-------------------------------------- Product Name: A.G. Mega Hands Copyright 03-11-2013 (c) Robert Blanda By: Robert Blanda Contact: Cybertenko -------------------------------------- System Requirements: PC, Poser 6 and higher, (not tested on MAC, need minor adjustments in DAZ studio) -------------------------------------- Product Description: Anti-Gravity Hand Manipulators also known as "Mega Hands" are additional hardware supplement for widely used G. I. Cybernetic Holointerface equipment tool. It consists of input interface - the Data Gloves made of projected force field or force grid glove, scanning and recording hand and fingers position and transmitting it into enlarged and strengthened "mega hands" also created as force field or force grid projection. Normal G.I. Cybernetic Holointerface Hardware is well able to simulate strong and firm grip of force field or force grid projected hands, but when manipulating with heavy objects is needed, anti-gravity bubble around this object is necessary. This is produced by attached A.G. Unit, small portable repulsor generator attached to Holointeraface base hardware unit. Since A.G. Unit is quite energy demanding, another power source is needed. This is often solved by attaching Elbow Cold Fusion Power Generator which can provided continuous supply of energy. Included are: M4 and V4 Input Data Gloves R+L (conforming figures) M4 and V4 Mega Hand Manipulators R+L (smart parenting figures) M4 and V4 Anti-Gravity Unit R+L (smart props) M4 and V4 Elbow Power Generator R+L (smart props) 17 materials for Data Gloves and Hand Manipulators 6 texture options for A. G. Unit 5 texture options for Elbow Generator 3 size poses for M4 Hand Manipulators 3 size poses for V4 Hand Manipulators Ownership Statement: All of this product's content was created by Robert Blanda and may include derivatives of the following vendor/merchant resources: Royalty free textures from www.cgtextures.com,FALLOUTIC: Rust Textures by Coflek-Gnorg, -------------------------------------- Installation Instructions: Poser: Unzip into any poser runtime. You will find the items in Character, Hand, Light, Material, Pose and Props folders named HoloInterface and subfolder Mega Hands. Geometries, Textures and Reflection Maps are stored in respective folders. Model is made as add on for product 97036 G. I. Cybernetic Holointerface and installs into same directories, where it will form new subfolders. It uses some shared textures, so you will be asked if you want to overwrite them. You may do so, or skip them. Model can be used even without original product, since all needed geometries and textures are included. -------------------------------------- Usage Tips or Limitations: Model consists of several parts. At first there are Input Data Gloves which are conforming figures, needed be conformed either to M4 or V4. Since these are tight gloves with heavy transparency maps, some poke through might occur in some extreme finger poses. There ase some fixing morphs for hiding these poke through in various parts of glove figure, if you encounter some other, you might just alter the finger pose or use poser morphing tool and easily "inflate" obstructed part of the glove. There are about 17 materials for Data Glove as well as for Hand Manipulators. You can use any of material pose to any of Data Glove or Hand Manipulator (M4 or V4 right or left), just choose correct figure before applying mat pose. Hand Manipulator known as Mega Hands are made in similar fashion as Data Gloves, but since will work in different manner are NOT CONFORMERS! Instead load them and parent to either M4´s or V4´s forearm OR hand. Parenting to hand or figure depends on intended final pose. Parenting to forearm ensures the Mega Hand will have the same direction as forearm and hand can be repositioned inside Mega Hand figure. The other way ensures, that Mega Hand figure will be movable with same manner as human´s hand. Either way, you can apply any Hand pose preset to Mega Hand Figure or pose it manualy. Just do not use whole body pose, since it will break correct Mega Hand position. Further there are three scale poses for M4 and V4 Mega Hand figures. You can apply them before posing human figure (which is safer) or after that (you may need to adjust Mega Hands positions slightly). For Mega Hands you may use the same material poses as for Data Gloves. Finally there are pair of smart props for either hand, and either human figure (M4 and V4, R and L) - A.G. Unit and Elbow Generator. Logically you need to load A.G. Unit first and then Elbow Generator. Since these are parented to M4 or V4 right or left forearm respectively it does not matter loading order much. But, it will be better for these props to be smart parented not to human figures´ forearm but to Holointerface figure body or body part. But in that case it would be rather fatal to load correct prop to correct side, so I decided better to parent it to human figure´s forearms. But if you will twist forearms it will move both props from desired location so: either Do not twist M4 or V4 forearms or (which is better) REPARENT loaded props from human figure´s forearms to correct side´s Holointerface body part "armunit". Further there are six texture options for A.G. Unit and five for Elbow Generator. This time you need to choose correct side and correct human figure variant before applying mat pose. Elbow generator prop can be used with Combat Attachment product since it is also intended as power source for these holointerface applications. Model is completely UV mapped. For certain parts of models are provided texture templates, other material zones are textured by procedural materials or by tiled textures and templates are not applicable for them. Tiled textures and procedural materials may need adjustments in DAZ studio, Carrara or other 3d applications. All poser props have extracted geometry to obj. mesh files which you can use for importing to other modeling or rendering application. One or more textures on this 3D model have been created with images from CGTextures.com. These images may not be redistributed by default, please visit www.cgtextures.com for more information. -------------------------------------- Files Included in the Product: \Documentation A.G._Mega_Hands_README.txt license.txt \Promo MEGA HANDS 01 CONCEPT.jpg MEGA HANDS 02 FEATURES.jpg MEGA HANDS 03 FEATURES.jpg MEGA HANDS 04 VARIANTS.jpg MEGA HANDS 05 INTEGRATIONS.jpg MEGA HANDS 06 EXAMPLES.jpg MEGA HANDS 07 EXAMPLES.jpg MEGA HANDS main.jpg MEGA HANDS thumb.jpg Thumbs.db \Runtime\Geometries\Holointerface\AGHM ag-unitv4l.obj ag-unitv4r.obj ag-unit_m4l.obj ag-unit_m4r.obj elb_generatorM4L.obj elb_generatorM4R.obj elb_generatorv4l.obj elb_generatorv4r.obj m4lg.obj m4lg_input.obj m4rg.obj m4rg_input.obj v4l.obj v4l_input.obj v4r.obj v4r_input.obj \Runtime\Libraries\character\Holointerface\Mega Hands\Conformers ! Guide.cr2 ! Guide.png Input Glove M4L.cr2 Input Glove M4L.png Input Glove M4R.cr2 Input Glove M4R.png Input Glove V4L.cr2 Input Glove V4L.png Input Glove V4R.cr2 Input Glove V4R.png \Runtime\Libraries\character\Holointerface\Mega Hands\Non-Conformers ! Guide.cr2 ! Guide.png Mega Hand M4L.cr2 Mega Hand M4L.png Mega Hand M4R.cr2 Mega Hand M4R.png Mega Hand V4L.cr2 Mega Hand V4L.png Mega Hand V4R.cr2 Mega Hand V4R.png \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\AG Unit\M4\Left Carbon Fibre M4L.png Carbon Fibre M4L.pz2 Industrial M4L.png Industrial M4L.pz2 Military M4L.png Military M4L.pz2 Postapocalyptic M4L.png Postapocalyptic M4L.pz2 Security Expert M4L.png Security Expert M4L.pz2 War Veteran M4L.png War Veteran M4L.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\AG Unit\M4\Right Carbon Fibre M4R.png Carbon Fibre M4R.pz2 Industrial M4R.png Industrial M4R.pz2 Military M4R.png Military M4R.pz2 Postapocalyptic M4R.png Postapocalyptic M4R.pz2 Security Expert M4R.png Security Expert M4R.pz2 War Veteran M4R.png War Veteran M4R.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\AG Unit\V4\Left Carbon Fibre V4L.png Carbon Fibre V4L.pz2 Industrial V4L.png Industrial V4L.pz2 Military V4L.png Military V4L.pz2 Postapocalyptic V4L.png Postapocalyptic V4L.pz2 Security Expert V4L.png Security Expert V4L.pz2 War Veteran V4L.png War Veteran V4L.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\AG Unit\V4\Right Carbon Fibre V4R.png Carbon Fibre V4R.pz2 Industrial V4R.png Industrial V4R.pz2 Military V4R.png Military V4R.pz2 Postapocalyptic V4R.png Postapocalyptic V4R.pz2 Security Expert V4R.png Security Expert V4R.pz2 War Veteran V4R.png War Veteran V4R.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Elbow Generator\M4\Left Industrial M4L.png Industrial M4L.pz2 Light Green M4L.png Light Green M4L.pz2 Military M4L.png Military M4L.pz2 Navy M4L.png Navy M4L.pz2 Postapocalyptic M4L.png Postapocalyptic M4L.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Elbow Generator\M4\Right Industrial M4R.png Industrial M4R.pz2 Light Green M4R.png Light Green M4R.pz2 Military M4R.png Military M4R.pz2 Navy M4R.png Navy M4R.pz2 Postapocalyptic M4R.png Postapocalyptic M4R.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Elbow Generator\V4\Left Industrial V4L.png Industrial V4L.pz2 Light Green V4L.png Light Green V4L.pz2 Military V4L.png Military V4L.pz2 Navy V4L.png Navy V4L.pz2 Postapocalyptic V4L.png Postapocalyptic V4L.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Elbow Generator\V4\Right Industrial V4R.png Industrial V4R.pz2 Light Green V4R.png Light Green V4R.pz2 Military V4R.png Military V4R.pz2 Navy V4R.png Navy V4R.pz2 Postapocalyptic V4R.png Postapocalyptic V4R.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Forcefield ! Guide.png ! Guide.pz2 Blue Forcefield.png Blue Forcefield.pz2 Orange Forcefield.png Orange Forcefield.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mats\Forcegrid ! Guide.png ! Guide.pz2 Blue Combigrid.png Blue Combigrid.pz2 Blue Dots.png Blue Dots.pz2 Blue Hexes.png Blue Hexes.pz2 Green Combigrid.png Green Combigrid.pz2 Green Dots.png Green Dots.pz2 Green Hexes.png Green Hexes.pz2 Orange Combigrid.png Orange Combigrid.pz2 Orange Dots.png Orange Dots.pz2 Orange Hexes.png Orange Hexes.pz2 Red Combigrid.png Red Combigrid.pz2 Red Dots.png Red Dots.pz2 Red Hexes.png Red Hexes.pz2 Yellow Combigrid.png Yellow Combigrid.pz2 Yellow Dots.png Yellow Dots.pz2 Yellow Hexes.png Yellow Hexes.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mega Hands Size\M4\Left Mega Hand M4L Size 0.png Mega Hand M4L Size 0.pz2 Mega Hand M4L Size 1.png Mega Hand M4L Size 1.pz2 Mega Hand M4L Size 2.png Mega Hand M4L Size 2.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mega Hands Size\M4\Right Mega Hand M4R Size 0.png Mega Hand M4R Size 0.pz2 Mega Hand M4R Size 1.png Mega Hand M4R Size 1.pz2 Mega Hand M4R Size 2.png Mega Hand M4R Size 2.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mega Hands Size\V4\Left Mega Hand V4L Size 0.png Mega Hand V4L Size 0.pz2 Mega Hand V4L Size 1.png Mega Hand V4L Size 1.pz2 Mega Hand V4L Size 2.png Mega Hand V4L Size 2.pz2 \Runtime\Libraries\Pose\Holointerface\Mega Hands\Mega Hands Size\V4\Right Mega Hand V4R Size 0.png Mega Hand V4R Size 0.pz2 Mega Hand V4R Size 1.png Mega Hand V4R Size 1.pz2 Mega Hand V4R Size 2.png Mega Hand V4R Size 2.pz2 \Runtime\Libraries\props\Holointerface\Mega Hands\M4 AG Unit M4L.png AG Unit M4L.pp2 AG Unit M4R.png AG Unit M4R.pp2 Elbow Generator M4L.png Elbow Generator M4L.pp2 Elbow Generator M4R.png Elbow Generator M4R.pp2 \Runtime\Libraries\props\Holointerface\Mega Hands\V4 AG Unit V4L.png AG Unit V4L.pp2 AG Unit V4R.png AG Unit V4R.pp2 Elbow Generator V4L.png Elbow Generator V4L.pp2 Elbow Generator V4R.png Elbow Generator V4R.pp2 \Runtime\Textures\Holointerface cybertenko_holointerface_lightsteel.jpg cybertenko_holointerface_rusted4.jpg \Runtime\Textures\Holointerface\AGHM cybertenko_aghm_agunitcarbon.jpg cybertenko_aghm_agunit_industry.jpg cybertenko_aghm_agunit_industry_M.jpg cybertenko_aghm_agunit_military.jpg cybertenko_aghm_agunit_military_M.jpg cybertenko_aghm_agunit_oldmilitary.jpg cybertenko_aghm_agunit_oldmilitary_M.jpg cybertenko_aghm_agunit_oldsecurity.jpg cybertenko_aghm_agunit_postapocalyptic.jpg cybertenko_aghm_combi.jpg cybertenko_aghm_dots.jpg cybertenko_aghm_generator1.jpg cybertenko_aghm_generator1_M.jpg cybertenko_aghm_generator2.jpg cybertenko_aghm_generator2_M.jpg cybertenko_aghm_generator3.jpg cybertenko_aghm_generator3_M.jpg cybertenko_aghm_generator4.jpg cybertenko_aghm_generator4_M.jpg cybertenko_aghm_generator5.jpg cybertenko_aghm_hexes.jpg \Runtime\Textures\Reflection Maps\Holointerface cybertenko_holointerface_enviro.jpg \Templates ag_unit.jpg elbow_generator.jpg M4_gloves.jpg