Battle Bridge for Poser 5 and above c 2012 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\VP Put the cm2/ png (camera files) into Runtime\Libraries\camera\VP\battlebridge Put the cr2/ png (figure files) into Runtime\Libraries\Character\VP Put the pz2/ png (pose files) into Runtime\Libraries\Pose\VP\battlebridge Put the jpg files (textures) and gif files (templates) into Runtime\Textures\VP\battlebridge Notes: 1) The gif files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start Poser. 2) Go to the Figures > VP Library. 3) Add the BattleBridge to your scene. OR 1) Start Poser. 2) Go to File > Open 3) Browse to where you extracted the BattleBridge.pz3 scene file. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either sitting in the chairs or standing or walking. Notes: 1) The Battle Bridge will be added to the center of your scene, already positioned in the proper place. 2) Camera movement through the bridge is very easy and camera files are included -You can use these camera files to render the scene or use them as starting points. -Every camera file automatically hides the wall that may be blocking the shot. For example, a from-the-Rear camera view will automatically hide the Rear wall. 3) Hide and show poses are included to hide and show the walls and roof. 4) The Helm and Ops chairs are separate body parts which can be rotated (by themselves or using an ERC dial on the BODY). 5) ERC dials to open and close doors are located on the BODY part. -Although all of the doors can open, there are no corridors behind the doors. We recommend using one of the many corridor sets, for sale here, for background hallways. 6) Depending on your light set, you may want to hide the Ceiling so you don't block the lights or create dark shadows. 7) The scene file includes a light set with Ambient Occlusion. Although this increases the level of detail by adding small shadows, this feature may increase rendering times. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Battle Bridge !readme_BattleBridge.txt -this product's readme file license.txt -Renderosity end user license file ------------------------ Product Files: \Runtime\Geometries\VP battlebridge.obj \Runtime\libraries\camera\VP\battlebridge\ 1Overview.cm2 1Overview.png CaptainChair.cm2 CaptainChair.png CenterStation.cm2 CenterStation.png Front1.cm2 Front1.png Helm.cm2 Helm.png Left.cm2 Left.png LeftStation1.cm2 LeftStation1.png LeftStation2.cm2 LeftStation2.png Ops.cm2 Ops.png Rear1.cm2 Rear1.png Right.cm2 Right.png RightStation1.cm2 RightStation1.png RightStation2.cm2 RightStation2.png \Runtime\libraries\character\VP\ BattleBridge.cr2 BattleBridge.png \Runtime\libraries\Pose\VP\battlebridge\ 0MAT-Default.png 0MAT-Default.pz2 CeilingHide.png CeilingHide.pz2 CeilingShow.png CeilingShow.pz2 CenterStationHide.png CenterStationHide.pz2 CenterStationShow.png CenterStationShow.pz2 FrontWallHide.png FrontWallHide.pz2 FrontWallShow.png FrontWallShow.pz2 LeftStationHide.png LeftStationHide.pz2 LeftStationShow.png LeftStationShow.pz2 LeftWallHide.png LeftWallHide.pz2 LeftWallShow.png LeftWallShow.pz2 RearWallHide.png RearWallHide.pz2 RearWallShow.png RearWallShow.pz2 RightStationHide.png RightStationHide.pz2 RightStationShow.png RightStationShow.pz2 RightWallHide.png RightWallHide.pz2 RightWallShow.png RightWallShow.pz2 \Runtime\pz3scenes\ BattleBridge.pz3 \Runtime\Textures\VP\battlebridge 0battlebridge_ceiling.gif 0battlebridge_chair1.gif 0battlebridge_chair2.gif 0battlebridge_domeconsole.gif 0battlebridge_FloorCarpet.gif 0battlebridge_MonitorFront1.gif 0battlebridge_MonitorFront2.gif 0battlebridge_MonitorFrontL.gif 0battlebridge_MonitorFrontR.gif 0battlebridge_MonitorHelm2.gif 0battlebridge_MonitorOps2.gif 0battlebridge_MonitorRear1.gif 0battlebridge_MonitorRearL1.gif 0battlebridge_MonitorRearL2.gif 0battlebridge_MonitorRearR1.gif 0battlebridge_MonitorRearR2.gif 0battlebridge_MonitorSideL1.gif 0battlebridge_MonitorSideR1.gif 0battlebridge_MonitorWallL1.gif 0battlebridge_MonitorWallL2.gif 0battlebridge_MonitorWallL3.gif 0battlebridge_MonitorWallL4.gif 0battlebridge_MonitorWallR1.gif 0battlebridge_MonitorWallR2.gif 0battlebridge_MonitorWallR3.gif 0battlebridge_MonitorWallR4.gif 0battlebridge_ScreenCaptChairL.gif 0battlebridge_ScreenCaptChairR.gif 0battlebridge_viewscreen.gif 0battlebridge_walls.gif battlebridge_CaptChairLeft.jpg battlebridge_CaptChairRight.jpg battlebridge_chairfabric.jpg battlebridge_ControlPad.jpg battlebridge_doorpad.jpg battlebridge_doors.jpg battlebridge_doorsGlow.jpg battlebridge_floorcarpet_BMP.jpg battlebridge_Helm1.jpg battlebridge_Helm2.jpg battlebridge_monitoralert.jpg battlebridge_MonitorFront1.jpg battlebridge_MonitorRear1.jpg battlebridge_MonitorRearL1.jpg battlebridge_MonitorRearL2.jpg battlebridge_MonitorRearR1.jpg battlebridge_MonitorRearR2.jpg battlebridge_MonitorSideL1.jpg battlebridge_MonitorSideR1.jpg battlebridge_Ops1.jpg battlebridge_Ops2.jpg battlebridge_reflmap.jpg battlebridge_viewscreen.jpg