Product Name: Sabby-Ivalyn Copyright: May 2013 by Sabby Contact: Site Mail on Renderosity _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Thank you very much for purchasing Ivalyn! I Ivalyn that you enjoy rendering and creating artwork with her as much as I have. :D _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ System Requirements: Poser 5 / 6 / 7 / 8 or 9+ for SSS shaders or Daz Studio 3 Advanced for V4 & Genesis _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Required Products: Head Morph and Mat Files: Victoria 4.2 & Morphs ++ & V4 Shapes for Genesis Versions Body Morph: Victoria 4.2, Morphs++ _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ All of the content in this package was created by Sabby, and may include derivatives of the following Vendor/Merchant resources: Diamond Resource 1, 2 & 3 for V4 by Mairy and 3Dream, Golden Face Resource 3 by 3Dream, PD Eyes Merchant Resource *Shaders were developed using BagginsBill's expertise and generous knowledge on forums. Thank you, Bagginsbill! :D resources on file with Renderosity _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Poser Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your main Poser directory. 2. unzip the file on your hard drive and then drag the unzipped folder right into your main Poser directory. Manually: All files in the "Pose"-folder go into: Poser/Runtime/Libraries/Pose/... All files in the "Textures"-folder go into: Poser/Runtime/Textures/... You will find your files in the "Pose"-Library: !Sabby _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Daz Installation Instructions: Please unzip first (e.g. WinZip or another zip-program). You can 1. unzip the file directly into your 'Studio' directory, it is found under Documents > Daz 3D > Studio > Manually: All files in the "People"-folder go into: Daz 3D/Studio/My Library/People/... All files in the "Textures"-folder go into: Daz 3D/Studio/My Library/Runtime/Textures/... You will find your files in Daz located here: My Library/People/Genesis/Characters/!Sabby _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Usage Tips or Limitations: The package was tested using Poser 7, 8, Poser Pro 2010, Poser Pro 2012, Daz Studio 4 You are not allowed to give this package away as a gift or share it. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Contents: Product packing list: ..:Documentation:!Sabby-Ivalyn RenderosityLicense.txt Sabby-IvalynReadme.txt ..:Runtime:Libraries:Morphs:!Sabby:Ivalyn hideIvalyn-head.pz2 hideleye-Ivalyn-lEye.pz2 hidereye-Ivalyn-rEye.pz2 injIvalyn-head.pz2 injleye-Ivalyn-lEye.pz2 injreye-Ivalyn-rEye.pz2 remIvalyn-head.pz2 remleye-Ivalyn-lEye.pz2 remreye-Ivalyn-rEye.pz2 showIvalyn-head.pz2 showleye-Ivalyn-lEye.pz2 showreye-Ivalyn-rEye.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Genesis:!!!Morph and UV Map IvalynHead-INJ.duf IvalynHead-INJ.png IvalynHead-INJ.py IvalynHead-INJ.pz2 Ivalyn_MAT-Apply.duf Ivalyn_MAT-Apply.mc6 Ivalyn_MAT-Apply.png Ivalyn_MAT-Apply.py IvaylnHead-REM.duf IvaylnHead-REM.png IvaylnHead-REM.py IvaylnHead-REM.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Genesis:!!SSS_Shaders !!Apply_MAT.png !!Apply_MAT.pz2 !!Eyes00A.png !!Eyes00A.pz2 !!Eyes00B.png !!Eyes00B.pz2 !!Eyes01.png !!Eyes01.pz2 !!Eyes02.png !!Eyes02.pz2 !!Eyes03.png !!Eyes03.pz2 !!Eyes04.png !!Eyes04.pz2 !!Eyes05.png !!Eyes05.pz2 !!Eyes06.png !!Eyes06.pz2 !!Eyes07.png !!Eyes07.pz2 !!Eyes08.png !!Eyes08.pz2 !!Eyes09.png !!Eyes09.pz2 !!Eyes10.png !!Eyes10.pz2 !!Eyes11.png !!Eyes11.pz2 !!Eyes12.png !!Eyes12.pz2 !MU00.png !MU00.pz2 !MU01.png !MU01.pz2 !MU02.png !MU02.pz2 !MU03.png !MU03.pz2 !MU04.png !MU04.pz2 !MU05.png !MU05.pz2 !MU06.png !MU06.pz2 !MU07.png !MU07.pz2 !MU08.png !MU08.pz2 !MU09.png !MU09.pz2 !MU10.png !MU10.pz2 !MU11.png !MU11.pz2 !MU12.png !MU12.pz2 !MU13.png !MU13.pz2 !MU14.png !MU14.pz2 !MU15.png !MU15.pz2 !MU16.png !MU16.pz2 !MU17.png !MU17.pz2 !MU18.png !MU18.pz2 !MU19.png !MU19.pz2 !MU20.png !MU20.pz2 !MU21.png !MU21.pz2 !MU22.png !MU22.pz2 !MU23.png !MU23.pz2 !MU24.png !MU24.pz2 Lips00_A.png Lips00_A.pz2 Lips00_B.png Lips00_B.pz2 Lips01_A.png Lips01_A.pz2 Lips01_B.png Lips01_B.pz2 Lips02_A.png Lips02_A.pz2 Lips02_B.png Lips02_B.pz2 Lips03_A.png Lips03_A.pz2 Lips03_B.png Lips03_B.pz2 Lips04_A.png Lips04_A.pz2 Lips04_B.png Lips04_B.pz2 Lips05_A.png Lips05_A.pz2 Lips05_B.png Lips05_B.pz2 Lips06_A.png Lips06_A.pz2 Lips06_B.png Lips06_B.pz2 Lips07_A.png Lips07_A.pz2 Lips07_B.png Lips07_B.pz2 Lips08_A.png Lips08_A.pz2 Lips08_B.png Lips08_B.pz2 Lips09_A.png Lips09_A.pz2 Lips09_B.png Lips09_B.pz2 Lips10_A.png Lips10_A.pz2 Lips10_B.png Lips10_B.pz2 Lips11_A.png Lips11_A.pz2 Lips11_B.png Lips11_B.pz2 Lips12_A.png Lips12_A.pz2 Lips12_B.png Lips12_B.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Victoria 4:!!!Morphs !!Ivalyn-INJ.png !!Ivalyn-INJ.pz2 !!Ivalyn-REM.png !!Ivalyn-REM.pz2 !Ivalyn-Body-INJ.png !Ivalyn-Body-INJ.pz2 !Ivalyn-Body-REM.png !Ivalyn-Body-REM.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Victoria 4:!!SSS_Shaders !!Apply_MAT.png !!Apply_MAT.pz2 !!Eyes00A.png !!Eyes00A.pz2 !!Eyes00B.png !!Eyes00B.pz2 !!Eyes01.png !!Eyes01.pz2 !!Eyes02.png !!Eyes02.pz2 !!Eyes03.png !!Eyes03.pz2 !!Eyes04.png !!Eyes04.pz2 !!Eyes05.png !!Eyes05.pz2 !!Eyes06.png !!Eyes06.pz2 !!Eyes07.png !!Eyes07.pz2 !!Eyes08.png !!Eyes08.pz2 !!Eyes09.png !!Eyes09.pz2 !!Eyes10.png !!Eyes10.pz2 !!Eyes11.png !!Eyes11.pz2 !!Eyes12.png !!Eyes12.pz2 !MU00.png !MU00.pz2 !MU01.png !MU01.pz2 !MU02.png !MU02.pz2 !MU03.png !MU03.pz2 !MU04.png !MU04.pz2 !MU05.png !MU05.pz2 !MU06.png !MU06.pz2 !MU07.png !MU07.pz2 !MU08.png !MU08.pz2 !MU09.png !MU09.pz2 !MU10.png !MU10.pz2 !MU11.png !MU11.pz2 !MU12.png !MU12.pz2 !MU13.png !MU13.pz2 !MU14.png !MU14.pz2 !MU15.png !MU15.pz2 !MU16.png !MU16.pz2 !MU17.png !MU17.pz2 !MU18.png !MU18.pz2 !MU19.png !MU19.pz2 !MU20.png !MU20.pz2 !MU21.png !MU21.pz2 !MU22.png !MU22.pz2 !MU23.png !MU23.pz2 !MU24.png !MU24.pz2 Lips00_A.png Lips00_A.pz2 Lips00_B.png Lips00_B.pz2 Lips01_A.png Lips01_A.pz2 Lips01_B.png Lips01_B.pz2 Lips02_A.png Lips02_A.pz2 Lips02_B.png Lips02_B.pz2 Lips03_A.png Lips03_A.pz2 Lips03_B.png Lips03_B.pz2 Lips04_A.png Lips04_A.pz2 Lips04_B.png Lips04_B.pz2 Lips05_A.png Lips05_A.pz2 Lips05_B.png Lips05_B.pz2 Lips06_A.png Lips06_A.pz2 Lips06_B.png Lips06_B.pz2 Lips07_A.png Lips07_A.pz2 Lips07_B.png Lips07_B.pz2 Lips08_A.png Lips08_A.pz2 Lips08_B.png Lips08_B.pz2 Lips09_A.png Lips09_A.pz2 Lips09_B.png Lips09_B.pz2 Lips10_A.png Lips10_A.pz2 Lips10_B.png Lips10_B.pz2 Lips11_A.png Lips11_A.pz2 Lips11_B.png Lips11_B.pz2 Lips12_A.png Lips12_A.pz2 Lips12_B.png Lips12_B.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Victoria 4:!Normal_Shaders !!Apply_MAT.png !!Apply_MAT.pz2 !!Eyes00A.png !!Eyes00A.pz2 !!Eyes00B.png !!Eyes00B.pz2 !!Eyes01.png !!Eyes01.pz2 !!Eyes02.png !!Eyes02.pz2 !!Eyes03.png !!Eyes03.pz2 !!Eyes04.png !!Eyes04.pz2 !!Eyes05.png !!Eyes05.pz2 !!Eyes06.png !!Eyes06.pz2 !!Eyes07.png !!Eyes07.pz2 !!Eyes08.png !!Eyes08.pz2 !!Eyes09.png !!Eyes09.pz2 !!Eyes10.png !!Eyes10.pz2 !!Eyes11.png !!Eyes11.pz2 !!Eyes12.png !!Eyes12.pz2 !MU00.png !MU00.pz2 !MU01.png !MU01.pz2 !MU02.png !MU02.pz2 !MU03.png !MU03.pz2 !MU04.png !MU04.pz2 !MU05.png !MU05.pz2 !MU06.png !MU06.pz2 !MU07.png !MU07.pz2 !MU08.png !MU08.pz2 !MU09.png !MU09.pz2 !MU10.png !MU10.pz2 !MU11.png !MU11.pz2 !MU12.png !MU12.pz2 !MU13.png !MU13.pz2 !MU14.png !MU14.pz2 !MU15.png !MU15.pz2 !MU16.png !MU16.pz2 !MU17.png !MU17.pz2 !MU18.png !MU18.pz2 !MU19.png !MU19.pz2 !MU20.png !MU20.pz2 !MU21.png !MU21.pz2 !MU22.png !MU22.pz2 !MU23.png !MU23.pz2 !MU24.png !MU24.pz2 Lips00_A.png Lips00_A.pz2 Lips00_B.png Lips00_B.pz2 Lips01_A.png Lips01_A.pz2 Lips01_B.png Lips01_B.pz2 Lips02_A.png Lips02_A.pz2 Lips02_B.png Lips02_B.pz2 Lips03_A.png Lips03_A.pz2 Lips03_B.png Lips03_B.pz2 Lips04_A.png Lips04_A.pz2 Lips04_B.png Lips04_B.pz2 Lips05_A.png Lips05_A.pz2 Lips05_B.png Lips05_B.pz2 Lips06_A.png Lips06_A.pz2 Lips06_B.png Lips06_B.pz2 Lips07_A.png Lips07_A.pz2 Lips07_B.png Lips07_B.pz2 Lips08_A.png Lips08_A.pz2 Lips08_B.png Lips08_B.pz2 Lips09_A.png Lips09_A.pz2 Lips09_B.png Lips09_B.pz2 Lips10_A.png Lips10_A.pz2 Lips10_B.png Lips10_B.pz2 Lips11_A.png Lips11_A.pz2 Lips11_B.png Lips11_B.pz2 Lips12_A.png Lips12_A.pz2 Lips12_B.png Lips12_B.pz2 ..:Runtime:Libraries:Pose:!Sabby:Ivalyn:Victoria 4:Daz_Options !!Apply_MAT.dsa !!Apply_MAT.png !!Apply_MAT.pz2 !!Eyes01.dsa !!Eyes01.png !!Eyes01.pz2 !!Eyes02.dsa !!Eyes02.png !!Eyes02.pz2 !!Eyes03.dsa !!Eyes03.png !!Eyes03.pz2 !!Eyes04.dsa !!Eyes04.png !!Eyes04.pz2 !!Eyes05.dsa !!Eyes05.png !!Eyes05.pz2 !!Eyes06.dsa !!Eyes06.png !!Eyes06.pz2 !!Eyes07.dsa !!Eyes07.png !!Eyes07.pz2 !!Eyes08.dsa !!Eyes08.png !!Eyes08.pz2 !!Eyes09.dsa !!Eyes09.png !!Eyes09.pz2 !!Eyes10.dsa !!Eyes10.png !!Eyes10.pz2 !!Eyes11.dsa !!Eyes11.png !!Eyes11.pz2 !!Eyes12.dsa !!Eyes12.png !!Eyes12.pz2 !MU00.dsa !MU00.png !MU00.pz2 !MU01.dsa !MU01.png !MU01.pz2 !MU02.dsa !MU02.png !MU02.pz2 !MU03.dsa !MU03.png !MU03.pz2 !MU04.dsa !MU04.png !MU04.pz2 !MU05.dsa !MU05.png !MU05.pz2 !MU06.dsa !MU06.png !MU06.pz2 !MU07.dsa !MU07.png !MU07.pz2 !MU08.dsa !MU08.png !MU08.pz2 !MU09.dsa !MU09.png !MU09.pz2 !MU10.dsa !MU10.png !MU10.pz2 !MU11.dsa !MU11.png !MU11.pz2 !MU12.dsa !MU12.png !MU12.pz2 !MU13.dsa !MU13.png !MU13.pz2 !MU14.dsa !MU14.png !MU14.pz2 !MU15.dsa !MU15.png !MU15.pz2 !MU16.dsa !MU16.png !MU16.pz2 !MU17.dsa !MU17.png !MU17.pz2 !MU18.dsa !MU18.png !MU18.pz2 !MU19.dsa !MU19.png !MU19.pz2 !MU20.dsa !MU20.png !MU20.pz2 !MU21.dsa !MU21.png !MU21.pz2 !MU22.dsa !MU22.png !MU22.pz2 !MU23.dsa !MU23.png !MU23.pz2 !MU24.dsa !MU24.png !MU24.pz2 Lips00_A.dsa Lips00_A.png Lips00_A.pz2 Lips00_B.dsa Lips00_B.png Lips00_B.pz2 Lips01_A.dsa Lips01_A.png Lips01_A.pz2 Lips01_B.dsa Lips01_B.png Lips01_B.pz2 Lips02_A.dsa Lips02_A.png Lips02_A.pz2 Lips02_B.dsa Lips02_B.png Lips02_B.pz2 Lips03_A.dsa Lips03_A.png Lips03_A.pz2 Lips03_B.dsa Lips03_B.png Lips03_B.pz2 Lips04_A.dsa Lips04_A.png Lips04_A.pz2 Lips04_B.dsa Lips04_B.png Lips04_B.pz2 Lips05_A.dsa Lips05_A.png Lips05_A.pz2 Lips05_B.dsa Lips05_B.png Lips05_B.pz2 Lips06_A.dsa Lips06_A.png Lips06_A.pz2 Lips06_B.dsa Lips06_B.png Lips06_B.pz2 Lips07_A.dsa Lips07_A.png Lips07_A.pz2 Lips07_B.dsa Lips07_B.png Lips07_B.pz2 Lips08_A.dsa Lips08_A.png Lips08_A.pz2 Lips08_B.dsa Lips08_B.png Lips08_B.pz2 Lips09_A.dsa Lips09_A.png Lips09_A.pz2 Lips09_B.dsa Lips09_B.png Lips09_B.pz2 Lips10_A.dsa Lips10_A.png Lips10_A.pz2 Lips10_B.dsa Lips10_B.png Lips10_B.pz2 Lips11_A.dsa Lips11_A.png Lips11_A.pz2 Lips11_B.dsa Lips11_B.png Lips11_B.pz2 Lips12_A.dsa Lips12_A.png Lips12_A.pz2 Lips12_B.dsa Lips12_B.png Lips12_B.pz2 ..:Runtime:Textures:!Sabby:Ivalyn IvalynEyes01.jpg IvalynEyes02.jpg IvalynEyes03.jpg IvalynEyes04.jpg IvalynEyes05.jpg IvalynEyes06.jpg IvalynEyes07.jpg IvalynEyes08.jpg IvalynEyes09.jpg IvalynEyes10.jpg IvalynEyes11.jpg IvalynEyes12.jpg IvalynEyesBump.jpg IvalynHeadA.jpg IvalynHeadB.jpg IvalynLash.jpg IvalynLashGC.jpg IvalynLimbsA.jpg IvalynLimbsB.jpg IvalynLips01.jpg IvalynLips02.jpg IvalynLips03.jpg IvalynLips04.jpg IvalynLips05.jpg IvalynLips06.jpg IvalynLips07.jpg IvalynLips08.jpg IvalynLips09.jpg IvalynLips10.jpg IvalynLips11.jpg IvalynLips12.jpg IvalynMU01.jpg IvalynMU02.jpg IvalynMU03.jpg IvalynMU04.jpg IvalynMU05.jpg IvalynMU06.jpg IvalynMU07.jpg IvalynMU08.jpg IvalynMU09.jpg IvalynMU10.jpg IvalynMU11.jpg IvalynMU12.jpg IvalynMU13.jpg IvalynMU14.jpg IvalynMU15.jpg IvalynMU16.jpg IvalynMU17.jpg IvalynMU18.jpg IvalynMU19.jpg IvalynMU20.jpg IvalynMU21.jpg IvalynMU22.jpg IvalynMU23.jpg IvalynMU24.jpg IvalynMouthA.jpg IvalynReflect.jpg IvalynReflectRoom.jpg IvalynTorsoA.jpg IvalynTorsoB.jpg Daz Zips: ..:My Library:Runtime:Textures:!Sabby:Ivalyn IvalynEyes01.jpg IvalynEyes02.jpg IvalynEyes03.jpg IvalynEyes04.jpg IvalynEyes05.jpg IvalynEyes06.jpg IvalynEyes07.jpg IvalynEyes08.jpg IvalynEyes09.jpg IvalynEyes10.jpg IvalynEyes11.jpg IvalynEyes12.jpg IvalynEyesBump.jpg IvalynHeadA.jpg IvalynHeadB.jpg IvalynLash.jpg IvalynLashGC.jpg IvalynLimbsA.jpg IvalynLimbsB.jpg IvalynLips01.jpg IvalynLips02.jpg IvalynLips03.jpg IvalynLips04.jpg IvalynLips05.jpg IvalynLips06.jpg IvalynLips07.jpg IvalynLips08.jpg IvalynLips09.jpg IvalynLips10.jpg IvalynLips11.jpg IvalynLips12.jpg IvalynMU01.jpg IvalynMU02.jpg IvalynMU03.jpg IvalynMU04.jpg IvalynMU05.jpg IvalynMU06.jpg IvalynMU07.jpg IvalynMU08.jpg IvalynMU09.jpg IvalynMU10.jpg IvalynMU11.jpg IvalynMU12.jpg IvalynMU13.jpg IvalynMU14.jpg IvalynMU15.jpg IvalynMU16.jpg IvalynMU17.jpg IvalynMU18.jpg IvalynMU19.jpg IvalynMU20.jpg IvalynMU21.jpg IvalynMU22.jpg IvalynMU23.jpg IvalynMU24.jpg IvalynMouthA.jpg IvalynReflect.jpg IvalynReflectRoom.jpg IvalynTorsoA.jpg IvalynTorsoB.jpg ..:My Library:People:Genesis:Characters:!Sabby:Ivalyn !!!!IvalynINJ.duf !!!!IvalynINJ.png !!!!IvalynINJ.pz2 !!Apply_MAT.dsa !!Apply_MAT.png !!Apply_MAT.pz2 !!Eyes01.dsa !!Eyes01.png !!Eyes01.pz2 !!Eyes02.dsa !!Eyes02.png !!Eyes02.pz2 !!Eyes03.dsa !!Eyes03.png !!Eyes03.pz2 !!Eyes04.dsa !!Eyes04.png !!Eyes04.pz2 !!Eyes05.dsa !!Eyes05.png !!Eyes05.pz2 !!Eyes06.dsa !!Eyes06.png !!Eyes06.pz2 !!Eyes07.dsa !!Eyes07.png !!Eyes07.pz2 !!Eyes08.dsa !!Eyes08.png !!Eyes08.pz2 !!Eyes09.dsa !!Eyes09.png !!Eyes09.pz2 !!Eyes10.dsa !!Eyes10.png !!Eyes10.pz2 !!Eyes11.dsa !!Eyes11.png !!Eyes11.pz2 !!Eyes12.dsa !!Eyes12.png !!Eyes12.pz2 !MU00.dsa !MU00.png !MU00.pz2 !MU01.dsa !MU01.png !MU01.pz2 !MU02.dsa !MU02.png !MU02.pz2 !MU03.dsa !MU03.png !MU03.pz2 !MU04.dsa !MU04.png !MU04.pz2 !MU05.dsa !MU05.png !MU05.pz2 !MU06.dsa !MU06.png !MU06.pz2 !MU07.dsa !MU07.png !MU07.pz2 !MU08.dsa !MU08.png !MU08.pz2 !MU09.dsa !MU09.png !MU09.pz2 !MU10.dsa !MU10.png !MU10.pz2 !MU11.dsa !MU11.png !MU11.pz2 !MU12.dsa !MU12.png !MU12.pz2 !MU13.dsa !MU13.png !MU13.pz2 !MU14.dsa !MU14.png !MU14.pz2 !MU15.dsa !MU15.png !MU15.pz2 !MU16.dsa !MU16.png !MU16.pz2 !MU17.dsa !MU17.png !MU17.pz2 !MU18.dsa !MU18.png !MU18.pz2 !MU19.dsa !MU19.png !MU19.pz2 !MU20.dsa !MU20.png !MU20.pz2 !MU21.dsa !MU21.png !MU21.pz2 !MU22.dsa !MU22.png !MU22.pz2 !MU23.dsa !MU23.png !MU23.pz2 !MU24.dsa !MU24.png !MU24.pz2 Lips00_A.dsa Lips00_A.png Lips00_A.pz2 Lips00_B.dsa Lips00_B.png Lips00_B.pz2 Lips01_A.dsa Lips01_A.png Lips01_A.pz2 Lips01_B.dsa Lips01_B.png Lips01_B.pz2 Lips02_A.dsa Lips02_A.png Lips02_A.pz2 Lips02_B.dsa Lips02_B.png Lips02_B.pz2 Lips03_A.dsa Lips03_A.png Lips03_A.pz2 Lips03_B.dsa Lips03_B.png Lips03_B.pz2 Lips04_A.dsa Lips04_A.png Lips04_A.pz2 Lips04_B.dsa Lips04_B.png Lips04_B.pz2 Lips05_A.dsa Lips05_A.png Lips05_A.pz2 Lips05_B.dsa Lips05_B.png Lips05_B.pz2 Lips06_A.dsa Lips06_A.png Lips06_A.pz2 Lips06_B.dsa Lips06_B.png Lips06_B.pz2 Lips07_A.dsa Lips07_A.png Lips07_A.pz2 Lips07_B.dsa Lips07_B.png Lips07_B.pz2 Lips08_A.dsa Lips08_A.png Lips08_A.pz2 Lips08_B.dsa Lips08_B.png Lips08_B.pz2 Lips09_A.dsa Lips09_A.png Lips09_A.pz2 Lips09_B.dsa Lips09_B.png Lips09_B.pz2 Lips10_A.dsa Lips10_A.png Lips10_A.pz2 Lips10_B.dsa Lips10_B.png Lips10_B.pz2 Lips11_A.dsa Lips11_A.png Lips11_A.pz2 Lips11_B.dsa Lips11_B.png Lips11_B.pz2 Lips12_A.dsa Lips12_A.png Lips12_A.pz2 Lips12_B.dsa Lips12_B.png Lips12_B.pz2 ..:My Library:data:DAZ 3D:Genesis:Base:Morphs:!Sabby:Ivalyn V4_Custom_Ivalyn.dsf --------------------------------------------------------------------- Usage Requirements: This product may be used for your commercial and/or non-commercial renders. This product may not be included in any other packages (commercial, non-commercial or free). The product may NOT be redistributed, copied or sold in part or in whole. The content of this ZIP-package remains the property of .Seven. The User also agrees that .Seven. is not responsible for any damage or harm that may arise from the use of these files, although this product has been tested and approved without any such instances. This product may NOT be sold or given as a gift (unless purchased as so through Renderosity Market Place).