*****THE NEXT GENERATION*********************************** THE PIT for Poser & Daz Studio ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* This is detailed model of fantasy/horror cave. Cave is approximately 6m in diameter (19 feet), with access tunnel and hole in ceiling. In the center of cave is the "Pit Monster" with fully poseable tentacle. Cave is divided in several parts which can be removed or hide (4 walls, tunnel, ceiling, pit, tentacle). Great attention was paid to the texture and geometry. Tentacle is rigged with PhilC "All Tied Up" Python script, to simulate boneless, flexible entity. You can use many morph parameters to pose tentacle all together, or on each of 29 segments separately. Four light sets and texture templates are included in product. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Props are placed in runtime/library/character/Coflek Gnorg/The Pit Model is assembled in Poser 8, so maybe You'll need to tweak some parameters (bump and specular) in other versions, my default is Poser's native units, but even without that You'll get impressive results. ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\Documentation\ The Pit_readme.txt license.txt ..\Runtime\Geometries\Coflek Gnorg\The Pit\ The Pit.obj ..\Runtime\Libraries\Character\Coflek Gnorg\The Pit\ The Pit.cr2 The Pit.png ..\Runtime\Libraries\Light\Coflek Gnorg\The Pit\ Light Set 1.lt2 Light Set 1.png Light Set 2.lt2 Light Set 2.png Light Set 3.lt2 Light Set 3.png Light Set 4.lt2 Light Set 4.png ..\Runtime\Textures\Coflek Gnorg\The Pit\ Bright.hdr HardLight.hdr SoftLight.hdr cgpt_cave1_bump.jpg cgpt_cave1_diff.jpg cgpt_cave1_spec.jpg cgpt_cave2_bump.jpg cgpt_cave2_diff.jpg cgpt_cave2_spec.jpg cgpt_foliage_diff.jpg cgpt_foliage_opac.jpg cgpt_monster_altspec.jpg cgpt_monster_bump.jpg cgpt_monster_diff.jpg cgpt_monster_disp.jpg cgpt_monster_spec.jpg cgpt_tunnel_bump.jpg cgpt_tunnel_diff.jpg cgpt_tunnel_spec.jpg cgpt_walkway_bump.jpg cgpt_walkway_diff.jpg cgpt_walkway_disp.jpg cgpt_walkway_spec.jpg ..\The Pit Templates\ cave_1.png cave_2.png monster.png tunnel.png walkway.png ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 18.02.2013. Dominik Lenardo