*****THE NEXT GENERATION*********************************** ADDITIONAL TEXTURES For Gray Cloud Design's "Montespan Bathroom" ************************************MODELED WITH PRIDE***** 1. DESCRIPTION 2. INSTALLATION 3. DAZ STUDIO COMPATIBILITY (DS users, please read) 4. FILE LIST 5. COPYRIGHT 6. OWNERSHIP STATEMENT ********************** DESCRIPTION ************************* Set of textures that will change the nice bathroom into neglected and drty place. All textures are built from scratch in high resolution, with additional textures for bump, specular and reflect effect. For each part of Montespan Bathroom there's material pose. ********************** INSTALATION ************************* Unpack zip files to Your Poser Runtime folder. Material poses are placed in runtime/library/pose/Coflek Gnorg/Montespan Bathroom Additional Textures ****************** DAZ STUDIO COMPATIBILITY ********************** My models are in Poser format (pz2, pz3, cr2, pp2...). They can be imported in DS with all movable and morphable parts working like in Poser. As You already know, importing Poser's characters and props into DAZ Studio won't import some additional textures and their parameters. To get best render results, You'll have to place some textures manually. This is not big job because I don't use many textures for my models. Since I unified my texture's names You'll have no problem to figure out where what goes: _diff.jpg is diffuse texture, DS will load this one. _spec.jpg is specular texture, used to make some parts of model shinier than others. Just load texture with that extension in 'Glossiness', 'Color' and 'Strenght' slot and set all parameters to 100% (texture will do the rest) _ambi.jpg is for ambient strenght. Although DS import ambient color, You'll have to place texture into 'Strenght' slot and set parameter to 100%. This will reduce ambient light/color on certain part of model (otherwise, it will be spreaded across whole model. _opac.jpg is for opacity, sometime I use semi-transparent surfaces (like dirty window glass or hologram projections), so load this texture into opacity 'Strenght' slot to avoid whole model transparency. Set parameter to 100%. _bump.jpg is for bump/relief effect, surprisingly, this texture will be imported. You just need to set bump 'Strenght' to 100% and Positive to 1-2 (depending on result). _disp.jpg for displacement, simulated 3D effect on flat surfaces. Load texture into displacement 'Strenght' slot and experiment with parameters in 'Maximum' slider (usually 0.10 to 1). _refl.jpg for reflection. This texture, placed in 'Strenght' slot with value 100% determines which part is reflective and how much. ************************** FILE LIST *************************** ..\MonteSpan\Documentation\ MSP textures_addon_readme.txt license.txt ..\Runtime\Libraries\Pose\Montespan Bathroom Additional Textures\ CG_Bathtub.png CG_Bathtub.pz2 CG_Candelabra.png CG_Candelabra.pz2 CG_Chair.png CG_Chair.pz2 CG_Mirror.png CG_Mirror.pz2 CG_Pitcher.png CG_Pitcher.pz2 CG_Room.png CG_Room.pz2 CG_Screen.png CG_Screen.pz2 CG_Stand.png CG_Stand.pz2 ..\Runtime\Textures\Montespan Bathroom Additional Textures\ CGBB_Candelab_diff.jpg CGBB_Candelab_opac.jpg CGBB_Candelab_spec.jpg CGBB_Ceiling_bump.jpg CGBB_Ceiling_diff.jpg CGBB_Chair_bump.jpg CGBB_Chair_diff.jpg CGBB_Chair_spec.jpg CGBB_Floor2_bump.jpg CGBB_Floor2_diff.jpg CGBB_Floor2_refl.jpg CGBB_Floor2_spec.jpg CGBB_Floor_bump.jpg CGBB_Floor_diff.jpg CGBB_Floor_refl.jpg CGBB_Floor_spec.jpg CGBB_Pitcher_diff.jpg CGBB_Pitcher_spec.jpg CGBB_ScreenC1_bump.jpg CGBB_ScreenC1_diff.jpg CGBB_ScreenC1_spec.jpg CGBB_ScreenC2_bump.jpg CGBB_ScreenC2_diff.jpg CGBB_ScreenC2_refl.jpg CGBB_ScreenC2_spec.jpg CGBB_ScreenL1_bump.jpg CGBB_ScreenL1_diff.jpg CGBB_ScreenL1_spec.jpg CGBB_ScreenL2_bump.jpg CGBB_ScreenL2_diff.jpg CGBB_ScreenL2_refl.jpg CGBB_ScreenL2_spec.jpg CGBB_ScreenR1_bump.jpg CGBB_ScreenR1_diff.jpg CGBB_ScreenR1_spec.jpg CGBB_ScreenR2_bump.jpg CGBB_ScreenR2_diff.jpg CGBB_ScreenR2_refl.jpg CGBB_ScreenR2_spec.jpg CGBB_Wall1_bump.jpg CGBB_Wall1_diff.jpg CGBB_Wall1_spec.jpg CGBB_cstand_bump.jpg CGBB_cstand_diff.jpg CGBB_cstand_spec.jpg CGBB_tub_bump.jpg CGBB_tub_diff.jpg CGBB_tub_spec.jpg CGBB_wall2_bump.jpg CGBB_wall2_diff.jpg CGBB_wall2_spec.jpg CGBB_wallL_bump.jpg CGBB_wallL_diff.jpg CGBB_wallL_spec.jpg CGBB_wallR_bump.jpg CGBB_wallR_diff.jpg CGBB_wallR_spec.jpg ************************* COPYRIGHTS ************************** All output forms of models (still pictures,animations,etc) are free to use in commercial or non-commercial purposes without any limitations. Distributing or selling models in their original state (geometry files), or as part of another models is forbidden. ******************* OWNERSHIP STATEMENT ********************** All of this product's content was created by Dominik Lenardo (coflek-gnorg of renderosity). Copyright 22.06.2013. Dominik Lenardo