*****THE NEXT GENERATION***********************************

                     TREAD DREAD WALKER
                    for Poser & Daz Studio

************************************MODELED WITH PRIDE*****


1. DESCRIPTION
2. INSTALLATION
3. DAZ STUDIO COMPATIBILITY (DS users, please read)
4. FILE LIST
5. COPYRIGHT
6. OWNERSHIP STATEMENT


**********************    DESCRIPTION   *************************

Fully poseable biped mech walker for Poser and DAZ Studio.
Many moving parts; steering commands, chasis, leg segments...
all with adjusted limits. 
10 simple Mech poses are included just to get You started 
(including pose for M4 and V4 riding mech).
You'll also get 3 MAT poses (Clean black, Riot control and Police)
and texture templates.


**********************    INSTALATION   *************************

Unpack zip files to Your Poser Runtime folder. 

Props are placed in 
runtime/library/character/Coflek Gnorg/Tread Dread

Model is assembled in Poser 8, so maybe You'll need to tweak
some parameters (bump and specular) in other versions, my default
is Poser's native units, but even without that You'll get 
impressive results.

****************** DAZ STUDIO COMPATIBILITY **********************

My models are in Poser format (pz2, pz3, cr2, pp2...). They can be 
imported in DS with all movable and morphable parts working like 
in Poser.

As You already know, importing Poser's characters and props into 
DAZ Studio won't import some additional textures and their parameters. 
To get best render results, You'll have to place some textures manually. 
This is not big job because I don't use many textures for my models.

Since I unified my texture's names You'll have no problem to figure 
out where what goes:

_diff.jpg is diffuse texture, DS will load this one.

_spec.jpg is specular texture, used to make some parts of model shinier 
          than others. Just load texture with that extension in 
          'Glossiness', 'Color' and 'Strenght' slot and set all 
          parameters to 100% (texture will do the rest)

_ambi.jpg is for ambient strenght. Although DS import ambient color, 
          You'll have to place texture into 'Strenght' slot and set 
          parameter to 100%. This will reduce ambient light/color on
          certain part of model (otherwise, it will be spreaded across 
          whole model.

_opac.jpg is for opacity, sometime I use semi-transparent surfaces 
          (like dirty window glass or hologram projections), so load 
          this texture into opacity 'Strenght' slot to avoid whole
          model transparency. Set parameter to 100%.

_bump.jpg is for bump/relief effect, surprisingly, this texture will 
          be imported. You just need to set bump 'Strenght' to 100% 
          and Positive to 1-2 (depending on result).

_disp.jpg for displacement, simulated 3D effect on flat surfaces. 
          Load texture into displacement 'Strenght' slot and experiment 
          with parameters in 'Maximum' slider (usually 0.10 to 1).

_refl.jpg for reflection. This texture, placed in 'Strenght' slot with 
          value 100%  determines which part is reflective and how much.


**************************  FILE LIST  ***************************

\Documentation\
   TreadDread_readme.txt
   license.txt

\Runtime\Geometries\Coflek Gnorg\Tread Dread\
   Walker.obj

\Runtime\Libraries\Character\Coflek Gnorg\Tread Dread\
   Walker.cr2
   Walker.png

\Runtime\Libraries\Pose\Coflek Gnorg\Tread Dread\
   !M4 ride.png
   !M4 ride.pz2
   !V4 ride.png
   !V4 ride.pz2
   MAT Black.png
   MAT Black.pz2
   MAT Police.png
   MAT Police.pz2
   MAT Riot.png
   MAT Riot.pz2
   MECH Idle1.png
   MECH Idle1.pz2
   MECH Idle2.png
   MECH Idle2.pz2
   MECH Jump1.png
   MECH Jump1.pz2
   MECH Jump2.png
   MECH Jump2.pz2
   MECH Running1.png
   MECH Running1.pz2
   MECH Running2.png
   MECH Running2.pz2
   MECH Standing1.png
   MECH Standing1.pz2
   MECH Standing2.png
   MECH Standing2.pz2
   MECH Walking1.png
   MECH Walking1.pz2
   MECH Walking2.png
   MECH Walking2.pz2

\Runtime\Textures\Coflek Gnorg\Tread Dread\
   cgat_body1_diff.jpg
   cgat_body2_diff.jpg
   cgat_body3_diff.jpg
   cgat_body_bump.jpg
   cgat_body_spec.jpg
   cgat_dboard_ambi.jpg
   cgat_dboard_diff.jpg
   cgat_dboard_spec.jpg
   cgat_engine1_diff.jpg
   cgat_engine2_diff.jpg
   cgat_engine3_diff.jpg
   cgat_engine_bump.jpg
   cgat_engine_spec.jpg
   cgat_legs1_diff.jpg
   cgat_legs2_diff.jpg
   cgat_legs3_diff.jpg
   cgat_legs_bump.jpg
   cgat_legs_spec.jpg

\TreadDread Templates\
   cgat_body.png
   cgat_engine.png
   cgat_legs.png



*************************  COPYRIGHTS **************************

All output forms of models (still pictures,animations,etc) are 
free to use in commercial or non-commercial purposes without any 
limitations.
Distributing or selling models in their original state 
(geometry files), or as part of another models is forbidden.

*******************  OWNERSHIP STATEMENT **********************

All of this product's content was created by Dominik Lenardo 
(coflek-gnorg of renderosity). 
Copyright 11.04.2013. Dominik Lenardo