Product Name: H.E. Combat Attachment for Cybernetic Holointerface Copyright 02-05-2013 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio) -------------------------------------- Product Description: Versatile and universal use of Cybernetic Holointerface is further expanded by High Energy Combat Attachment also known as H.E.C.A. developed for direct or indirect confrontation with hostile forces. It comprises of energy blade with variable length, force field shield with variable size and shape, smart energy blaster and hacking instrument "hackdrill" with mid to long range broad band antenna, also usable for transmitting and receiving wide sort of data. It has been widely used by various kind of field operatives, special forces soldiers, combat hackers and so on. Included: Combat Attachment figures R and L for M4 and V4 ERC controlled body parts: Force Blade Force Shield H.E. Blaster Hackdrill Antenna Two morphs for Force Blade (length and tip shape) Force Shield (size and shape) Beams (length and bolt variant) 4 material options for combat attachment unit 4 materials for blaster beams 2 materials for blade and shield 6 poses both for M4 and V4 Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com. -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Character and Poses folders named Holointerface/Combat Attachment. Geometries, Textures and Reflection Maps are stored in respective folders. Model is made as addon for product 97036 G. I. Cybernetic Holointerafce and installs into same directories, where it will form new subfolders. It uses some shared textures, so you will be asked if you want to overwrite them. You may do so, or skip them. Model can be used even without original product, since all needed geometries and textures are included. -------------------------------------- Usage Tips or Limitations: Model is intended as additional attachment for Cybernetic Holointerface, so it loads into desired location on proper figure (Michael 4 or Victoria 4) with holointerface model already loaded (and parented either to right or left figure´s forearm). Combat Attachment unit is then parented (Set figure parent) to holointerface´s body part "armunit" (rigth to right and left to left side). Each individual application modules (made as figure´s body part) are controlled through ERC channels in Body Master dial. These controls model scale and serves for hiding or showing each body part. Additionally there are some more channels for controlling other movement of body parts. Morphs for changing shape or size of blade, shield or beams are included in these particular body parts and can be combined as needed. For example for choosing bolt fire mode of blasters set bolts morph for distance of shot bolt and beam length for size of bolt. You can apply any desired mat poses for force field colors or unit finish (for combat attachment unit is need to choose right or left side, for force field materials it is the same mat pose for both sides. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not aplicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in the Product: \Documentation Combat_Attachment_README.txt license.txt \Promo HECA 01 FEATURE.jpg HECA 02 FEATURE.jpg HECA 03 FEATURE.jpg HECA 04 VARIANTS.jpg HECA 05 VARIANTS.jpg HECA 06 VARIANTS.jpg HECA 07 POSES.jpg HECA 08 EXAMPLES.jpg HECA Main.jpg HECA thumb.jpg \Runtime\Geometries\Holointerface\HECA cyb_heca_attach_l.obj cyb_heca_attach_r.obj cyb_heca_attach_v4l.obj cyb_heca_attach_v4r.obj \Runtime\Libraries\character\Holointerface\Combat Attachment HECA-M4L.cr2 HECA-M4L.png HECA-M4R.cr2 HECA-M4R.png HECA-V4L.cr2 HECA-V4L.png HECA-V4R.cr2 HECA-V4R.png \Runtime\Libraries\Pose\Holointerface\Combat Attachment\Attachment Unit\Left Hand Carbon Fibre L.png Carbon Fibre L.pz2 Military L.png Military L.pz2 Postapocalyptic L.png Postapocalyptic L.pz2 War Veteran L.png War Veteran L.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\Attachment Unit\Right Hand Carbon Fibre R.png Carbon Fibre R.pz2 Military R.png Military R.pz2 Postapocalyptic R.png Postapocalyptic R.pz2 War Veteran R.png War Veteran R.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\Blaster Beams Blaster Beams Blue.png Blaster Beams Blue.pz2 Blaster Beams Green.png Blaster Beams Green.pz2 Blaster Beams Orange.png Blaster Beams Orange.pz2 Blaster Beams Red.png Blaster Beams Red.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\Force Blade Force Blade Blue.png Force Blade Blue.pz2 Force Blade Orange.png Force Blade Orange.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\Force Shield Force Shield Blue.png Force Shield Blue.pz2 Force Shield Orange.png Force Shield Orange.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\M4 Poses M4 01.png M4 01.pz2 M4 02.png M4 02.pz2 M4 03.png M4 03.pz2 M4 04.png M4 04.pz2 M4 05.png M4 05.pz2 M4 06.png M4 06.pz2 \Runtime\Libraries\Pose\Holointerface\Combat Attachment\V4 Poses V4 01.png V4 01.pz2 V4 02.png V4 02.pz2 V4 03.png V4 03.pz2 V4 04.png V4 04.pz2 V4 05.png V4 05.pz2 V4 06.png V4 06.pz2 \Runtime\Textures\Holointerface cybertenko_holointerface_lightsteel.jpg \Runtime\Textures\Holointerface\HECA cybertenko_heca_basemat1.jpg cybertenko_heca_basemat1_carbon.jpg cybertenko_heca_basemat1_carbonR.jpg cybertenko_heca_basemat1_military.jpg cybertenko_heca_basemat1_militaryR.jpg cybertenko_heca_basemat1_oldmilitary.jpg cybertenko_heca_basemat1_oldmilitaryR.jpg cybertenko_heca_basemat1_postapo.jpg cybertenko_heca_basemat1_postapoR.jpg cybertenko_heca_basemat2.jpg cybertenko_heca_basemat2_old.jpg cybertenko_heca_cables.jpg cybertenko_heca_condensors.jpg \Runtime\Textures\Reflection Maps\Holointerface cybertenko_holointerface_enviro.jpg \Templates basemat1.jpg basemat2.jpg cables.jpg