Sick Bay for Poser 5 and above c 2013 VanishingPoint All of this product's content was created by VanishingPoint. Author: VanishingPoint Directions: Extract the files into the specified folders: Put the obj files into Runtime\Geometries\VP Put the cm2/ png (camera files) into Runtime\Libraries\camera\VP\SickBay Put the cr2/ png (figure files) into Runtime\Libraries\Character\VP Put the pz2/ png (pose files) into Runtime\Libraries\Pose\VP\SickBay Put the jpg files (textures) and gif files (templates) into Runtime\Textures\VP\SickBay Notes: 1) The gif files are not used on the model: they are included in case you want to make your own textures. Using the figure: 1) Start Poser. 2) Go to the Figures > VP > SickBay Library. 3) Add the SickBay to your scene. Optional: Add the beds or chairs to suit the needs of your scene. OR 1) Start Poser. 2) Go to File > Open 3) Browse to where you extracted the SickBay.pz3 scene file. Note: the scene file includes the beds and chairs already in the correct position. 4) Add people to your scene to suit your taste. 5) Pose the people to suit your taste: either standing at the stations or walking. Notes: Camera movement through the Sick Bay is very easy and camera files are included -You can use these camera files to render the scene or use them as starting points. -Every camera file automatically hides the wall that may be blocking the shot. For example, a from-the-Rear camera view will automatically hide the Rear wall. Hide and show poses are included to hide and show the walls and roof. ERC dials to open and close doors are located on the BODY part. If you want to make your own monitor-displays or control-surfaces, be sure to follow the included textures for the correct rotation. Depending on your light set, you may want to hide the Ceiling so you don't block the lights or create dark shadows. The scene file includes a light set with Ambient Occlusion. Although this increases the level of detail by adding small shadows, this feature may increase rendering times. Usage License: You are completely free to use this figure in any commercial or non-commercial render, image, or animation. You may NOT sell or give away any files found in this zip package without express permission. You are free to use the enclosed template files to make your own textures. You are free to redistribute your own textures as you wish, provided they do not use any images found in this zip file. ----------------------------------- File Listing for Sick Bay !readme_SickBay.txt -this product's readme file license.txt -Renderosity end user license file ------------------------ Product Files: \Runtime\Geometries\VP sickbay.obj sickbaybed.obj sickbaychair.obj sickbaychair2.obj \Runtime\libraries\camera\VP\SickBay\ 0Overview.cm2 0Overview.png BedMiddle.cm2 BedMiddle.png Front1.cm2 Front1.png Front2.cm2 Front2.png Hallway1.cm2 Hallway1.png Hallway2.cm2 Hallway2.png Hallway3.cm2 Hallway3.png Inside1.cm2 Inside1.png Office1.cm2 Office1.png Rear1.cm2 Rear1.png \Runtime\libraries\character\VP\ Sickbay.cr2 Sickbay.png SickBayBed.cr2 SickBayBed.png SickBayChair1.cr2 SickBayChair1.png SickBayChair2.cr2 SickBayChair2.png \Runtime\libraries\materials\Glass GlassEnvironmentMap.PNG \Runtime\libraries\Pose\VP\SickBay\ BackInteriorWallHide.png BackInteriorWallHide.pz2 BackInteriorWallShow.png BackInteriorWallShow.pz2 BackWallHide.png BackWallHide.pz2 BackWallShow.png BackWallShow.pz2 FrontWallHide.png FrontWallHide.pz2 FrontWallShow.png FrontWallShow.pz2 HallBackHide.png HallBackHide.pz2 HallBackShow.png HallBackShow.pz2 HallFrontHide.png HallFrontHide.pz2 HallFrontShow.png HallFrontShow.pz2 HallLeftHide.png HallLeftHide.pz2 HallLeftShow.png HallLeftShow.pz2 HallRightHide.png HallRightHide.pz2 HallRightShow.png HallRightShow.pz2 LeftWall1Hide.png LeftWall1Hide.pz2 LeftWall1Show.png LeftWall1Show.pz2 LeftWall2Hide.png LeftWall2Hide.pz2 LeftWall2Show.png LeftWall2Show.pz2 RightWall1Hide.png RightWall1Hide.pz2 RightWall1Show.png RightWall1Show.pz2 RightWall2Hide.png RightWall2Hide.pz2 RightWall2Show.png RightWall2Show.pz2 RoofHide.png RoofHide.pz2 RoofShow.png RoofShow.pz2 \Runtime\pz3scenes\ SickBay.pz3 \Runtime\Textures\VP\ VPSilver.jpg \Runtime\Textures\VP\ 0sickbay_ceiling.gif 0sickbay_doors.gif 0sickbay_floorcarpet.gif 0sickbay_moniorpatient2.gif 0sickbay_monitor1.gif 0sickbay_monitorlarge.gif 0sickbay_monitormedsymbol.gif 0sickbay_monitorpatient.gif 0sickbay_officedome.gif 0sickbay_officedoors.gif 0sickbay_wallconsoles.gif 0sickbay_yellowlights.gif 0sickbaybed_BedEdge.gif 0sickbaybed_BedTop.gif 0sickbaybed_FrontControl.gif 0sickbaybed_SideControl1.gif 0sickbaychair2.gif sickbay_BedControlSide.jpg sickbay_BedFrontControl.jpg sickbay_BedTop.jpg sickbay_BedTop2.jpg sickbay_chairfabric.jpg sickbay_chairfabricBum.jpg sickbay_chairs.jpg sickbay_doors.jpg sickbay_doorsAmb.jpg sickbay_floorcarpet.jpg sickbay_keys2.jpg sickbay_keys2a.jpg sickbay_keys3.jpg sickbay_monitor01.jpg sickbay_monitor02.jpg sickbay_monitorlarge.jpg sickbay_monitormedsymbol.jpg sickbay_monitorpatient.jpg sickbay_monitorpatient2.jpg sickbay_monitorpatient3.jpg sickbay_odoors.jpg sickbay_odoorsAmb.jpg sickbay_Vent.jpg sickbay_WallPadsSmall.jpg sickbay_WallPadsSmFrnt.jpg sickbay_WallPadsSmMon.jpg sickbay_WallPadsSmMon2.jpg