TEXTURES.jpg oculus mechanicus 4 TEXTURES.jpg oculus mechanicus 5 TEXTURES.jpg oculus mechanicus 6 LIGHTS.jpg oculus mechanicus MAIN PROMO.jpg oculus mechanicus THUMB.jpg \Runtime\Geometries\OculusMechanicus lbeam.obj mbeam.obj oculusmechanicus.mtl OculusMechanicus.obj rbeam.obj \Runtime\Libraries\Character\Oculus Mechanicus Oculus Mechanicus.cr2 Oculus Mechanicus.png \Runtime\Libraries\Light\Oculus Mechanicus DayLight.lt2 DayLight.png NightLight.lt2 NightLight.png Spotlight.lt2 Spotlight.png SunsetLight.lt2 SunsetLight.png \Runtime\Libraries\Pose\Oculus Mechanicus\Bolts and Rivets Bolts Dark.png Bolts Dark.pz2 Bolts Light.png Bolts Light.pz2 Rivets Dark.png Rivets Dark.pz2 Rivets Light.png Rivets Light.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Blasters Eye Blasters 01.png Eye Blasters 01.pz2 Eye Blasters 02.png Eye Blasters 02.pz2 Eye Blasters 03.png Eye Blasters 03.pz2 Eye Blasters 04.png Eye Blasters 04.pz2 Eye Blasters 05.png Eye Blasters 05.pz2 Eye Blasters 06.png Eye Blasters 06.pz2 Eye Blasters 07.png Eye Blasters 07.pz2 Eye Blasters 08.png Eye Blasters 08.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Bulbs Eye Bulbs 01.png Eye Bulbs 01.pz2 Eye Bulbs 02.png Eye Bulbs 02.pz2 Eye Bulbs 03.png Eye Bulbs 03.pz2 Eye Bulbs 04.png Eye Bulbs 04.pz2 Eye Bulbs 05.png Eye Bulbs 05.pz2 Eye Bulbs 06.png Eye Bulbs 06.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Lids Lids Dark.png Lids Dark.pz2 Lids Rust.png Lids Rust.pz2 Lids Spirals.png Lids Spirals.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Organic Eye Organic 01.png Eye Organic 01.pz2 Eye Organic 02.png Eye Organic 02.pz2 Eye Organic 03.png Eye Organic 03.pz2 Eye Organic 04.png Eye Organic 04.pz2 Eye Organic 05.png Eye Organic 05.pz2 Eye Organic 06.png Eye Organic 06.pz2 Eye Organic 07.png Eye Organic 07.pz2 Eye Organic 08.png Eye Organic 08.pz2 Eye Organic 09.png Eye Organic 09.pz2 Eye Organic 10.png Eye Organic 10.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Rims Rims Dark.png Rims Dark.pz2 Rims Rust.png Rims Rust.pz2 Rims Spirals.png Rims Spirals.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eye Synthetic Eye Synthetic 01.png Eye Synthetic 01.pz2 Eye Synthetic 02.png Eye Synthetic 02.pz2 Eye Synthetic 03.png Eye Synthetic 03.pz2 Eye Synthetic 04.png Eye Synthetic 04.pz2 Eye Synthetic 05.png Eye Synthetic 05.pz2 Eye Synthetic 06.png Eye Synthetic 06.pz2 Eye Synthetic 07.png Eye Synthetic 07.pz2 Eye Synthetic 08.png Eye Synthetic 08.pz2 Eye Synthetic 09.png Eye Synthetic 09.pz2 Eye Synthetic 10.png Eye Synthetic 10.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Eystalks Poses Eyestalks Alert.png Eyestalks Alert.pz2 Eyestalks Searching.png Eyestalks Searching.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Flaps Flaps Dark.png Flaps Dark.pz2 Flaps Rust.png Flaps Rust.pz2 Flaps Spirals.png Flaps Spirals.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Hulls Hull Dark.png Hull Dark.pz2 Hull Rust.png Hull Rust.pz2 Hull Spirals.png Hull Spirals.pz2 \Runtime\Libraries\Pose\Oculus Mechanicus\Lasers L-Laser Blue.png L-Laser Blue.pz2 L-Laser Green.png L-Laser Green.pz2 L-Laser Red.png L-Laser Red.pz2 M-Laser Blue.png M-Laser Blue.pz2 M-Laser Green.png M-Laser Green.pz2 M-Laser Red.png M-Laser Red.pz2 R-Laser Blue.png R-Laser Blue.pz2 R-Laser Green.png R-Laser Green.pz2 R-Laser Red.png R-Laser Red.pz2 \Runtime\Libraries\Props\Oculus Mechanicus Laser Beam - Left.png Laser Beam - Left.pp2 Laser Beam - Middle.png Laser Beam - Middle.pp2 Laser Beam - Right.png Laser Beam - Right.pp2 \Runtime\Textures\Oculus cybertenko_oculus_bronze.jpg cybertenko_oculus_eyeball1.jpg cybertenko_oculus_eyeball10.jpg cybertenko_oculus_eyeball2.jpg cybertenko_oculus_eyeball3.jpg cybertenko_oculus_eyeball4.jpg cybertenko_oculus_eyeball5.jpg cybertenko_oculus_eyeball6.jpg cybertenko_oculus_eyeball7.jpg cybertenko_oculus_eyeball8.jpg cybertenko_oculus_eyeball9.jpg cybertenko_oculus_eyeblaster1.jpg cybertenko_oculus_eyeblaster2.jpg cybertenko_oculus_eyeblaster3.jpg cybertenko_oculus_eyeblaster4.jpg cybertenko_oculus_eyeblaster5.jpg cybertenko_oculus_eyeblaster6.jpg cybertenko_oculus_eyeblaster7.jpg cybertenko_oculus_eyeblaster8.jpg cybertenko_oculus_eyebulb1.jpg cybertenko_oculus_eyebulb2.jpg cybertenko_oculus_eyebulb3.jpg cybertenko_oculus_eyebulb4.jpg cybertenko_oculus_eyebulb5.jpg cybertenko_oculus_eyebulb6.jpg cybertenko_oculus_eyesynt1.jpg cybertenko_oculus_eyesynt10.jpg cybertenko_oculus_eyesynt2.jpg cybertenko_oculus_eyesynt3.jpg cybertenko_oculus_eyesynt4.jpg cybertenko_oculus_eyesynt5.jpg cybertenko_oculus_eyesynt6.jpg cybertenko_oculus_eyesynt7.jpg cybertenko_oculus_eyesynt8.jpg cybertenko_oculus_eyesynt9.jpg cybertenko_oculus_flaps_dark.jpg cybertenko_oculus_flaps_rust.jpg cybertenko_oculus_flaps_spirals.jpg cybertenko_oculus_hose.jpg cybertenko_oculus_hullparts2_dark.jpg cybertenko_oculus_hullparts2_rust.jpg cybertenko_oculus_hullparts2_spirals.jpg cybertenko_oculus_hullparts_dark.jpg cybertenko_oculus_hullparts_rust.jpg cybertenko_oculus_hullparts_spirals.jpg cybertenko_oculus_hull_dark.jpg cybertenko_oculus_hull_rust.jpg cybertenko_oculus_hull_spirals.jpg cybertenko_oculus_iron.jpg cybertenko_oculus_metalplate.jpg cybertenko_oculus_rust.jpg cybertenko_oculus_rust2.jpg cybertenko_oculus_rusted4.jpg \Runtime\Textures\Reflection Maps\Oculus cybertenko_oculus_enviro.jpg \Templates armblaster.jpg eyeblaster.jpg eyebulb.jpg flaps.jpg hull.jpg hullparts.jpg hullparts2.jpg