******************************************************************* *Product Name: DM's Jail *Copyright May 2013 *By: Daniela Hobracht (Danie), Martin Fornoni (marforno) ******************************************************************* -------------------------------------- System Requirements: -------------------------------------- PC and Mac compatible Poser 7 and above This package was tested in Poser 7 and PoserPro 2012. Not tested in DazStudio. Poses are usually working in DazStudio. Prop materials may need adjustment (Bump, Displacement,Specular). -------------------------------------- Ownership Statement: -------------------------------------- All of the content in this package was created by Martin Fornoni and Daniela Hobracht, and may include derivatives of merchant resources. Resources on file with Renderosity. -------------------------------------- Needed Files: -------------------------------------- Daz3D's Victoria 4 -------------------------------------- Installation Instructions: -------------------------------------- Run Winzip or another Zip-program into your Poser-Directory. All files will be placed as shown below from the package-list. -------------------------------------- Usage Tips: -------------------------------------- The easiest way is to use one of the premade pz3-scenes. You can find them in "Runtime\DM Production Pz3's\Jail" You will find new items in the following folders: -Camera/DM/Jail -Light/DM/Jail -Pose/DM/Jail -Props/DM/Jail Props: ===== Start Poser and load any prop to create your scene. The Jail door is posable. Select it and use the dial to open/close it. Poses: ===== Load the V4 figure of your choice, locate the pose-folder and apply any pose you would like to use. "GoTo" poses will move your character to the right spot in the scene without affecting the figure pose. In "Utilities" you will find MATerial-poses to hide/show the Jail grids. Lights and cameras: =============== In case you need to restore any of the provided scenes, all camera - and light settings can be found in your camera and light - folders. You should render with activated Raytrace and Displacement for best results. -------------------------------------- Files Included in the Product: ..\Runtime!\DM Production Pz3's\Jail\ Jscene_01_P7+.png Jscene_01_P7+.pz3 Jscene_02_P7+.png Jscene_02_P7+.pz3 Jscene_02vol_P7+.png Jscene_02vol_P7+.pz3 Jscene_03_P7+.png Jscene_03_P7+.pz3 Jscene_04_P7+.png Jscene_04_P7+.pz3 PromoRenderSettingsP2012.jpg PromoRenderSettingsP7.jpg ..\Runtime!\Documentation\ License-DMsJail.txt Readme-DMsJail.txt ..\Runtime!\Runtime\Geometries\Marforno\Jail\ DMJPlate.obj DMJbed.obj DMJbucket.obj DMJchain.obj DMJcup.obj DMJjail.obj DMJwLamp.obj ..\Runtime!\Runtime\libraries\Camera\DM\Jail\ Pz3-01.cm2 Pz3-01.png Pz3-02.cm2 Pz3-02.png Pz3-03.cm2 Pz3-03.png Pz3-04.cm2 Pz3-04.png ..\Runtime!\Runtime\libraries\Light\DM\Jail\ Pz3-01.lt2 Pz3-01.png Pz3-02.lt2 Pz3-02.png Pz3-02_volumetric.lt2 Pz3-02_volumetric.png Pz3-03.lt2 Pz3-03.png Pz3-04.lt2 Pz3-04.png ..\Runtime!\Runtime\libraries\Pose\DM\Jail\GoTo poses\ GoTo 000.png GoTo 000.pz2 GoTo BedFront.png GoTo BedFront.pz2 GoTo BedLeft.png GoTo BedLeft.pz2 GoTo GridFront.png GoTo GridFront.pz2 GoTo GridRight.png GoTo GridRight.pz2 ..\Runtime!\Runtime\libraries\Pose\DM\Jail\Utilities\ !Grids_AllOff.png !Grids_AllOff.pz2 !Grids_AllOn.png !Grids_AllOn.pz2 Grid1_Off.png Grid1_Off.pz2 Grid1_On.png Grid1_On.pz2 Grid2_Off.png Grid2_Off.pz2 Grid2_On.png Grid2_On.pz2 Grid3_Off.png Grid3_Off.pz2 Grid3_On.png Grid3_On.pz2 ..\Runtime!\Runtime\libraries\Pose\DM\Jail\ !Default.png !Default.pz2 !Info.png !Info.pz2 Bed_01.png Bed_01.pz2 Bed_01F.png Bed_01F.pz2 Bed_02.png Bed_02.pz2 Bed_02F.png Bed_02F.pz2 Bed_03.png Bed_03.pz2 Bed_03F.png Bed_03F.pz2 Floor_01.png Floor_01.pz2 Floor_01F.png Floor_01F.pz2 Floor_02.png Floor_02.pz2 Floor_02F.png Floor_02F.pz2 Grid_01.png Grid_01.pz2 Grid_01F.png Grid_01F.pz2 Grid_02.png Grid_02.pz2 Grid_02F.png Grid_02F.pz2 Praying_01.png Praying_01.pz2 Praying_01F.png Praying_01F.pz2 ..\Runtime!\Runtime\libraries\props\DM\Jail\ 01_Jail.png 01_Jail.pp2 02_JailBed.png 02_JailBed.pp2 02_JailBed_Front.png 02_JailBed_Front.pp2 02_JailBed_Left.png 02_JailBed_Left.pp2 03_Chain.png 03_Chain.pp2 03_Chain_Front.png 03_Chain_Front.pp2 03_Chain_Left.png 03_Chain_Left.pp2 04_WallLamp.png 04_WallLamp.pp2 04_WallLamp_Front.png 04_WallLamp_Front.pp2 04_WallLamp_Left.png 04_WallLamp_Left.pp2 05_Bucket.png 05_Bucket.pp2 06_Plate.png 06_Plate.pp2 07_Cup.png 07_Cup.pp2 ..\Runtime!\Runtime\textures\danieNmarforno\Jail\ DMJbed.jpg DMJbrick.jpg DMJbrickB.jpg DMJbucket.jpg DMJbucketB.jpg DMJcegde.jpg DMJcfloor.jpg DMJcfloorB.jpg DMJcup.jpg DMJcwall1.jpg DMJcwall2.jpg DMJfire.jpg DMJfireTR.jpg DMJiron.jpg DMJmet2.jpg DMJplain2.jpg DMJplain3.jpg DMJplate.jpg